unity collision manual
CCD ensures that fast-moving bodies collide with objects instead of passing, or tunnelling, through those objects. Unity provides the following CCD methods:. ,Versions without this page: Supported. Legacy. Language : English. English · 日本語 · Español · 한국어 · Русский. Unity Manual. Version: 2019.3. Select a ...
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Collision module - Unity - Manual
Particles will only collide with objects on the selected layers. Max Collision Shapes, How many collision shapes can be considered for particle collisions. Excess ... https://docs.unity3d.com Continuous collision detection (CCD) - Unity - Manual
CCD ensures that fast-moving bodies collide with objects instead of passing, or tunnelling, through those objects. Unity provides the following CCD methods:. https://docs.unity3d.com Layer-based collision detection - Unity - Manual
Versions without this page: Supported. Legacy. Language : English. English · 日本語 · Español · 한국어 · Русский. Unity Manual. Version: 2019.3. Select a ... https://docs.unity3d.com Rigidbody - Unity - Manual
Used for normal collisions (This is the default value). - Continuous, Use Discrete collision detection against dynamic Colliders (with a Rigidbody) and sweep-based ... https://docs.unity3d.com Unity - Manual: Colliders
Collision action matrix. When two objects collide, a number of different script events can occur depending on the configurations of the colliding objects' rigidbodies. https://docs.unity3d.com |