Physics cocos creator
The 2D Physics and Collision in Creator consists of two parts: Collider component · Box2D physics engine. For games with few physics calculations, we ... ,When the vertices of the polygon physics collider assembly are of a concave shape, the physics system automatically divides the vertices into multiple convex ...
相關軟體 Cocos Creator 資訊 | |
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Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹
Physics cocos creator 相關參考資料
3D Physics and Collision · Cocos Creator
Cocos Creator's physics engine is based on cannon.js and provides users with an efficient, componentized workflow with convenient usage methods. Currently, ... https://docs.cocos.com Physics and Collision · Cocos Creator
The 2D Physics and Collision in Creator consists of two parts: Collider component · Box2D physics engine. For games with few physics calculations, we ... https://docs.cocos.com Physics Collider · Cocos Creator
When the vertices of the polygon physics collider assembly are of a concave shape, the physics system automatically divides the vertices into multiple convex ... https://docs.cocos.com Physics in Cocos Creator - DevGa.me
In this tutorial, we look at the basics of using the physics system built into Cocos Creator. We can use simulation and mathematics to calculate movement. https://devga.me Physics Manager - Cocos Creator - Cocos2d-x
The 3D Physics System can simulate real physics behavior for collision detection and calculation of the force of the object, and then feed the simulation result ... https://docs.cocos.com Physics Manager · Cocos Creator
Physics system related settings · Enable Physics manager · Draw physics debugging information · Conversion the physics units to the world coordinate system units. https://docs.cocos.com Physics · Cocos Creator
Physics System. Physics Manager · RigidBody · Physics Collider Component · Contact callback · Joint · Advance Settings. For more use, go to the Physics ... https://docs.cocos.com PhysicsManager · Cocos Creator
Physics manager uses box2d as the inner physics system, and hide most box2d implement details(creating rigidbody, synchronize rigidbody info to node). https://docs.cocos.com RigidBody · Cocos Creator
We added a forth type in Cocos Creator's physics system: Animated. Animated is derived from the Kinematic type, the general rigidbody type changes Rotate or ... https://docs.cocos.com 物理系统管理器· Cocos Creator
通常用户是不需要关心这个值的,物理系统内部会自动对物理单位与像素单位进行转换,用户访问和设置的都是进行2d 游戏开发中所熟悉的像素单位。 设置物理重力. https://docs.cocos.com |