photonnetwork ismessagequeuerunning

Defines if the PhotonNetwork should join the "lobby" when connected to the Master server. More. ... More... st...

photonnetwork ismessagequeuerunning

Defines if the PhotonNetwork should join the "lobby" when connected to the Master server. More. ... More... static bool, isMessageQueueRunning [get, set]. , 要連線,你只需在你的程式碼中呼叫PhotonNetwork. ..... 當你得到一個RPC來載入一些場景,立即設定isMessageQueueRunning = false直到該內容 ...

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photonnetwork ismessagequeuerunning 相關參考資料
PhotonNetwork Class Reference - Photon Unity Networking 2

When this is on PhotonNetwork will not create any connections and there is near to no overhead. Mostly usefull ... static bool, IsMessageQueueRunning [get, set].

https://doc-api.photonengine.c

Photon Unity Networking: PhotonNetwork Class Reference

Defines if the PhotonNetwork should join the "lobby" when connected to the Master server. More. ... More... static bool, isMessageQueueRunning [get, set].

https://doc-api.photonengine.c

【Unity3D】 Photon多人遊戲開發教程- IT閱讀 - ITREAD01.COM

要連線,你只需在你的程式碼中呼叫PhotonNetwork. ..... 當你得到一個RPC來載入一些場景,立即設定isMessageQueueRunning = false直到該內容 ...

https://www.itread01.com

使用Photon Unity Networking开发多人网络游戏的基本思路(二):等待 ...

void Awake() //上一个场景加载场景的时候false了进入场景时要重新true PhotonNetwork.isMessageQueueRunning = true; CreatPlayerWait(); }.

https://zhuanlan.zhihu.com

isMessageQueueRunning problem — Photon Engine

If I comment the line "PhotonNetwork.isMessageQueueRunning = false;" connects ok, but if there are some other players when i connect in the ...

https://forum.photonengine.com

PhotonNetwork.IsMessageQueueRunning does not work (Disconnects ...

Hi, I've been debugging a disconnection issue when loading scenes, and think I have discovered a bug: IsMessageQueueRunning = false ...

https://forum.photonengine.com

PhotonNetwork.connectedAndReady Problem — Photon Engine

The problem is that I try reconnecting and I can see PhotonNetwork. ... isMessageQueueRunning = false when user goes to background and ...

https://forum.photonengine.com

Client can't see other players. — Photon Engine

If so, you have to stop the "message queue". I think this is PhotonNetwork.isMessageQueueRunning = false. Set it to true when you loaded.

https://forum.photonengine.com

Migration Notes | Photon Engine

The tasks it covered are either now handled directly in the PhotonNetwork class or in the PhotonNetwork. ... isMessageQueueRunning is now PhotonNetwork.

https://doc.photonengine.com

Photon - Loads a level but doesn't spawn player. - Unity Answers

LoadLevel(1);; }; if (entry.text.Contains("/level 2")); ; PhotonNetwork.isMessageQueueRunning = true;; PhotonNetwork.LoadLevel(2);; }; chatEntries.Add(entry); ...

https://answers.unity.com