IObit Malware Fighter Free 歷史舊版本 Page5

最新版本 ChanSort 2024-02-25

IObit Malware Fighter Free 歷史版本列表

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SnapGene 6.2.0 查看版本資訊

更新時間:2022-12-09
更新細節:

What's new in this version:

New Functionality:
- Suboptimal RNA secondary structures
- RNA structures can be recalculated using adjusted Tm and other settings
- Display and make sequence selections in Structure view
- Coordinates and 5' / 3' end labels can optionally be displayed in Structure view
- Added menu actions at the top right of Structure view to reset pane, rotation and scale
- Added a ligation fidelity matrix to the Golden Gate Assembly tool for assessing overall reaction fidelity
- Cut a Golden Gate Assembly vector with any enzyme (not just Type IIS enzymes)
- Adjust overhangs for manually designed primers while simulating Golden Gate Assembly
- Adjust the hybridization region for all PCR cloning simulations. When using automatic primer design, the hybridized region will be configured automatically, ensuring miscellaneous features are not transferred to the product when a 5’ primer extension by chance partially hybridizes to the template.
- Copy or export the properties and amino acid data for full protein sequences or selected regions
- Copy individual protein properties

Enhancements:
- Check for and prevent simulating Golden Gate assembly if two adjacent fragments are set to be used directly and abutting ends both lack 5' terminal phosphates
- Improved the appearance of many icons on low DPI displays
- Display the selected MW in the selection bar for protein alignments
- Improved the error message shown when attempting to ligate linear fragments that lack 5' terminal phosphates
- Updated the Golden Gate Assembly dialog to include easy access to recommended enzymes
- Improved the default sequence name when pasting FASTA encoded sequences into the New File dialog
- Modernized application, file, and various other icons
- Added links to NEBuilder® HiFi DNA Assembly and TOPO® Cloning tutorial videos.
- Show complementary bases of neighboring overhangs in Golden Gate cloning mini-overviews
- Zoom to fit by default when viewing RNA secondary structures

Fixes:
- Fixed an issue where quality of sequences aligned to a reference was sometimes not shown when requested
- Improved the appearance of tab controls on macOS
- Improved the appearance of slider controls on macOS and fixed an issue that prevented vertically scaling peaks for traces aligned to a reference sequence
- Improved overall stability
- Fixed an issue that prevented simulating Golden Gate cloning when a golden gate site blocked by methylation was present within the insert or in the assembled product
- Corrected an issue where when exporting translated features that use a custom genetic code (e.g. Amber) to GenBank the /transl_table qualifier should be omitted and this information is encoded using a /note qualifier instead
- Fixed issues with importing multi-sequence GenBank files that contain empty sequences (name only)
- Fixed an issue where protein sequences were sometimes imported from NCBI as DNA or RNA when using the import extra features option
- Fixed issues with selecting the codons just upstream and downstream of the site of ribosomal slippage
- Fixed an issue that sometimes prevented aligning bases adjacent to internal mismatching regions
- Ensure "Show History" is always a blue clickable link in textual representation of History view
- Corrected the default methylation for newly created sequences to match the default strain specified in Preferences
- Disabled the 3-Letter Amino Acids action in the sequence view context menu when using compact mode
- Fixed a crash when detecting common features
- Fixed an issue where quality data was sometimes not shown for all sequences aligned to a reference
- Fixed an issue with stripping out some formatting when copy and pasting from web pages into the description panel or other rich text controls
- Corrected an issue where feature colors were not accurately shown when using dark mode
- Addressed a number of issues with creating features in protein sequences
- Only allow a single copy of the alignment dialogs to be shown at a time
- Fixed the horizontal alignment of the "Show as Uninterrupted Circle" button in the side toolbar
- Do not show a cursor when clicking and holding on a codon in Sequence view
- Avoid showing duplicate copies of open documents from the Window menu
- Do not show a translation window when starting SnapGene on a computer configured to use a non-English locale such as German but one that the application is not translated into
- Removed duplicate "site" feature type from the feature type cascading menu
- Improve area printed when printing RNA structures
- Fixed an issue where printed RNA structures were sometimes blurry
- Fixed an issue where an I-beam cursor was shown when mousing over Sequence view in contexts where arbitrary selections cannot be made such as the Silent Mutagenesis dialog
- Fixed an issue that prevented detecting the preferred language on macOS
- Fixed an issue where the wrong number of binding sites was sometimes listed in cloning dilaogs when simplified binding sites were shown
- Fixed an issue where primers designed automatically and those specified manually were not always shown annealing to the template in the same manner
- Fixed various issues when using multiple screens
- Various textual corrections
- Fixed a stability issue when attempting to use a linear fragment directly when simulating Overlap Extension PCR
- Fixed an issue where the application would freeze when attempting to generate primers for Golden Gate cloning if the fragments already contained one or more sites for the Golden Gate enzyme.
- Fixed issues where windows were not always shown on the logical display when using multiple displays on macOS
- Improved opening older Geneious files
- Fixed an issue where alternate transcripts (isoforms) were incorectly listed already in and thus not imported directly when importing features from another file
- Fixed an issue that could prevent batch importing features
- Fixed an issue where when importing an enzyme list unknown entries were imported as AanI
- Fixed an issue where using the Choose Primers command would fail to design primers for linear vectors or fragments if you did not first make a selection. SnapGene now correctly designers primers to use the entire linear sequence.
- Fixed a stability issue when changing the number of fragments to 1
- Fixed an issue where if the first or last fragment in Overalap Extension PCR was not amplified by PCR the forward and/or reverse primers for amplifying the assembled linear fragment were not configured automatically when using the Choose Primers command.
- Fixed ordering from Vector Builder
- Fixed the link for more information about fonts and printing on Windows
- Improved rendering buttons and images when dragging windows between low and high resolution displays
- Fixed various memory leaks
- Fixed an issue where primers binding sites with melting temperatures less than 30 C were not identified
- Improved the behavior of the Secondary Structure zoom control
- Improved decoding feature types from Vector NTI databases
- Removed the MAFFT penalty shift setting since it was problematic
- Updated links to the user guide and user guide articles

