unity quaternion normalize

When normalized, a quaternion keeps the same orientation but its magnitude is 1.0. Note that the current quaternion is u...

unity quaternion normalize

When normalized, a quaternion keeps the same orientation but its magnitude is 1.0. Note that the current quaternion is unchanged and a new normalized quaternion is returned. If you want to normalize the original quaternion, use the Normalize method instea,Note that this method will change the current quaternion. If you want to keep the current quaternion unchanged, use the normalized property instead.

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unity quaternion normalize 相關參考資料
Scripting API: Quaternion.Normalize - Unity

When normalized, a quaternion keeps the same orientation but its magnitude is 1.0. Note that this method will change the current quaternion. If you want to keep the current quaternion unchanged, use t...

https://docs.unity3d.com

Scripting API: Quaternion.normalized - Unity

When normalized, a quaternion keeps the same orientation but its magnitude is 1.0. Note that the current quaternion is unchanged and a new normalized quaternion is returned. If you want to normalize t...

https://docs.unity3d.com

Unity - Scripting API: Quaternion.Normalize - Unity - Manual

Note that this method will change the current quaternion. If you want to keep the current quaternion unchanged, use the normalized property instead.

https://docs.unity3d.com

Unity - Scripting API: Quaternion.normalized - Unity - Manual

Note that the current quaternion is unchanged and a new normalized quaternion is returned. If you want to normalize the original quaternion, use the Normalize ...

https://docs.unity3d.com

Scripting API: Quaternion - Unity

You can use the Quaternion.operator * to rotate one rotation by another, or to rotate a vector by a rotation. Note that Unity expects Quaternions to be normalized.

https://docs.unity3d.com

Do all the quaternion functions normalize? - Unity Forum

Only two of the quaternion functions mention that the result is normalized (Lerp & LerpUnclamped) just wondering if the other ones normalize ...

https://forum.unity.com

Rotation and Orientation in Unity - Unity - Manual

Rotations in 3D applications are usually represented in one of two ways: Quaternions or Euler angles. Each has its own uses and drawbacks. Unity uses ...

https://docs.unity3d.com

Quaternion-Normalize - Unity 스크립팅 API

Note that this method will change the current quaternion. If you want to keep the current quaternion unchanged, use the normalized property instead.

https://docs.unity3d.com

When does a Quaternion become invalid? - Unity Answers

Sure, your first quaternion isn't properly normalized. It has a length of "0.999971882048", though since float doesn't have that many digits it's ...

https://answers.unity.com

Rotate vector by quaternion - Unity Forum

The only trick is that the order matters when multiplying vectors and quaternions (matrix multiplication is not comutative). So Quaternion ...

https://forum.unity.com