photonnetwork connectusingsettings

The main class to use the PhotonNetwork plugin. This class is static. More... Static Public Member Functions. static boo...

photonnetwork connectusingsettings

The main class to use the PhotonNetwork plugin. This class is static. More... Static Public Member Functions. static bool, ConnectUsingSettings (). Connect ... ,Collection of connection-relevant settings, used internally by PhotonNetwork.ConnectUsingSettings. More... Inherits ScriptableObject. Public Member Functions.

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photonnetwork connectusingsettings 相關參考資料
Introduction | Photon Engine

PhotonNetwork.ConnectUsingSettings();. PUN uses callbacks to let you know when the client established the connection, joined a room, etc.. For example: ...

https://doc.photonengine.com

Photon Unity Networking 2: PhotonNetwork Class Reference

The main class to use the PhotonNetwork plugin. This class is static. More... Static Public Member Functions. static bool, ConnectUsingSettings (). Connect ...

https://doc-api.photonengine.c

Photon Unity Networking 2: ServerSettings Class Reference

Collection of connection-relevant settings, used internally by PhotonNetwork.ConnectUsingSettings. More... Inherits ScriptableObject. Public Member Functions.

https://doc-api.photonengine.c

Photon Unity Networking: PhotonNetwork Class Reference

ConnectUsingSettings(). static bool PhotonNetwork.ConnectUsingSettings, (, string, gameVersion, ). static ...

https://doc-api.photonengine.c

PhotonNetwork.ConnectUsingSettings ("0.1") - the request ...

... i create call the "PhotonNetwork.ConnectUsingSettings" function i am getting a error message like "the request feature is not implemented".

https://forum.photonengine.com

PhotonNetwork.ConnectUsingSettings(gameVersion) failing ...

I am simply using PhotonNetwork.ConnectUsingSettings("DevBuild6c"), nothing else. Here's an exact copy of the log: NullReferenceException: ...

https://forum.photonengine.com

PUN 2 | 連線射擊遊戲(14). 實作分享| by Ryan Tseng | Photon ...

PhotonNetwork.ConnectUsingSettings(); } } } }. 這段程式的功能, 主要是在Unity 的Start() 階段, 檢查有否連上Photon Cloud. 若有, 則隨機加入一個 ...

https://medium.com

Regions | Photon Engine

"Best Region" selection is done by default when you use PhotonNetwork.ConnectUsingSettings() . Aside from automatically saving the results in the player ...

https://doc.photonengine.com

Setup And Connect | Photon Engine

To connect, you only have to call PhotonNetwork.ConnectUsingSettings() in your code. If you need more control, see "Connect Manually" below.

https://doc.photonengine.com

使用房間的自訂屬性– Photon

ConnectUsingSettings ("0.1"); } void OnDestory () //Photon斷線 ... new string[] "CustomProperties"}; // 建立房間 PhotonNetwork.CreateRoom ...

https://support.photonengine.j