Verge3D for Blender 4.2.0 查看版本資訊

更新時間:2022-11-29
更新細節:

What's new in this version:

New Demos:
- We’ve recreated the E-learning demo as an entirely new app from which one can learn how to assemble a table fan. It features responsive mobile-friendly UI fully designed in the 3D suite, a draggable timeline, a voice over for each step, and integration with SCORM-enabled learning management systems.
- We also created a small archviz demo called Firstperson Camera which shows off first-person controls set up right in Blender. The app also implements a collision material with multiple building storeys, mouse pointer lock, mobile controls, a navigation mini-map, and geometry batching.

WooCommerce Integration:
- We have implemented the possibility for shop visitors to load the product’s 3D view on demand. Therefore, now you can provide a mixed gallery of 2D pictures and a 3D icon to your customers. See the live example on our WordPress sandbox website.

WordPress Plugin:
- The admin interface for a Verge3D application now displays the status and statistics for uploaded files to give you feedback on what’s going on

We also made various fixes in the WordPress plugin:
- 3D embedding is now properly displayed in WordPress editor
- Verge3D apps are now properly fit in mobile screens
- Allow full screen setting can now actually be switched off
- Merchant logo in plugin settings is no longer lost after re-saving the settings
- Finally, we made various improvements and tweaks in the admin UI

Blender UI:
- We reworked Verge3D-specific UI panels in Blender so that they better fit in the rest of Blender UI. We also made more clear the separation between features. At the same time, we mostly didn’t touch the original placing for Verge3D options as not to break an established workflow.
- We changed the category from Verge3D to Render for the Blender addon. We also updated the description for the addon, as well as the required Blender version.
- We added icons to the Verge3D buttons Sneak Peek and App Manager which should make it a bit easier to distinguish between them
- We added Online Manual to the right-click menu for each of Verge3D’s settings, options and buttons, so that you can quickly obtain help on their usage. You can also point to a feature and press F1.
- You can now assign keyboard shortcuts to all Verge3D’s buttons and menu items. In some cases, this can significantly speed up your workflow. For example, you can assign a shortcut on the export feature and thus avoid the more time-consuming operation of invoking export from the File menu.

Blender Features:
- We ensured that this Verge3D version works with the latest dev preview of Blender 3.4-3.5. Particularly, we supported the newly introduced Mix Color node.
- We also supported all Alpha Mode settings for the Image Texture node that Blender devs introduced just recently. The feature was suggested through the Enterprise support channel.
- We fixed the bug with exporting glTF-compatible materials that use occlusion textures. The bug only affected Blender 3.3 and above. We also fixed the export crash issue caused by any armature animations that use non-integer keys in Blender.

