This .node on Cocos Creator
Welcome to Cocos Creator JavaScript engine API reference. You can search anything in top left search filed. All enums and classes are under cc module if not ... ,Class of all entities in Cocos Creator scenes. Node also inherits from Event Target, it permits Node to dispatch events. For events supported by Node, please ...
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![]() This .node on Cocos Creator 相關參考資料
Access Node and Component · GitBook - 关于Cocos Creator
You can edit node and component in the Properties panel, or dynamically modify in script as well. The advantage of dynamic modification is let you modify or ... https://docs.cocos.com Introduction · GitBook - 关于Cocos Creator - Cocos2d-x
Welcome to Cocos Creator JavaScript engine API reference. You can search anything in top left search filed. All enums and classes are under cc module if not ... https://docs.cocos.com Node - Cocos2d-x v4 Docs
Class of all entities in Cocos Creator scenes. Node also inherits from Event Target, it permits Node to dispatch events. For events supported by Node, please ... https://docs.cocos2d-x.org Node · GitBook - 关于Cocos Creator - Cocos2d-x
is3DNode Boolean Switch 2D/3D node. up Vec3 Returns a normalized vector representing the up direction (Y axis) of the node in world space. right ... https://docs.cocos.com Node 类型 - 关于Cocos Creator - Cocos2d-x
child-reorder 子节点顺序变动监听事件,通过this.node.on(cc.Node.EventType.CHILD_REORDER, callback, this); 进行监听。 group-changed 节点分组变动监听事件 ... https://docs.cocos.com 创建和销毁节点· GitBook - 关于Cocos Creator - Cocos2d-x
通过 new cc.Node() 并将它加入到场景中,可以实现整个创建过程。 ... getScene(); var node = cc.instantiate(this.target); node.parent = scene; node.setPosition(0 ... https://docs.cocos.com 发射和监听事件· GitBook - 关于Cocos Creator
监听事件可以通过 this.node.on() 函数来注册,方法如下: cc.Class( extends: cc.Component, properties: }, onLoad: function () ... https://docs.cocos.com 常用节点和组件接口· GitBook - 关于Cocos Creator - Cocos2d-x
this.node.active = false;. 设置 active 属性和在编辑器中切换节点的激活、关闭状态,效果是一样的。当一个节点是关闭状态时,它的所有组件都将被禁用。同时,它所有 ... https://docs.cocos.com 系统内置事件· GitBook - 关于Cocos Creator - Cocos2d-x
Node 有一套完整的事件监听和分发机制。在这套机制之上,我们提供了一些基础的节点相关的系统事件,这篇文档将介绍这些事件的使用方式。 Cocos Creator 支持 ... https://docs.cocos.com 访问节点和其他组件· GitBook - 关于Cocos Creator
获得组件所在的节点很简单,只要在组件方法里访问 this.node 变量: ... Node 。这就相当于在其它语言里声明了 public cc.Node player = null; 。脚本编译之后,这个 ... https://docs.cocos.com |