winapi_family_games
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES). static constexpr int c_MergedInput = -2;. #endif. enum DeadZone. ,#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES). #include <GameInput.h>.
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winapi_family_games 相關參考資料
Correctly setting up MMDevice in a DirectX project - Stack ...
2021年9月4日 — ... for the uuid s of MMDeviceEnumerator and IMMDeviceEnumerator to be defined, I had to set #define WINAPI_FAMILY WINAPI_FAMILY_GAMES . https://stackoverflow.com DirectXTKGamePad.h at master · microsoft ... - GitHub
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES). static constexpr int c_MergedInput = -2;. #endif. enum DeadZone. https://github.com DirectXTKKeyboard.cpp at master · microsoft ... - GitHub
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES). #include <GameInput.h>. https://github.com Dual-use Coding Techniques for Games, part 1 - Games for ...
2012年9月17日 — (Xbox One, Xbox Series X|S), WINAPI_FAMILY_GAMES. Xbox One XDK (Xbox One), WINAPI_FAMILY_TV_TITLE. Xbox One ADK https://walbourn.github.io eastleaplatform.h at master · questoreastl - GitHub
#elif defined(WINAPI_FAMILY_GAMES) && WINAPI_FAMILY == WINAPI_FAMILY_GAMES. #define EA_WINAPI_FAMILY EA_WINAPI_FAMILY_GAMES. https://github.com Gaming Runtime glossary - Microsoft Game Core
2021年8月10日 — Gaming platform: All the gaming components that are in the OS layer like WINAPI_FAMILY_GAMES, the Microsoft Game Core Game OS, or features ... https://docs.microsoft.com SDK & tools requirements - Microsoft Game Core
2021年8月10日 — New API family WINAPI_FAMILY_GAMES, which represents the set of Win32 core platform APIs that are relevant to game development and are supported ... https://docs.microsoft.com sdkincludepsdkwinapifamily.h File Reference - ReactOS
Macros · Macro Definition Documentation · _WINAPI_DEPRECATED_DECLARATION · WINAPI_FAMILY · WINAPI_FAMILY_APP · WINAPI_FAMILY_DESKTOP_APP · WINAPI_FAMILY_GAMES ... https://doxygen.reactos.org Vendor branch of EASTL. This is a submodule of qt3dstudio
... EA_WINAPI_FAMILY_DESKTOP_APP #elif defined(WINAPI_FAMILY_GAMES) && WINAPI_FAMILY == WINAPI_FAMILY_GAMES #define EA_WINAPI_FAMILY EA_WINAPI_FAMILY_GAMES ... https://code.qt.io 在DirectX项目中正确设置MMDevice - 我爱学习网
2020年10月21日 — 为了定义 MMDeviceEnumerator 和 IMMDeviceEnumerator 的 uuid ,我必须设置 #define WINAPI_FAMILY WINAPI_FAMILY_GAMES 。这也是定义 EDataFlow 和 ... https://www.5axxw.com |