New Puzzles:
- New puzzle–stop animate param–is available. You can use it to cancel a working animate param puzzle at any time. For usage example, see the new E-learning demo where it turns the propeller animation on and off.
- Another new puzzle–connector slot–allows you to group puzzles together, so that you can do various actions with them in bulk.
- It can help a lot in regard to the copy/paste function that only works with single puzzles. Connectors can also come in handy for moving puzzles around, commenting, or saving to the library. Thanks for suggesting this on the forums.
- Finally, we have added the puzzle called map range. We recommend using it instead of similarly-named entry in the Puzzles Library to convert a value from one range to another. For example, you can convert the position of an object in 3D space to some factor or color to be used in a material.

Upgraded Puzzles:
- We improved the puzzle get dimension. Now it returns dimensions measured in object local space and with local scaling applied, rather than in world space as it was before. This, particularly, produces better results for parented objects. The old behavior can be re-enabled using the world checkbox.
- The puzzle drag move now works with parented objects (a long-awaited feature indeed). As a result, you can make draggable sliders, scrollbars and other UI elements that are parented to the camera or other objects.
- Loader puzzles for sounds and videos can now be added to Lists to use them in bulk as an input to other audio/video puzzles. You can even mix sounds and videos in the same list. Also the puzzle stop sound no longer crashes with files whose playback has not started.
- We added the tabindex property to the puzzles set/get property per suggestion on the forums.

App Manager:
- We now have separate Asset Stores for the preview version and the stable version of Verge3D. This is to avoid version conflicts that sometimes caused real mess with broken puzzles and demos.
- If the first-launched instance of the 3D tool is closed thus putting the local server down, the App Manager will now gracefully restart it. This means you no longer need to restart it manually as before, which was quite non-obvious thing leading to much confusion among new users.
- We added Reddit and Telegram buttons to the About window of the App Manager.
- Loading of the applications list in the App Manager is no longer blocking the use of other functionality thanks to asynchronous handling of server requests.
- There were various minor UI tweaks in the settings panel of the App Manager.

Physics:
- Creating of a new app now always copies the physics engine files to the app folder (i.e. the physics checkbox is turned on by default). However, the application will use them only if any of the physics puzzles are present, that is, only when physics is actually needed. Therefore, you no longer need to bother about enabling physics, and even if you disable the corresponding checkbox, you can always copy the physics engine files to the app folder without the need to edit the .html file as required before.
- Another improvement with physics is that Verge3D now assigns bounding spheres of correct size to all physical objects.
- Finally, we recompiled the physics engine with utmost optimizations to make it more lightweight, saving 400 kilobytes of file size, which is quite a lot in the world of JavaScript libraries.

Texture Compression:
- We implemented a series of improvements and fixes for the texture compression feature to help you save video memory efficiently
- First of all, compression now skips files that would get much bigger (namely, more than 3 times) than the original image, which would otherwise damage the feasibility of this method. This often occurred with low-quality JPEGs that could generate huge files after compression. As a result, you can now have the benefits of reduced memory consumption and optimal file size at the same time.
- Secondly, we supported compression for PNG textures with included ICC color profiles, which are now removed from the image (the original image is left intact). In case you really need that ICC color profile, you can disable texture compression for a particular image, or apply the color profile permanently to the texture using an image editor.
- We also fixed the issue when some PNG textures were skipped from compression if any noncritical issues were detected by the exporter. For example, 16-bit images are now all compressed.
- Finally, scenes containing non-standard texture formats such as DDS, TGA, etc no longer crash the export (thanks for alerting us on the forums). Exporting of scenes with compressed textures to .glb format also won’t crash from now on.

Advanced Features:
- We have upgraded React and Vue.js templates to leverage the latest features of Verge3D, streamline the use of Verge3D API, and improve code readability. We also added 2 new demos to the Asset Store to demonstrate their workings. The demos, by the way, use multiple React and Vue.js components on the same page. We updated the documentation page accordingly.
- We ensured that in the case when multiple Verge3D applications are embedded in the same web page, you can work with Puzzles API independently of other instances. Also the application templates–”Standard Light”, “Standard Dark”, “Blank”, and “Embeddable” for React and Vue.js–were modified accordingly.
- Verge3D now gracefully restores the WebGL rendering context should it be lost. This can happen, for example, if the operating system suddenly decides to switch between discrete and integrated GPUs, or to update video drivers in the middle of presentation, or because too many/too heavy graphics apps have finally managed to overload the GPU.

