Honeycam 歷史舊版本 Page30

最新版本 AnyBurn 6.0 (64-bit)

Honeycam 歷史版本列表

Honeycam 是最好的 GIF 動畫製作和編輯軟件。 Honeycam 允許用戶捕捉他們的電腦屏幕,YouTube 視頻或媒體播放器,並保存為動畫 GIF / WebP / WebM 圖像文件。用戶可以使用 Honeycam 的錄製功能或導入功能創建動畫圖像,允許用戶導入通過相機的連拍模式(連拍模式)拍攝的一系列圖片(JPG,PNG 等)。用戶還可以打開其他程序創建的現有動畫圖像文件(GIF,... Honeycam 軟體介紹


MakeHuman 1.2.0 查看版本資訊

更新時間:2020-11-09
更新細節:

What's new in this version:

- The codebase has received a major overhaul to bring it up to date with modern versions of Python and Qt
- There is a completely new Blender integration, MPFB, with support for socket transfers, IK and Kinect
- The license has changed to (hopefully) be more clear and permissive
- The toolset for creating assets (MakeClothes and MakeTarget) has been rewritten from scratch
- There is a new tool "MakeSkin" for creating materials
- Third party assets can be downloaded from within MakeHuman with a simple point and click procedure
- There is a new Mass production functionality for generating large sets of randomized characters
- Improved internationalization support for non-ASCII characters (backported)
- Plugins in user space
- Plugins activation at runtime
- Improved tag sorting capabilities (Hotkey: ALT-F), including sticky tag provisions
- Tags for models (with configurable tag count)
- Show Name Tags instead of file names in the file loader
- Saving model as target
- Real weight estimation
- Configurable location for the home folder
- MHX2 is bundled in the default installation
- Save thumbnails directly from the internal render engine
- There is a new installer for windows
- There is a new PPA for ubuntu. This PPA also offers builds of plugins
- Using Jupyter for the shell utility, if available on the system (currently not working for MakeHuman windows builds)

The upgraded codebase:
The main focus of this release has been to modernize the code. In the prior version, large parts were written more than ten years ago, and relied on libraries and code structures which are no longer functional in a modern context. More in detail:
- The system was written for python 2.6 and then upgraded when needed to python 2.7. The final end of life for python 2.7 was january 1, 2020
- The user interface was implemented in Qt4, via PyQt4. Both Qt4 and PyQt4 got deprecated years ago, and Riverside (the authors of PyQt) removed all PyQt4 windows binaries, meaning we could no longer provide windows builds
- Thus, the need to bring the code up to modern times became critical. We realized that the system would soon not be possible to run or develop on several platforms
- Going through the code to update it has taken some considerable time (years actually), but it has had the added benefit that we have also reviewed almost all sections of the code and fixed a lot of minor bugs and glitches
- Most users will probably not notice much difference: the user interfaces in 1.2.0 and 1.1.1 are almost identical. But it was work that needed to be done before we could move forward with implementing new features

The new Blender integration: Makehuman plugin for Blender (MPFB):
- In blender it is now possible to fetch a character directly from a running instance of MakeHuman, without having to first save/export the character to a file
- The importer will talk with the makehuman instance and fetch all meshes (such as the body, hair clothes...), materials, rigs and poses. The process is almost instantaneous (a character with a lot of clothes might take a few seconds to import)
- The importer UI supports a wide range of settings and presets. By using a preset you can, for example, import a body mesh suitable for using together with MakeClothes. This will make it significantly easier to develop assets aimed at a specific body type
- Further, the importer supports improved skin features such as skin pores and SSS
- Note that for the importer to work, you will have to go to the Community -> Socket tab in MakeHuman and enable "Accept connections". Otherwise MakeHuman won't answer, and you will get an error in Blender

License change:
- The license has changed to be more comprehensive and permissive
- In summary, it has been made clear that assets included with and produced by makehuman are CC0 no matter how you got hold of them

Assets can now be downloaded from within MakeHuman:
- This version of MakeHuman bundles the asset downloader plugin. By using this you can access all the hundreds of user contributed assets that are available via the MakeHuman Communit
- Within the UI you can search for assets, show screenshots, read about details, see author publishing and license information and download. Downloaded assets are automatically placed in your local asset directory so that you can immediately go to the geometries tabs and, for example, equip the newly downloaded clothe

Mass produce:
- There is now functionality available for randomizing large sets of characters. This includes varying body shape and gender, as well as randomizing which clothes the characters are equiped with
- An introduction to this functionality can be found at https://www.youtube.com/watch?v=jRHnJX-TdT4 (in the video it is stated that the plugin can be downloaded separately, but it is now included in the MakeHuman distribution)
- Upgraded toolset for creating assets

The toolchain for creating MakeHuman assets have been upgraded:
- MakeClothes and MakeTarget have been rewritten from scratch and been made compatible with Blender 2.80 and later. They are now called MakeClothes 2 and MakeTarget 2, in order to separate them from the old versions that work with Blender 2.79 and earlier
- A new tool MakeSkin has been added. This allows creating more advanced materials than what MakeClothes can do alone. There is a video introducing this functionality at https://www.youtube.com/watch?v=0amcxq4Ik60

A new windows installer:
- The windows version is now distributed as an executable installer that supports uninstall. After installing MakeHuman, it can now be found on the start menu like all other normal windows application.
- Note that it is no longer recommended to go to the installation folder and start MakeHuman manually there. In order to do so, you would have to manually set up an environment for python, something which is handled automatically by the start menu entry.

