D3D11CreateDevice example
2015年8月17日 — The first thing to say is that most of the complexity here is ensuring that the tutorial code works correctly on DirectX 11.0 systems (Windows ...,2022年7月27日 — Creates a device that represents the display adapter. (D3D11CreateDevice)
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D3D11CreateDevice example 相關參考資料
Minimal D3D11 example using C interface
Minimal D3D11 example using C interface. GitHub Gist: instantly share ... if (FAILED(hr = D3D11CreateDevice(. NULL, D3D_DRIVER_TYPE_WARP, NULL, flags ... https://gist.github.com Understanding DirectX11 and Directx11.1 sample msdn code
2015年8月17日 — The first thing to say is that most of the complexity here is ensuring that the tutorial code works correctly on DirectX 11.0 systems (Windows ... https://stackoverflow.com D3D11CreateDevice function (d3d11.h) - Win32 apps
2022年7月27日 — Creates a device that represents the display adapter. (D3D11CreateDevice) https://learn.microsoft.com How to pass an existing IDXGIAdapter ...
2022年10月14日 — The CUDA sample I have linked above contains two important functions namely findCUDADevice() as well as findDXDevice(char* dev_name) . The first ... https://stackoverflow.com D3D11CreateDevice 函式(d3d11.h) - Win32 apps
2023年8月21日 — 建立代表顯示配接器的裝置。 (D3D11CreateDevice) https://learn.microsoft.com C++ (Cpp) D3D11CreateDevice Examples
C++ (Cpp) D3D11CreateDevice - 30 examples found. These are the top rated real world C++ (Cpp) examples of D3D11CreateDevice extracted from open source projects. https://cpp.hotexamples.com setting up and using D3D11 in C
// example how to set up D3D11 rendering on Windows in C. #define COBJMACROS ... hr = D3D11CreateDevice(. NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, flags ... https://gist.github.com Lesson 2: Initializing Direct3D
We'll create the objects using the Direct3D 11 interfaces, then convert them to the 11.1 versions later. D3D11CreateDevice(). This is a long function. Its job ... http://www.directxtutorial.com How to create ID3D11Device1?
2012年10月24日 — Hi! I am trying to use direct2d in directx11.1 with feature level 11, however i quickly run into problems, when creating a directx10.1 ... https://www.gamedev.net |