Programming API:
- The exec script puzzle now exposes Puzzles API via the puzzles namespace which we recommend to use instead of v3d.puzzles. This new namespace, particularly, allows you to use multiple Verge3D applications embedded in the same page, since each application now inherits its own puzzles namespace instead of using the only global one. As before, you can use it to call procedures defined in puzzles, invoke low-level physics API, etc.
- We implemented methods App.pause() and App.resume() in the JavaScript API. These methods allow you to control everything happening in the engine–not just rendering, but also clocks, animations, and physics simulations. We are thankful to the community for bringing this up on the forums.
- We started refactoring some parts of the engine code to use more of the modern ECMAScript 6 features such as modules, async/await operators, and arrow functions. Particularly, modules are now used in JavaScript code generated from Puzzles (so visual_logic.js is now a module).

More Improvements:
- We refactored animation export as to improve the precision for exported Bezier and Linear animations. This helps eliminate problems in regions with abrupt changes of animated params. It can also decrease the size of exported data in some cases.
- We simplified installation for unprivileged users on Windows (i.e. without admin access). Now the installer automatically chooses the home user directory to install into, instead of trying to unpack to Program Files. Thanks for bringing this up on the forums.
- The feature Fit to Camera Edge has obtained a new option, Point, in its Fit Shape drop-down. If you select this option, the object will position itself relative to its center, as if it were a sizeless point. Also the Sphere option now positions objects more accurately. Finally, Fit to Camera Edge now supports multi-material objects.
- The performance profile puzzle (alternatively, P-P-P hot keys) now prints about whether ambient occlusion (GTAO) is enabled for the scene or not.
- The Orbit camera no longer jitters near stopping if a high inertia value is assigned to it via JavaScript. This issue has been reported via the Enterprise support channel.
- We made various minor improvements and fixes in the HTMLs and JavaScripts of application templates, fixing among other things the potential memory leaks in the templates. We also corrected errors in some of code examples.
- The demo Load Unload now more correctly unloads scenes.

Fixed:
- We fixed the Puzzles issue when asynchronous calls are used in loops. Thanks for reporting this on the forums.
- We fixed a series of memory leaks occurred upon calling the application‘s dispose() method, as well as in some other cases. Thanks for letting us know about this problem on the forums.
- The setting HiDPI Compositing which is assigned to individual objects now correctly works with multi-material objects, such as used for 3D-modelled UI
- We corrected the error with puzzles procedures that were not accessible from other tabs after copy-pasting them. Thanks for reporting this on the forums.
- We fixed the bug with mysteriously appearing “shadow” puzzles which crashed the Puzzles editor after saving. Thanks for reporting this on the forums.

We fixed 3 issues with glTF-compatible materials:
- Crashing of the export to glTF puzzle when the same texture is used for the occlusion, roughness and metallic components
- Bug with occlusion textures vertically flipped by the export to glTF puzzle. Thanks for bringing this up on the forums.
- Crashing of materials with planar reflections, which caused objects to disappear from the rendering. Thanks for reporting this on the forums.
- We fixed the bug with incorrect baking of .png textures when exporting to .glb format. Among other things, this fixed the engine crash when using .hdr textures with .glb format.
- We fixed the puzzle clone animation, as well as the underlying API method AnimationUtils.subclip(), which did not work properly in some cases

Verge3D for 3ds Max 4.2.0 查看版本資訊

更新時間:2022-11-29
更新細節:

What's new in this version:

New Demos:
- We’ve recreated the E-learning demo as an entirely new app from which one can learn how to assemble a table fan. It features responsive mobile-friendly UI fully designed in the 3D suite, a draggable timeline, a voice over for each step, and integration with SCORM-enabled learning management systems.
- We also created a small archviz demo called Firstperson Camera which shows off first-person controls set up right in Blender. The app also implements a collision material with multiple building storeys, mouse pointer lock, mobile controls, a navigation mini-map, and geometry batching.

WooCommerce Integration:
- We have implemented the possibility for shop visitors to load the product’s 3D view on demand. Therefore, now you can provide a mixed gallery of 2D pictures and a 3D icon to your customers. See the live example on our WordPress sandbox website.

