Bandicut 歷史版本列表
- 2024 軟體跟著走
- 影片播放
- 版本數量 267
- Bandicam Company
- 未分類
- 評價 90 分
更新時間:2019-03-22
更新細節:
更新時間:2019-03-22
更新細節:
What's new in this version:
Godot Engine 3.1 (64-bit)
- Change log not available for this version
Godot Engine 3.0.6 (64-bit)
- Change log not available for this version
Godot Engine 3.0.5 (64-bit)
- Change log not available for this version
Godot Engine 3.0.4 (64-bit)
- Change log not available for this version
Godot Engine 3.0.3 (64-bit)
- Change log not available for this version
Godot Engine 3.0.2 (64-bit)
- Change log not available for this version
Godot Engine 3.0.1 (64-bit)
- Change log not available for this version
Godot Engine 3.0 (64-bit)
- Change log not available for this version
Godot Engine 2.0.4 (64-bit)
- Change log not available for this version
更新時間:2019-03-21
更新細節:
What's new in this version:
- ViGEmBus support has been added. ScpVBus support has been removed
- Changed hotplug delay location
更新時間:2019-03-18
更新細節:
What's new in this version:
- Changed confusing driver message in Welcome dialog. It used to imply that ScpVBus was needed to use the DS4 in Windows rather than just for DS4Windows
- Deprecated old mouse acceleration profile option. Now defaults to false
- Fixed Sony Wireless Adapter disconnect on Windows 7
- Utilize calls that force Normal IO and Memory Priority for the process. Especially useful when DS4Windows is run as a Task but it also helps with normal execution on my system
- Changed when delay takes place for hotplug routine
- Raised SocketAsyncEventArgs buffer for UDP server. Raised from 20 to 40 objects
- Make default use controller for mapping option to false
- Fixed x86 build to target C# 7.3
更新時間:2019-03-15
更新細節:
更新時間:2019-03-14
更新細節:
更新時間:2019-03-12
更新細節:
更新時間:2019-03-10
更新細節:
What's new in this version:
- Changed Flash At lightbar function to work at 0% battery
- Removed unwanted boxing for AdvancedColorDialog OnUpdateColor event
- Fixed color dialog error for Check Battery Life special action menu
- Altered Controller Readings tab to better represent mapped state
- Changed exclusive mode failure message to mention UWP apps causing exclusive mode problems
- Fixed auto profile loading for hotplugged controllers
- Implemented square stick functionality. The analog stick can now be mapped so a push to a diagonal will reach a square corner of (1.0, 1.0)
- Make sure to stop USB controller while suspending. Fixes out of bounds errors appearing
- Changed haptic changing routine to skip always searching for existing device
- Do not reset custom led setting while switching profiles. Fixes custom color option for controller slot
- 360 steering wheel mode changes provided by @mika-n. Improved deadzone handling. Fixed a bug in >360 turn range calculations. Small performance improvements.
- Use implicit extra dead zones for special actions
更新時間:2019-02-25
更新細節:
What's new in this version:
- Some minor tweaks to remove instances of boxing being done by the .NET Runtime when firing events
- Replace old lock with ReaderWriterLockSlim instance when committing KB+M actions
- Added 360 steering wheel mode provided by @mika-n. This mode maps the controller's orientation angle to a joystick axis rather than mapping from gyro data directly. This way, the controller can be rotated 360 degrees or greater and be able to map the range to a joystick axis. The mode can map orientation changes from 90 degrees up to 1440 degrees and it works great in American Truck Simulator. Extra documentation can currently be found in issue #491
- Now target .NET Framework 4.6.2
更新時間:2019-02-22
更新細節: