p5.js 3d

p5.js a JS client-side library for creating graphic and interactive experiences, based on the core principles of Process...

p5.js 3d

p5.js a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing. ,p5.js a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing.

相關軟體 Processing (32-bit) 資訊

Processing (32-bit)
處理是一個靈活的軟件寫生簿和學習如何在視覺藝術的背景下編碼的語言。自 2001 年以來,Processing 已經在視覺藝術和視覺素養技術內提升了軟件素養。有成千上萬的學生,藝術家,設計師,研究人員和業餘愛好者使用 Processing 進行學習和原型設計。 處理特性: 免費下載和開放源代碼的 2D,3D 或 PDF 輸出交互式程序 OpenGL 集成加速 2D 和 3D 對於 GNU / Lin... Processing (32-bit) 軟體介紹

p5.js 3d 相關參考資料
3D Geometries - examples | p5.js

p5.js a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing.

https://p5js.org

3d materials example - examples | p5.js

p5.js a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing.

https://p5js.org

3D Primitives - examples | p5.js

p5.js a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing.

https://p5js.org

examples | p5.js

Form. Points/Lines · Shape Primitives · Pie Chart · Regular Polygon · Star · Triangle Strip · Bezier · 3D Primitives · Trig Wheels/Pie Chart&nbs...

https://p5js.org

reference | loadModel() - P5.js

Load a 3d model from an OBJ or STL file. loadModel() should be placed inside of preload(). This allows the model to load fully before the rest of your code is run.

https://p5js.org

Sine Cosine in 3D - examples - examples | p5.js

p5.js a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing.

https://p5js.org

Textures - examples | p5.js

p5.js a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing.

https://p5js.org

基本3D 形状 - examples | p5.js

将数学上的3D 形体放置在合成空间中。 box() 和sphere() 函数至少使用一个参数来指定它们的大小。 这些形状的位置是由translate() 函数来定义的。

https://p5js.org