WordPress Plugin:
- The admin interface for a Verge3D application now displays the status and statistics for uploaded files to give you feedback on what’s going on

We also made various fixes in the WordPress plugin:
- 3D embedding is now properly displayed in WordPress editor
- Verge3D apps are now properly fit in mobile screens
- Allow full screen setting can now actually be switched off
- Merchant logo in plugin settings is no longer lost after re-saving the settings
- Finally, we made various improvements and tweaks in the admin UI

Blender UI:
- We reworked Verge3D-specific UI panels in Blender so that they better fit in the rest of Blender UI. We also made more clear the separation between features. At the same time, we mostly didn’t touch the original placing for Verge3D options as not to break an established workflow.
- We changed the category from Verge3D to Render for the Blender addon. We also updated the description for the addon, as well as the required Blender version.
- We added icons to the Verge3D buttons Sneak Peek and App Manager which should make it a bit easier to distinguish between them
- We added Online Manual to the right-click menu for each of Verge3D’s settings, options and buttons, so that you can quickly obtain help on their usage. You can also point to a feature and press F1.
- You can now assign keyboard shortcuts to all Verge3D’s buttons and menu items. In some cases, this can significantly speed up your workflow. For example, you can assign a shortcut on the export feature and thus avoid the more time-consuming operation of invoking export from the File menu.

Blender Features:
- We ensured that this Verge3D version works with the latest dev preview of Blender 3.4-3.5. Particularly, we supported the newly introduced Mix Color node.
- We also supported all Alpha Mode settings for the Image Texture node that Blender devs introduced just recently. The feature was suggested through the Enterprise support channel.
- We fixed the bug with exporting glTF-compatible materials that use occlusion textures. The bug only affected Blender 3.3 and above. We also fixed the export crash issue caused by any armature animations that use non-integer keys in Blender.

New Puzzles:
- New puzzle–stop animate param–is available. You can use it to cancel a working animate param puzzle at any time. For usage example, see the new E-learning demo where it turns the propeller animation on and off.
- Another new puzzle–connector slot–allows you to group puzzles together, so that you can do various actions with them in bulk.
- It can help a lot in regard to the copy/paste function that only works with single puzzles. Connectors can also come in handy for moving puzzles around, commenting, or saving to the library. Thanks for suggesting this on the forums.
- Finally, we have added the puzzle called map range. We recommend using it instead of similarly-named entry in the Puzzles Library to convert a value from one range to another. For example, you can convert the position of an object in 3D space to some factor or color to be used in a material.

Upgraded Puzzles:
- We improved the puzzle get dimension. Now it returns dimensions measured in object local space and with local scaling applied, rather than in world space as it was before. This, particularly, produces better results for parented objects. The old behavior can be re-enabled using the world checkbox.
- The puzzle drag move now works with parented objects (a long-awaited feature indeed). As a result, you can make draggable sliders, scrollbars and other UI elements that are parented to the camera or other objects.
- Loader puzzles for sounds and videos can now be added to Lists to use them in bulk as an input to other audio/video puzzles. You can even mix sounds and videos in the same list. Also the puzzle stop sound no longer crashes with files whose playback has not started.
- We added the tabindex property to the puzzles set/get property per suggestion on the forums.

App Manager:
- We now have separate Asset Stores for the preview version and the stable version of Verge3D. This is to avoid version conflicts that sometimes caused real mess with broken puzzles and demos.
- If the first-launched instance of the 3D tool is closed thus putting the local server down, the App Manager will now gracefully restart it. This means you no longer need to restart it manually as before, which was quite non-obvious thing leading to much confusion among new users.
- We added Reddit and Telegram buttons to the About window of the App Manager.
- Loading of the applications list in the App Manager is no longer blocking the use of other functionality thanks to asynchronous handling of server requests.
- There were various minor UI tweaks in the settings panel of the App Manager.

Physics:
- Creating of a new app now always copies the physics engine files to the app folder (i.e. the physics checkbox is turned on by default). However, the application will use them only if any of the physics puzzles are present, that is, only when physics is actually needed. Therefore, you no longer need to bother about enabling physics, and even if you disable the corresponding checkbox, you can always copy the physics engine files to the app folder without the need to edit the .html file as required before.
- Another improvement with physics is that Verge3D now assigns bounding spheres of correct size to all physical objects.
- Finally, we recompiled the physics engine with utmost optimizations to make it more lightweight, saving 400 kilobytes of file size, which is quite a lot in the world of JavaScript libraries.

