cocos creator get node position
_getCapturingTargets Get all the targets listening to the supplied type of event in the target's .... position-changed 位置变动监听事件, 通过this.node.on(cc.Node. ,lookAt Set rotation by lookAt target point, normally used by Camera Node; getLocalMatrix Get the local transform matrix (4x4), based on parent node coordinates ...
相關軟體 Cocos Creator 資訊 | |
---|---|
Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹
cocos creator get node position 相關參考資料
常用节点和组件接口· GitBook - Cocos Creator
假设我们在一个组件脚本中,通过 this.node 访问当前脚本所在节点。 ... this.node.setPosition(cc.v2(100, 50));. 设置 position 变量:. this.node.position = cc.v2(100, ... https://docs.cocos.com Node - Cocos Creator
_getCapturingTargets Get all the targets listening to the supplied type of event in the target's .... position-changed 位置变动监听事件, 通过this.node.on(cc.Node. https://docs.cocos.com Node · GitBook - Cocos Creator
lookAt Set rotation by lookAt target point, normally used by Camera Node; getLocalMatrix Get the local transform matrix (4x4), based on parent node coordinates ... https://docs.cocos.com How can I get the actual position of the node on Canvas? - Cocos ...
Step 1 : Convert a node position to worldspaceAR with respect to it's parent. i.e var position = node.parent.convertToWorldSpaceAR(node.position); Step 2: Convert “position” in step 1 to the node... https://discuss.cocos2d-x.org Get node position in global coordinates - C++ - Cocos Forums
Can I do the following for a Node* node with a single method. I couldn't find any method for cocos2d::Node API. https://discuss.cocos2d-x.org How to set nodes position as if it is child of the canvas - Cocos Creator ...
How to set nodes position as if it is child of the canvas ... explanation but i thought i understood this coordinate thing but it's getting very weird. https://discuss.cocos2d-x.org Access Node and Component · GitBook - Cocos2d-x Docs
Getting the node which the component belong is easy, just use this.node ... which takes aim at player by itself, need to constantly get player's position. Cocos Creator provider some different way... https://docs.cocos2d-x.org Node - Cocos2d-x Docs
Class of all entities in Cocos Creator scenes. Node also ... node.x = 100; cc.log("Node Position X: " + node.x); ... Sprite); // get custom test calss. var test = node. https://docs.cocos2d-x.org Node - Cocos2d-x
Class of all entities in Cocos Creator scenes. Node also inherits ... node.x = 100; cc.log("Node Position X: " + node.x); ... get sprite component. var sprite = node. http://cocos2d-x.org |