playerprefs android
On Android data is stored (persisted) on the device. The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can ..., 1. dataPath: 專案中的Assets 資料夾路徑. Windows & Mac: /專案路徑/Assets/. Android: data/app/BundleId.apk. iOS: /private ...
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playerprefs android 相關參考資料
android+unity3D實現數據的存取(PlayerPrefs) – Android ...
我們先來看看PlayerPrefs的API吧,. 我來解釋一下,. SetInt是保存一個值PlayerPrefs.SetInt("Player Score",10);,. GetInt是讀取一個 ... http://www.aiwalls.com Where is PlayerPrefs stored on Android device? - Unity Forum
On Android data is stored (persisted) on the device. The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can ... https://forum.unity.com [Unity] 各平台的PlayerPrefs 和dataPath 到底都在哪啦! | 熱血 ...
1. dataPath: 專案中的Assets 資料夾路徑. Windows & Mac: /專案路徑/Assets/. Android: data/app/BundleId.apk. iOS: /private ... http://blog.ctrlxctrlv.net PlayerPrefs在android的存放位置_一人一日月的专栏-CSDN ...
PlayerPrefs的位置是/sdcard/Android/data/com.company.product-shared_prefs- com.company.product.xml. shared_prefs是SharedPreferences ... https://blog.csdn.net Scripting API: PlayerPrefs - Unity
C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is physically stored in /data/data/pkg-name/shared_prefs/ ... https://docs.unity3d.com Player.Prefs not working on android[solved] - Unity Answers
Question by squshy · Jul 27, 2016 at 07:06 PM · c#playerprefssaving ... and in a windows build but when i convert it into android id doesn't work at all not even in ... https://answers.unity.com PlayerPrefs Storage Location on Android or iOS - Unity Answers
On Android they are stored in your phone's internal memory in /data/data/appname/shared_prefs/appname.xml Where appname is the full ... https://answers.unity.com PlayerPrefs not saving on Android - Stack Overflow
Call PlayerPrefs.Save after PlayerPrefs.SetInt . That will likely solve your problem. void OnApplicationQuit() PlayerPrefs.SetInt("numerator", numerator); ... https://stackoverflow.com PlayerPrefs not working on android - Stack Overflow
You are calling PlayerPrefs.GetString("HighScore") without a default value, so it'll return "" if the highscore hasn't been saved yet. Since you ... https://stackoverflow.com |