Texture Compression:
- We implemented a series of improvements and fixes for the texture compression feature to help you save video memory efficiently
- First of all, compression now skips files that would get much bigger (namely, more than 3 times) than the original image, which would otherwise damage the feasibility of this method. This often occurred with low-quality JPEGs that could generate huge files after compression. As a result, you can now have the benefits of reduced memory consumption and optimal file size at the same time.
- Secondly, we supported compression for PNG textures with included ICC color profiles, which are now removed from the image (the original image is left intact). In case you really need that ICC color profile, you can disable texture compression for a particular image, or apply the color profile permanently to the texture using an image editor.
- We also fixed the issue when some PNG textures were skipped from compression if any noncritical issues were detected by the exporter. For example, 16-bit images are now all compressed.
- Finally, scenes containing non-standard texture formats such as DDS, TGA, etc no longer crash the export (thanks for alerting us on the forums). Exporting of scenes with compressed textures to .glb format also won’t crash from now on.

Advanced Features:
- We have upgraded React and Vue.js templates to leverage the latest features of Verge3D, streamline the use of Verge3D API, and improve code readability. We also added 2 new demos to the Asset Store to demonstrate their workings. The demos, by the way, use multiple React and Vue.js components on the same page. We updated the documentation page accordingly.
- We ensured that in the case when multiple Verge3D applications are embedded in the same web page, you can work with Puzzles API independently of other instances. Also the application templates–”Standard Light”, “Standard Dark”, “Blank”, and “Embeddable” for React and Vue.js–were modified accordingly.
- Verge3D now gracefully restores the WebGL rendering context should it be lost. This can happen, for example, if the operating system suddenly decides to switch between discrete and integrated GPUs, or to update video drivers in the middle of presentation, or because too many/too heavy graphics apps have finally managed to overload the GPU.

Programming API:
- The exec script puzzle now exposes Puzzles API via the puzzles namespace which we recommend to use instead of v3d.puzzles. This new namespace, particularly, allows you to use multiple Verge3D applications embedded in the same page, since each application now inherits its own puzzles namespace instead of using the only global one. As before, you can use it to call procedures defined in puzzles, invoke low-level physics API, etc.
- We implemented methods App.pause() and App.resume() in the JavaScript API. These methods allow you to control everything happening in the engine–not just rendering, but also clocks, animations, and physics simulations. We are thankful to the community for bringing this up on the forums.
- We started refactoring some parts of the engine code to use more of the modern ECMAScript 6 features such as modules, async/await operators, and arrow functions. Particularly, modules are now used in JavaScript code generated from Puzzles (so visual_logic.js is now a module).

More Improvements:
- We refactored animation export as to improve the precision for exported Bezier and Linear animations. This helps eliminate problems in regions with abrupt changes of animated params. It can also decrease the size of exported data in some cases.
- We simplified installation for unprivileged users on Windows (i.e. without admin access). Now the installer automatically chooses the home user directory to install into, instead of trying to unpack to Program Files. Thanks for bringing this up on the forums.
- The feature Fit to Camera Edge has obtained a new option, Point, in its Fit Shape drop-down. If you select this option, the object will position itself relative to its center, as if it were a sizeless point. Also the Sphere option now positions objects more accurately. Finally, Fit to Camera Edge now supports multi-material objects.
- The performance profile puzzle (alternatively, P-P-P hot keys) now prints about whether ambient occlusion (GTAO) is enabled for the scene or not.
- The Orbit camera no longer jitters near stopping if a high inertia value is assigned to it via JavaScript. This issue has been reported via the Enterprise support channel.
- We made various minor improvements and fixes in the HTMLs and JavaScripts of application templates, fixing among other things the potential memory leaks in the templates. We also corrected errors in some of code examples.
- The demo Load Unload now more correctly unloads scenes.

Fixed:
- We fixed the Puzzles issue when asynchronous calls are used in loops. Thanks for reporting this on the forums.
- We fixed a series of memory leaks occurred upon calling the application‘s dispose() method, as well as in some other cases. Thanks for letting us know about this problem on the forums.
- The setting HiDPI Compositing which is assigned to individual objects now correctly works with multi-material objects, such as used for 3D-modelled UI
- We corrected the error with puzzles procedures that were not accessible from other tabs after copy-pasting them. Thanks for reporting this on the forums.
- We fixed the bug with mysteriously appearing “shadow” puzzles which crashed the Puzzles editor after saving. Thanks for reporting this on the forums.

