unity conditional

In 5.5 it seems that if you #define an identifier, you can no longer use the identifier with the conditional attribute....

unity conditional

In 5.5 it seems that if you #define an identifier, you can no longer use the identifier with the conditional attribute. E.g. The identifier ENABLED...,using UnityEngine; public class ConditionCollection : ScriptableObject public string description; public Condition[] requiredConditions = new Condition[0]; ...

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unity conditional 相關參考資料
Conditional - Issue Tracker - Unity

To reproduce: 1. Open attached project Notice the error: Assets/asd.cs(24,10): error CS0246: The type or namespace name `Conditional...

https://issuetracker.unity3d.c

Conditional attribute ignores #defines in 5.5 - Unity Forum

In 5.5 it seems that if you #define an identifier, you can no longer use the identifier with the conditional attribute. E.g. The identifier ENABLED...

https://forum.unity.com

Conditions - Unity

using UnityEngine; public class ConditionCollection : ScriptableObject public string description; public Condition[] requiredConditions = new Condition[0]; ...

https://unity3d.com

How can i use C#'s Conditional Attribute in Unity iPhone? - Unity ...

C# has just such a thing to do this, in its Conditional attributes. Yet i've tried this in unity iPhone and it doesn't seem to compile. I'm not sure ...

https://answers.unity.com

How can i use C#'s Conditional Compilation - Unity Answers

How can i use C#'s Conditional Compilation. I'm trying to use the conditional compilation for C# with the Syntax : [Conditional("DEBUG")].

https://answers.unity.com

IF Statements - Unity

How to use IF statements to set conditions in your code.

https://unity3d.com

Preprocessing identifier Conditional attribute - Unity Forum

Hey there, I am using some compiler conditionals with platforms and saw in the documentation here that you can use the Conditional attribute ...

https://forum.unity.com

Unity - Manual: Platform dependent compilation

In C# you can use a CONDITIONAL attribute which is a more clean, less error-prone way of stripping out functions. See ConditionalAttribute Class for more ...

https://docs.unity3d.com

屬於工程師的專用工具箱(二):常用工具(Singleton、Debug過濾器 ...

Reference: http://wiki.unity3d.com/index.php/Singleton .... 這時可以使用自行新增Debug Class 與 Conditional 的方式,改進上述Debug中的不 ...

http://www.arkaistudio.com