HLSL Unity

HLSL has two syntaxes: a legacy DirectX 9-style syntax, and a more modern DirectX 10+ style syntax. The difference is mo...

HLSL Unity

HLSL has two syntaxes: a legacy DirectX 9-style syntax, and a more modern DirectX 10+ style syntax. The difference is mostly in how texture sampling functions ... ,map to Cg/HLSL variable types this way: Color and Vector properties map to float4, half4 or fixed4 variables. Range and Float properties map to float, half or ...

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DirectX SDK
下載完整的 DirectX SDK(DirectX 軟件開發工具包),其中包含創建 DirectX 兼容應用程序所需的 DirectX Runtime 和所有 DirectX 軟件。此 DirectX SDK 版本包含用於 x64 和 x86 平台的工具,實用程序,示例,文檔和運行時調試文件的更新。微軟最初創建了 DirectX SDK 作為 Windows 上游戲開發的高性能平台。隨著 Dire... DirectX SDK 軟體介紹

HLSL Unity 相關參考資料
Writing shaders overview - Unity - Manual

Languages · A programming language called HLSL. Use this to write the shader programs themselves. · A Unity-specific language called ShaderLab.

https://docs.unity3d.com

Manual: HLSL in Unity

HLSL has two syntaxes: a legacy DirectX 9-style syntax, and a more modern DirectX 10+ style syntax. The difference is mostly in how texture sampling functions ...

https://docs.unity3d.com

Accessing shader properties in CgHLSL - Unity - Manual

map to Cg/HLSL variable types this way: Color and Vector properties map to float4, half4 or fixed4 variables. Range and Float properties map to float, half or ...

https://docs.unity3d.com

Manual: Shading language used in Unity

In Unity, you can avoid problems with HLSL syntax platform support by using predefined macros to declare and sample textures. Unity expands these macros to ...

https://docs.unity3d.com

Unity 中的HLSL - Unity 手册

Unity 不再使用Cg,但这些名称仍在使用。 将HLSL 代码添加到ShaderLab 代码中. 将HLSL 代码放在ShaderLab 代码中的代码块中。着色器程序通常如下所 ...

https://docs.unity3d.com

Declaring and using shader keywords in HLSL - Unity - Manual

Declaring shader keywords. To declare shader keywords, use one of the following #pragma directives in the HLSL code: Directive ...

https://docs.unity3d.com

Shader semantics - Unity - Manual

This is a standard concept in HLSL shader language; see the Semantics documentation on MSDN for more details. Vertex shader input semantics. The main vertex ...

https://docs.unity3d.com

Shader data types and precision - Unity - Manual

However, Unity has some additions to the HLSL types, particularly for better support on mobile platforms. Basic data types. The majority of calculations in ...

https://docs.unity3d.com

Shader(著色器)新手入門筆記- 初次接觸

2018年9月20日 — Unity可以用的Shader程式語言有兩種,分別為Cg/HLSL(DirectX)和GLSL(OpenGL)。一般來說都會使用跨平台的Cg/HLSL(Unity會根據目標平台再幫你轉成 ...

https://devilmemo.blogspot.com