We fixed 3 issues with glTF-compatible materials:
- Crashing of the export to glTF puzzle when the same texture is used for the occlusion, roughness and metallic components
- Bug with occlusion textures vertically flipped by the export to glTF puzzle. Thanks for bringing this up on the forums.
- Crashing of materials with planar reflections, which caused objects to disappear from the rendering. Thanks for reporting this on the forums.
- We fixed the bug with incorrect baking of .png textures when exporting to .glb format. Among other things, this fixed the engine crash when using .hdr textures with .glb format.
- We fixed the puzzle clone animation, as well as the underlying API method AnimationUtils.subclip(), which did not work properly in some cases

IObit Malware Fighter Free 10.0.0.943 查看版本資訊

更新時間:2022-11-29
更新細節:

GOM Mix Pro 2.0.5.6 查看版本資訊

更新時間:2022-11-29
更新細節:

What's new in this version:

GOM Mix Pro 2.0.5.6
Function Improvement:
- Improved to allow free users to sign in to GOM Lab
- ㄴYou can use more than 260 kinds of free contents when you sign in to GOM Lab
- The badges for free/paid content have been changed
- QuickMaker tutorial popup has been added

Customer feedback and correction of errors:
- Minor improvements and bugs fixed


GOM Mix Pro 2.0.5.5
- Change log not available for this version


GOM Mix Pro 2.0.5.4
Function Improvement:
- Quick Maker has been added
        
Customer feedback and correction of errors:
- Minor improvements and bugs fixed


GOM Mix Pro 2.0.5.1
- Change log not available for this version


GOM Mix Pro 2.0.5.0
Addition of new features:
- Multi-delete function has been added
- ㄴCurrent Project, Recently Used Source, Encoded Video
- You can apply video transition effects in batches

Customer feedback and correction of errors:
- A function to save the last set value of text has been added
- Minor improvements and bugs fixed.


GOM Mix Pro 2.0.4.9
New features:
- The "GOM Mix Market" page for Business Users has been launched

Fixed:
- The maximum value of the playback speed has been increased(Current 4x speed -> 8x speed)
- Minor improvements and bugs fixed


GOM Mix Pro 2.0.4.6
- Change log not available for this version


GOM Mix Pro 2.0.4.0
Customer feedback and correction of errors:
- Improved multi-frame rate (VFR) content operation error


GOM Mix Pro 2.0.3.9
Additional features and stability improvements:
- Added Russian, Turkish, and German
- Deleted playback time area of image source
- Added an application of Enter key when the color is selected
- Added a tool tip for text/image location settings
- Added a feature of volume keyboard setting

Customer feedback and correction of errors:
- Corrected an error of default time settings
- Corrected an error occurred when templates are selected continuously
- Corrected other errors


GOM Mix Pro 2.0.3.8
Additional features and stability improvements:
- Added movement shortcut between medias in timeline
- Improved the value of clip duration setting
- Added instructions for license registration
- Changed shortcuts help location
- Added a feature not to view the notification window of reverting to original audio again

Customer feedback and correction of errors:
- Corrected an error of license registration popup location
- Corrected exception handling when specific image files are added
- Corrected preview errors when templates are applied
- Corrected an error of noise occurred in audio-specific interval
- Corrected other errors


GOM Mix Pro 2.0.3.7
Additional features and stability improvements:
- If you click as follows: Filter - Texture type – Mosaic, the partial mosaic is available
- Improved the setting of click duration to a minimum of 1 second
- Improved the different playback length of certain mp3 files
- Improved the part that cannot be added to long video projects

Customer feedback and correction of errors:
- Improved the inconvenience that the mute button is selected when an audio location is moved
- Corrected an error that a project is loaded when it is cancelled in the Storage Explorer
- Corrected an unselected error when an image added by a user is edited
- Corrected a list error of recently used source when a project sample is applied
- Corrected other errors


GOM Mix Pro 2.0.3.6
Customer feedback and correction of errors:
- Fixes error that previous audio is not output after sequentially adding audio
- Fixes error that previous audio is not output after deleting video


GOM Mix Pro 2.0.3.5
- Fixes memory shortage due to increased memory usage when media truncation

