unity mesh index format

Format of the mesh index buffer data. Index buffer can either be 16 bit ( ...,Gets the format of the index buffer data i...

unity mesh index format

Format of the mesh index buffer data. Index buffer can either be 16 bit ( ...,Gets the format of the index buffer data in the MeshData . (Read Only). A Mesh's index buffer format can be either 16 bit (which supports up to 65535 ...

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unity mesh index format 相關參考資料
How do you set mesh.indexFormat? - Unity Answers

2018年1月19日 — Unity always used 16 bit index buffers in the past. There wasn't even an option to change it. That's why we were limited to 64k vertices per ...

https://answers.unity.com

Mesh-indexFormat - Unity Scripting API - Unity - Manual

Format of the mesh index buffer data. Index buffer can either be 16 bit ( ...

https://docs.unity3d.com

Mesh.MeshData.indexFormat - Scripting API - Unity - Manual

Gets the format of the index buffer data in the MeshData . (Read Only). A Mesh's index buffer format can be either 16 bit (which supports up to 65535 ...

https://docs.unity3d.com

Scripting API: IndexFormat - Unity - Manual

Format of the mesh index buffer data. Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion ...

https://docs.unity3d.com

Scripting API: Mesh.indexFormat - Unity - Manual

Format of the mesh index buffer data. Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion ...

https://docs.unity3d.com

Scripting API: ModelImporter.indexFormat - Unity - Manual

Format of the imported mesh index buffer data. Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion ...

https://docs.unity3d.com

Scripting API: Rendering.IndexFormat.UInt32 - Unity - Manual

32 bit mesh index buffer format. This format supports meshes with up to 4 billion vertices. Note that GPU support for 32 bit indices is not guaranteed on ...

https://docs.unity3d.com