unity editor objectfield

I am writing my first editor script, and I need a field for dragging in a prefab holding one ... ObjectField and i work...

unity editor objectfield

I am writing my first editor script, and I need a field for dragging in a prefab holding one ... ObjectField and i works just fine; something like this:., Help Simple adding a GameObject to an ObjectField() ... http://answers.unity3d.com/questions/847584/custom-editor-object-field-getting- ...

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unity editor objectfield 相關參考資料
EditorGUILayout.ObjectField - Unity - Manual

If the ObjectField is part of a custom Editor for a script component, use EditorUtility.IsPersistent() to check if the component is on an asset or a Scene object.

https://docs.unity3d.com

EditorGUILayout.ObjectField obsolete? - Unity Answers

I am writing my first editor script, and I need a field for dragging in a prefab holding one ... ObjectField and i works just fine; something like this:.

https://answers.unity.com

Help Simple adding a GameObject to an ObjectField() - Unity ...

Help Simple adding a GameObject to an ObjectField() ... http://answers.unity3d.com/questions/847584/custom-editor-object-field-getting- ...

https://answers.unity.com

Scripting API: ObjectField - Unity

ObjectField. class in UnityEditor.UIElements. /. Inherits from:UIElements.BaseField_1. /. Implemented in:UnityEditor. Leave feedback ... ObjectField, Constructor.

https://docs.unity3d.com

Scripting API: UIElements.ObjectField.allowSceneObjects - Unity

public bool allowSceneObjects;. Description. Allows scene objects to be assigned to the field. Did you find this page useful? Please give it a rating: Thanks for ...

https://docs.unity3d.com

Unity - Scripting API: EditorGUI.ObjectField - Unity - Manual

If the ObjectField is part of a custom Editor for a script component, use EditorUtility.IsPersistent() to check if the component is on an asset or a Scene object.

https://docs.unity3d.com

Unity - Scripting API: EditorGUILayout.ObjectField

If the ObjectField is part of a custom Editor for a script component, use EditorUtility.IsPersistent() to check if the component is on an asset or a scene object.

https://docs.unity3d.com

Unity - 自訂編輯視窗簡易實作UI @ Eg 程式筆記:: 痞客邦::

using UnityEngine; using UnityEditor; public class BuildWindow ... ObjectField("選擇texture :",texture,typeof(Texture),true) as Texture; trans ...

http://zxxcc0001.pixnet.net