rigidbody 2d
A Dynamic Rigidbody 2D is designed to move under simulation. It has the full set of properties available to it such as finite mass and drag, and is affected by gravity ... ,The Rigidbody2D class essentially provides the same functionality in 2D that the Rigidbody class provides in 3D. Adding a Rigidbody2D component to a sprite ...
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![]() rigidbody 2d 相關參考資料
2D 刚体- Unity 手册
标准刚体组件中的许多熟悉概念都延续到了2D 刚体;不同之处在于,在2D 中,对象只能在XY 平面中移动,并且只能在垂直于该平面的轴上旋转。 2D 刚体( ... https://docs.unity3d.com Rigidbody 2D - Unity - Manual
A Dynamic Rigidbody 2D is designed to move under simulation. It has the full set of properties available to it such as finite mass and drag, and is affected by gravity ... https://docs.unity3d.com Unity - Scripting API: Rigidbody2D - Unity - Manual
The Rigidbody2D class essentially provides the same functionality in 2D that the Rigidbody class provides in 3D. Adding a Rigidbody2D component to a sprite ... https://docs.unity3d.com Unity 2D游戏:Rigidbody 2D(2D刚体)_JPF29-CSDN博客
2018年11月13日 — Rigidbody 2D 属性 说明 Body Type 刚体类型 设置为不同的运动行为(移动和旋转)和碰撞方式。 Dynamic(动态,默认)、Kinematic(运动 ... https://blog.csdn.net Unity性能优化——Rigidbody2D详解_SerenaHaven的博客 ...
2017年12月20日 — Rigidbody2D. 先看看Rigidbody2D,先引用官方文档对Rigidbody2D工作原理的说明:. How a Rigidbody 2D works. Usually, ... https://blog.csdn.net [ Unity 2D ] 教學#06 - 碰撞器、觸發器、剛體(一) 碰撞
2018年1月23日 — 在Unity中,碰撞機制大致上有兩個重點:. Collider(碰撞器)、Trigger(觸發器)、Rigidbody(剛體). 這篇教學文中較多文字上的解說,若是Unity的 ... https://dometi.com.tw [ Unity 2D ] 教學#07 - 碰撞器、觸發器、剛體(二) - 多面體 ...
2018年1月24日 — 剛體可以從工具列中的Component -> Physics 2D -> Rigidbody 2D中加入,也可以從屬性視窗的Add Component -> Physics 2D -> Rigidbody 2D ... https://dometi.com.tw |