This .node on Cocos Creator

Welcome to Cocos Creator JavaScript engine API reference. You can search anything in top left search filed. All enums an...

This .node on Cocos Creator

Welcome to Cocos Creator JavaScript engine API reference. You can search anything in top left search filed. All enums and classes are under cc module if not ... ,Class of all entities in Cocos Creator scenes. Node also inherits from Event Target, it permits Node to dispatch events. For events supported by Node, please ...

相關軟體 Cocos Creator 資訊

Cocos Creator
Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹

This .node on Cocos Creator 相關參考資料
Access Node and Component · GitBook - 关于Cocos Creator

You can edit node and component in the Properties panel, or dynamically modify in script as well. The advantage of dynamic modification is let you modify or ...

https://docs.cocos.com

Introduction · GitBook - 关于Cocos Creator - Cocos2d-x

Welcome to Cocos Creator JavaScript engine API reference. You can search anything in top left search filed. All enums and classes are under cc module if not ...

https://docs.cocos.com

Node - Cocos2d-x v4 Docs

Class of all entities in Cocos Creator scenes. Node also inherits from Event Target, it permits Node to dispatch events. For events supported by Node, please ...

https://docs.cocos2d-x.org

Node · GitBook - 关于Cocos Creator - Cocos2d-x

is3DNode Boolean Switch 2D/3D node. up Vec3 Returns a normalized vector representing the up direction (Y axis) of the node in world space. right ...

https://docs.cocos.com

Node 类型 - 关于Cocos Creator - Cocos2d-x

child-reorder 子节点顺序变动监听事件,通过this.node.on(cc.Node.EventType.CHILD_REORDER, callback, this); 进行监听。 group-changed 节点分组变动监听事件 ...

https://docs.cocos.com

创建和销毁节点· GitBook - 关于Cocos Creator - Cocos2d-x

通过 new cc.Node() 并将它加入到场景中,可以实现整个创建过程。 ... getScene(); var node = cc.instantiate(this.target); node.parent = scene; node.setPosition(0 ...

https://docs.cocos.com

发射和监听事件· GitBook - 关于Cocos Creator

监听事件可以通过 this.node.on() 函数来注册,方法如下: cc.Class( extends: cc.Component, properties: }, onLoad: function ()  ...

https://docs.cocos.com

常用节点和组件接口· GitBook - 关于Cocos Creator - Cocos2d-x

this.node.active = false;. 设置 active 属性和在编辑器中切换节点的激活、关闭状态,效果是一样的。当一个节点是关闭状态时,它的所有组件都将被禁用。同时,它所有 ...

https://docs.cocos.com

系统内置事件· GitBook - 关于Cocos Creator - Cocos2d-x

Node 有一套完整的事件监听和分发机制。在这套机制之上,我们提供了一些基础的节点相关的系统事件,这篇文档将介绍这些事件的使用方式。 Cocos Creator 支持 ...

https://docs.cocos.com

访问节点和其他组件· GitBook - 关于Cocos Creator

获得组件所在的节点很简单,只要在组件方法里访问 this.node 变量: ... Node 。这就相当于在其它语言里声明了 public cc.Node player = null; 。脚本编译之后,这个 ...

https://docs.cocos.com