Photonview ismine api
PhotonView.isMine returns FALSE. What do I need to do to get isMine to return true? ... https://doc-api.photonengine.com/en/pun/current/. 5 ...,PUN 2 now includes and makes use of the Realtime API, which is less Unity specific. There are two distinct ... IsMine; photonView.owner is now photonView.
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Photonview ismine api 相關參考資料
7 - Player Networking - Photon Realtime - Photon Engine
Photon Unity Networking framework for realtime multiplayer games and applications ... IsMine will be true if the instance is controlled by the 'client' application, ... https://doc.photonengine.com How do I get the PhotonView.isMine to be TRUE? — Photon ...
PhotonView.isMine returns FALSE. What do I need to do to get isMine to return true? ... https://doc-api.photonengine.com/en/pun/current/. 5 ... https://forum.photonengine.com Migration Notes | Photon Engine
PUN 2 now includes and makes use of the Realtime API, which is less Unity specific. There are two distinct ... IsMine; photonView.owner is now photonView. https://doc.photonengine.com Ownership Transfer Demo | Photon Engine
In PUN, every object can only be controlled by one client. When a client instantiates something, it will be the owner of that new object, PhotonView.isMine is true on ... https://doc.photonengine.com Photon Unity Networking 2: PhotonView Class Reference
A PhotonView identifies an object across the network (viewID) and configures how the ... True if the PhotonView is "mine" and can be controlled by this client. https://doc-api.photonengine.c Photon Unity Networking: IPunPrefabPool Interface Reference
OnEnable will have outdated values for PhotonView (isMine, etc.). You might have to adjust scripts. PUN will call OnPhotonInstantiate (see IPunCallbacks). https://doc-api.photonengine.c Photon Unity Networking: PhotonView Class Reference
Transfers the ownership of this PhotonView (and GameObject) to another player. More. ... True if the PhotonView is "mine" and can be controlled by this client. https://doc-api.photonengine.c PUN 2 | 連線射擊遊戲(44). 實作分享| by Ryan Tseng | Photon ...
並在Update() 的最前面, 加入下列程式碼~ 依PhotonView.IsMine 的值, 控制僅在為玩家角色本人時, 才會往下執行My Robot Kyle 的跑跳等動作表現 ... https://medium.com |