anisotropic light
Anisotropic Light. shader_plugins_anisotropiclight.png. This shader uses a lookup texture to compute the distribution of the specular component. All the shader ... , Anisotropic lighting is a lighting technique that does not require that the surface behave the same from different angles. That is to say, over the ...
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anisotropic light 相關參考資料
Anisotropy - Wikipedia
Anisotropy /ˌænɪˈsɒtrəpi/, /ˌænaɪˈsɒtrəpi/ is the property of being directionally dependent, ... An example of anisotropy is light coming through a polarizer. https://en.wikipedia.org Anisotropic Light - Viz Artist User's Guide - Vizrt Documentation Center
Anisotropic Light. shader_plugins_anisotropiclight.png. This shader uses a lookup texture to compute the distribution of the specular component. All the shader ... https://docs.vizrt.com Anisotropic Lighting - Nvidia
Anisotropic lighting is a lighting technique that does not require that the surface behave the same from different angles. That is to say, over the ... https://developer.download.nvi Per-Pixel Anisotropic Lighting - AMD Developer
This technique uses Direct3D pixel shaders to implement a per-pixel version of the per-vertex anisotropic lighting technique presented in [Heidrich99]. http://developer.amd.com Anisotropic Lighting - Unreal Engine
An anisotropic surface such as brushed metal, the shiny side of a CD, or human hair, gets its characteristic look from the fine grain, grooves or strands at the ... https://api.unrealengine.com Anisotropic light propagation in paper | Request PDF - ResearchGate
We investigate anisotropic light propagation in paper using both a theoretical model and experiments. The theoretical model utilizes the Monte Carlo method to ... https://www.researchgate.net (PDF) Anisotropic Light Transport in White Beetle Scales
PDF | The extremely brilliant whiteness shown by the Cyphochilus beetle is generated by multiple scattering of light inside the ultrathin scales ... https://www.researchgate.net Anisotropic Light shader - Unity Forum
onto an object using the 'rules' of anisotropic lighting as I've understood them from my research. The following is taken from the witepaper of ... https://forum.unity.com |