Firefox Developer Edition 83.0b10 (64-bit) 查看版本資訊

更新時間:2020-11-09
更新細節:

RazorSQL 9.2.3 (64-bit) 查看版本資訊

更新時間:2020-11-09
更新細節:

Honeycam 3.24 查看版本資訊

更新時間:2020-11-09
更新細節:

What's new in this version:

- A new feature that can prevent color loss when saving as GIF(the related help here)
- Check update once a day (Not every launch)
- You can replace transparent area with the specified color when saving as MP4
- Setup file size has got 30% smaller for users of 64 bit Windows
- Bug fixes for regarding updates

VASSAL Engine 3.4.8 查看版本資訊

更新時間:2020-11-08
更新細節:

What's new in this version:

Bug fixes:
- Stacks properly restore their visual 'layer' level when saved/restored
- Fix reporting on oldXXXXXX properties in ReportState
- Beanshell count function not working with $$ variables in Restrict Commands property match
- Put backup in better location when writing to module fails and ensure Editor is not left in a bad state
- Don't register mouse listeners from ActionButton.draw()
- Inventory window remains open when the game is closed in the Player
- Mass Piece Loader - Decrease key now loads correctly
- Mass Piece Loader - Layers are no longer loaded Activated

Other improvements:
- Stop converting preferences last written by 3.2.7 or earlier
- Hitting Enter in Editor expands or edits nodes
- Cache grid and grid numbering painting for better performance
- Mass Piece Loader - Base Image can now be loaded into layers
- Hitting Enter on Module Manager opens the module

bcWebCam 2.5.3.0 查看版本資訊

更新時間:2020-10-30
更新細節:

What's new in this version:

- Change of the threshold value in real time with the possibility of displaying the binarized b/w image

Symfony 5.1.8 查看版本資訊

更新時間:2020-10-28
更新細節:

What's new in this version:

Fixed:
- [DI] Fix Preloader exception when preloading a class with an unknown parent/interface
- [HttpClient] relax auth bearer format requirements
- [DependencyInjection] Preload classes with union types correctly
- [Serializer] fix decoding float XML attributes starting with 0
- [PhpUnitBridge] Support new expect methods in test case polyfill
- [PHPUnitBridge] Support PHPUnit 8 and PHPUnit 9 in constraint compatibility trait
- [TwigBridge] Remove "transchoice" from the code base
- [String] fix before/afterLast returning the empty string instead of the original one on non-match
- [PhpUnitBridge] Add missing exporter function for PHPUnit 7
- [String] fix slicing in UnicodeString
- [TwigBridge] do not translate null placeholders or titles
- [Cache] Use correct expiry in ChainAdapter
- [Filesystem] Check if failed unlink was caused by permission denied
- [PropertyAccess] forward the caught exception
- [Messenger/Amqp] Allow setting option "login" in DSN
- [Messenger][Doctrine] Avoid early db access for pgsql detection
- [DoctrineBridge] indexBy does not refer to attributes, but to column names
- [WebProfilerBundle] Hide debug toolbar in print vie
- [DI] Fix Reflection file name with eval()'d code
- Add missing use statement
- [HttpFoundation] Fix Range Requests
- [Lock] Reset Key lifetime time before we acquire it
- Remove content-type check on toArray methods
- [String] fix "is too large" ValueError on PHP 8
- [DI] fix dumping env vars
- [TwigBridge] Fix preload hint and remove "unlinked class [email protected]" warning
- [HttpClient] fix reading the body after a ClientException
- [PropertyInfo] Support for the mixed type
- [HttpClient] Fix CurlHttpClient memory leak
- [Cache] skip igbinary < 3.1.6
- [Ldap] Bypass the use of ldap_control_paged_result on PHP >= 7.3
- [PhpUnitBridge] fix running parallel tests with phpunit 9
- [PropertyInfo] Extract from default value doesn't set collection boolean
- [VarDumper] fix truncating big arrays
- [Mime] Fix serialization of RawMessage

VASSAL Engine 3.4.7 查看版本資訊

更新時間:2020-10-26
更新細節:

What's new in this version:

Fixed:
- Don't raise a bug dialog on failure to read an MP3
- Change backup Resource directory from temp folder to base folder
- Interaction between Move Fixed Distance and Rotate traits has changed between 3.2.17 and 3.4.6
- Macs now use Command as modifier key for grid-resizing, setup-stack-moving in Editor
- HFS+ stores filenames in NFD, so must check for that variant when loading
- Masked card dragged from Player Hand reports differently between 3.2.17 and 3.4.6
- Made Command+Click the select/deselect combo for Macs (and Command+Wheel to zoom)
- Pieces scaled incorrectly during drags on HiDPI screens on Windows

Honeycam 3.23 查看版本資訊

更新時間:2020-10-19
更新細節:

What's new in this version:

- Fixed a bug that inserting images/videos into the frame list didn't work properly
- Fixed a bug that the toolbar for recording didn't respond properly when it's maximized
- Added a new feature to run as an administrator

NewFileTime 4.61 (64-bit) 查看版本資訊

更新時間:2020-10-18
更新細節:

What's new in this version:

- Small corrections in NewFileTime
- Updates to the language files in NewFileTime
- New language: Spanish (Venezuela)