BABYLON mesh createbox

BoxBuilder. Class containing static functions to help procedurally build meshes ... CreateBox(name: string, options: obj...

BABYLON mesh createbox

BoxBuilder. Class containing static functions to help procedurally build meshes ... CreateBox(name: string, options: object, scene?: Nullable<Scene>): Mesh. ,How To Create Set Shapes using MeshBuilder. To create all the set shapes you just follow the pattern var mesh = BABYLON.MeshBuilder.Create<Shape Name>( ...

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BABYLON mesh createbox 相關參考資料
A Range of Meshes - Babylon.js Documentation

var box = BABYLON.MeshBuilder.CreateBox(&quot;&quot;, }, scene);. since the ability to drop the scene parameter is fairly recent, not well&nbsp;...

https://doc.babylonjs.com

BoxBuilder - Babylon.js Documentation

BoxBuilder. Class containing static functions to help procedurally build meshes ... CreateBox(name: string, options: object, scene?: Nullable&lt;Scene&gt;): Mesh.

https://doc.babylonjs.com

Create Set Shapes - Babylon.js Documentation

How To Create Set Shapes using MeshBuilder. To create all the set shapes you just follow the pattern var mesh = BABYLON.MeshBuilder.Create&lt;Shape Name&gt;(&nbsp;...

https://doc.babylonjs.com

Create Set Shapes - Legacy - Babylon.js Documentation

Box. var box = BABYLON.Mesh.CreateBox(&quot;box&quot;, 6.0, scene, false,&nbsp;...

https://doc.babylonjs.com

Discover Basic Elements - Babylon.js Documentation

var shape = BABYLON. ... CreateBox(&quot;box&quot;, }, scene); // default box var myBox = BABYLON. ... updatable, (boolean) true if the mesh is updatable, false.

https://doc.babylonjs.com

Mesh - Babylon.js Documentation

When cloning, include cloning mesh physics impostor, default True. ... CreateBox(name: string, size: number, scene?: Nullable&lt;Scene&gt;, updatable?: boolean,&nbsp;...

https://doc.babylonjs.com

MeshBuilder - Babylon.js Documentation

CreateBox(name: string, options: object, scene?: Nullable&lt;Scene&gt;): Mesh. Creates a box mesh. The parameter size sets the size (float) of each box side (default&nbsp;...

https://doc.babylonjs.com

Use EdgesRenderer - Babylon.js Documentation

You can enable edges rendering like this: var box = BABYLON.Mesh.CreateBox(&quot;box1&quot;, 2, scene); box.enableEdgesRendering(); box&nbsp;...

https://doc.babylonjs.com

Use Layermasks and Multi-Camera Textures - Babylon.js ...

A layerMask is a number assigned to each mesh and camera. ... A commercial quality implementation would probably not use CreateBox() , since it creates&nbsp;...

https://doc.babylonjs.com

Use UtilityLayerRenderer - Babylon.js Documentation

Once created meshes can be added to the utility layer&#39;s scene // Create an overlay box var overlayBox = BABYLON.Mesh.CreateBox(&quot;box&quot;, 1, utilLayer.

https://doc.babylonjs.com