OpenGL framebuffer

Framebuffer Objects are OpenGL Objects, which allow for the creation of user-defined Framebuffers. With them, one can r...

OpenGL framebuffer

Framebuffer Objects are OpenGL Objects, which allow for the creation of user-defined Framebuffers. With them, one can render to non-Default ...,Creating a framebuffer. Just like any other object in OpenGL we can create a framebuffer object (abbreviated to FBO) by using a function called glGenFramebuffers ...

相關軟體 OpenGL Extension Viewer 資訊

OpenGL Extension Viewer
OpenGL Extension Viewer 是可靠的 Windows 程序,它顯示供應商名稱,實現的版本,渲染器名稱和當前 OpenGL 3D 加速器的擴展。許多 OpenGL 擴展以及諸如 GLU,GLX 和 WGL 等相關 API 的擴展已由供應商和供應商組定義。擴展註冊表由 SGI 維護,包含所有已知擴展的規範,作為相應規範文檔的修改。註冊管理機構還定義了命名約定,創建新擴展的指導原則和... OpenGL Extension Viewer 軟體介紹

OpenGL framebuffer 相關參考資料
Framebuffer - OpenGL Wiki - Khronos Group

A Framebuffer is a collection of buffers that can be used as the destination for rendering. OpenGL has two kinds of framebuffers: the Default ...

https://www.khronos.org

Framebuffer Object - OpenGL Wiki

Framebuffer Objects are OpenGL Objects, which allow for the creation of user-defined Framebuffers. With them, one can render to non-Default ...

https://www.khronos.org

Framebuffers - Learn OpenGL

Creating a framebuffer. Just like any other object in OpenGL we can create a framebuffer object (abbreviated to FBO) by using a function called glGenFramebuffers ...

https://learnopengl.com

OpenGL Frame Buffer Object (FBO) - Song Ho Ahn

Framebuffer is a collection of 2D arrays or storages utilized by OpenGL; colour buffers, depth buffer, stencil buffer and accumulation buffer. By ...

http://www.songho.ca

OpenGL 之FBO——視頻美顏的基礎- 每日頭條

OpenGL 默認把framebuffer 當作渲染的目的地。它由窗口系統創建並 ... FBO中的這些邏輯緩衝區稱為可附著的frame buffer。 有兩種類型的可附著 ...

https://kknews.cc

OpenGL學習腳印: 幀緩沖對象(Frame Buffer Object) - IT閱讀

OpenGL Frame Buffer Object (FBO) ... 一直使用的繪圖命令的作用對象,稱之為窗口系統提供的幀緩沖區(window-system-provided framebuffer)。

https://www.itread01.com

【OpenGL】OpenGL帧缓存对象(FBO:Frame Buffer Object)_ ...

OpenGL管线的最终渲染目的地被称作帧缓存(framebuffer)。帧缓冲是一些二维数组和OpenG所使用的存储区的集合:颜色缓存、深度缓存、模板 ...

https://blog.csdn.net

帧缓冲- LearnOpenGL CN

和OpenGL中的其它对象一样,我们会使用一个叫做 glGenFramebuffers 的函数来创建一个帧缓冲对象(Framebuffer Object, FBO): unsigned int fbo; ...

https://learnopengl-cn.github.

帧缓冲- LearnOpenGL-CN

把这几种缓冲结合起来叫做帧缓冲(Framebuffer),它被储存于内存中。OpenGL给了我们自己定义帧缓冲的自由,我们可以选择性的定义自己的颜色缓冲、深度和模板 ...

https://learnopengl-cn.readthe