unity platform string

Understanding the managed heap · Strings and text · The Resources folder · General Optimizations &m...

unity platform string

Understanding the managed heap · Strings and text · The Resources folder · General Optimizations · Special optimizations · Making believable visuals in Unity. , I'm trying to make an Editor script that sets the platform specific texture settings. For that I need the strings of the platforms, but I can't find them ...

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unity platform string 相關參考資料
Check if my platform is Android in the editor - Unity Answers

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, ...

https://answers.unity.com

Platform dependent compilation - Unity - Manual

Understanding the managed heap · Strings and text · The Resources folder · General Optimizations · Special optimizations · Making believable visuals in Unity.

https://docs.unity3d.com

Platform strings used in SetPlatformTextureSettings() - Unity ...

I'm trying to make an Editor script that sets the platform specific texture settings. For that I need the strings of the platforms, but I can't find them ...

https://answers.unity.com

Scripting API: Application.platform - Unity

Versions with this page: 2020.1. Versions without this page: 2020.2 · 2018.4 · 2017.4 · 2019.2 · 2019.1 · 2018.3 · 2018.2 · 2018.1 · 2017.3 &mid...

https://docs.unity3d.com

Scripting API: BuildTarget - Unity

Target build platform. See Also: BuildPipeline.BuildPlayer. Properties. StandaloneOSX, Build a macOS standalone (Intel 64-bit) ...

https://docs.unity3d.com

Scripting API: EditorUserBuildSettings.activeBuildTarget - Unity

Profiling.Memory.Experimental.MemoryProfiler · Serializable · String · UIElements.BaseCompositeField_3 · UIElements.BaseField_1 · UIElements.BoundsField.

https://docs.unity3d.com

Scripting API: RuntimePlatform - Unity

The platform application is running. Returned by Application.platform. Note: The difference between using RuntimePlatform and Platform dependent Compilation is ...

https://docs.unity3d.com

Strings and text - Unity - Manual

In a simple example: if the project were a platform game, it would not be necessary to serialize data for all the levels together into one giant blob. If the data were ...

https://docs.unity3d.com

Unity - Scripting API: TextureImporter ... - Unity - Manual

Get platform specific texture settings. The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", " ....

https://docs.unity3d.com