unity input
The value is in the range -1 to 1 float translation = Input.GetAxis("Vertical") ... ,if (Input.GetButton("Fire1") && myTime > nextFire) nextFire = myTime + ...
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unity input 相關參考資料
Conventional Game Input - Unity - Manual
Unity supports keyboard, joystick and gamepad input. Virtual axes and buttons can be created on the Input window, and end users can configure Keyboard input ... https://docs.unity3d.com Scripting API: Input.GetAxis - Unity
The value is in the range -1 to 1 float translation = Input.GetAxis("Vertical") ... https://docs.unity3d.com Scripting API: Input.GetButton - Unity
if (Input.GetButton("Fire1") && myTime > nextFire) nextFire = myTime + ... https://docs.unity3d.com Scripting API: Input.GetKey - Unity
if (Input.GetKey(KeyCode.DownArrow)) print("down arrow key is held down"); } ... https://docs.unity3d.com Scripting API: Input.GetKeyDown - Unity
... Update() if (Input.GetKeyDown("space")) print("space key was pressed"); } ... https://docs.unity3d.com Scripting API: Input.IsJoystickPreconfigured - Unity
Input.IsJoystickPreconfigured. Leave feedback. Suggest a change ... joystickName, The name of the joystick to check (returned by Input.GetJoystickNames). https://docs.unity3d.com Unity - Manual: Input
All the axes that you set up in the Input settings serve two purposes: They allow you to reference your inputs by axis name in scripting. They allow the players of ... https://docs.unity3d.com Unity - Scripting API: Input - Unity - Manual
To read an axis use Input.GetAxis with one of the following default axes: "Horizontal" and "Vertical" are mapped to joystick, A , W , S , D and the arrow keys. https://docs.unity3d.com Unity C# 教學- Input 輸入控制
Input 輸入. 輸入指令Input 經常搭配if 使用,相關說明請參閱if 條件式的教學 。 官方文件https://docs.unity3d.com/ScriptReference/Input.html ... http://www.cg.com.tw |