screen resolution unity

跳到 Resolution and Presentation - Fullscreen Window, Set your app window to the full-screen native resolution of the dis...

screen resolution unity

跳到 Resolution and Presentation - Fullscreen Window, Set your app window to the full-screen native resolution of the display. Unity renders app content ... ,currentResolution, The current screen resolution (Read Only). dpi, The current DPI of the ... width, The current width of the screen window in pixels (Read Only).

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screen resolution unity 相關參考資料
Unity - Manual: Designing UI for Multiple Resolutions

For this how-to we're going to consider four screen resolutions: Phone HD in portrait (640 x 960) and landscape (960 x 640) and Phone SD in portrait (320 x ...

https://docs.unity3d.com

Unity - Manual: Player settings for Standalone platforms

跳到 Resolution and Presentation - Fullscreen Window, Set your app window to the full-screen native resolution of the display. Unity renders app content ...

https://docs.unity3d.com

Unity - Scripting API: Screen

currentResolution, The current screen resolution (Read Only). dpi, The current DPI of the ... width, The current width of the screen window in pixels (Read Only).

https://docs.unity3d.com

Unity - Scripting API: Screen.width

The current width of the screen window in pixels (Read Only). This is the actual width of the player window (in full-screen it is also the current resolution).

https://docs.unity3d.com

Unity - Scripting API: Screen.currentResolution

Description. The current screen resolution (Read Only). If the player is running in window mode, this returns the current resolution of the desktop. VRSettings.

https://docs.unity3d.com

Unity - Scripting API: Screen.resolutions - Unity - Manual

The returned resolutions are sorted by width with lower resolutions coming first. The Screen.resolutions always contain Resolution.refreshRate at 60fps. Setting ...

https://docs.unity3d.com

Unity - Scripting API: Screen.SetResolution

Description. Switches the screen resolution. A width by height resolution will be used. If no matching resolution is supported, the closest one will be used.

https://docs.unity3d.com