GOM Mix Pro 2.0.3.4
Additional features and stability improvements:
- Added audio output device settings
- Added overlay clip “Slowly appear/disappear”
- Added direct input of text color
- Added other colors for text outline / shadow

Customer feedback and correction of errors:
- Added an audio editor shout cut key (Shift + G)
- Corrected a memory error occurred when APNG is used
- Corrected an error occurred when YouTube is uploaded
- Replaced the part which is not a preview area with other color
- Corrected an error of keyboard shortcut for adjusting timeline
- Corrected a scroll error occurred when an audio clip is moved
- Corrected an error occurred when audio mute is turned on/off repeatedly
- Corrected an error that sound is not output occurred when a specific project is encoded
- Corrected a sync error occurred when speed is adjusted
- Corrected other errors


GOM Mix Pro 2.0.3.3
- Fixed an error that initializes audio length when editing audio


GOM Mix Pro 2.0.3.1
Additional features and stability improvements:
- Supports Czech language
- Improved usability of Timeline
- Improved project open speed
- Applied temporary storage file open process even when the selected project is open

Customer feedback and correction of errors:
- Corrected the application error of an italic font
- Supports output set size of screen capture function
- Added a function not to show an alert window of the resolution again
- Corrected other errors


GOM Mix Pro 2.0.3.0
- Corrected image loading error between media moves


GOM Mix Pro 2.0.2.9
Additional features and stability improvements:
- Added video transition effects
- Added direct input when a different color is selected
- Improved speed between media source movement
- Improved speed when a template is added
- Added notification pop-up in case that the size of monitor screen is not recommended
- Added notification pop-up in case that browser version is low
- Made partial effects free

Customer feedback and correction of errors:
- Corrected an error of project preview on a specific PC
- Corrected an error occurred when selected media source area is cropped
- Corrected an error on shutdown after Undo/Redo action of adding an object
- Corrected an error occurred when the video transition time is set
- Corrected an error that the previous screen is output small when a rotated video is converted
- Corrected other errors


GOM Mix Pro 2.0.2.8
- Corrected an error occurred at v2.0.2.7 update
- Corrected an error of Seekbar location when a media source was paused and then cropped
- Corrected an error of program behavior when the same media source was deleted after cropped


GOM Mix Pro 2.0.2.7
Additional features and stability improvements:
- Improved an error of preview playback
- Added a Batch/Selective deletion feature of media source
- Added a media source duration change feature of image types
- Support Timeline context menu
- Support a tooltip for thumbnails in the list of media source
- Provide grading presets and added a user customization feature
- Added a feature of color specifications to the white type of PNG images
- Added Title/Subtitle template
- Improved an editing feature according to text alignment. (maintain alignment criteria
- Added a fine-editing feature interlocked with keyboard. (Refer to Shortcut Key Help
- Added SNS-related animated images
- Added an English font

Customer feedback and correction of errors:
- Corrected White Balance function of Filter
- Corrected an error of encoding sync
- Corrected an error occurred at the opening of GOM Mix Project
- Corrected an error of being recognized as a paid version project when a free version project was re-open
- Corrected an error of empty dialogue activation in case of update failure
- Corrected an error that update modules did not run when products were installed in a specific folder
- Corrected other errors


GOM Mix Pro 2.0.2.6
- Fixed an error that speed adjustment was not applied on the timeline when opening a project set a faster speed
- Fixed an error that a text in the middle was not exposed if a long text extended in multiple media sources


GOM Mix Pro 2.0.2.5
- Fixed an error that the position of subtitles was changed when editing or encoding subtitles.


GOM Mix Pro 2.0.2.4
- Fixed an issue that program termination occurred when adding a sample video in V 2.0.2.3


GOM Mix Pro 2.0.2.3
Additional features and stability improvements:
- Improved execution speed when opening a project
- Improved execution speed when moving, deleting or undoing objects on the timeline
- Improved memory overuse when using animated images

Customer feedback and correction of errors:
- Fixed encoding sync errors of specific projects
- Fixed an error occurred when encoding Intel Quick Sync videos
- Fixed an error of playback when playing specific wav files
- Fixed the left-skewed phenomenon when entering texts
- Fixed an error that some abnormal English appeared when setting text outline thickness
- Fixed an error that new text-filled image type was not installed on update
- Fixed the time display error of full frame view


GOM Mix Pro 2.0.2.2
- Corrected a phenomenon that the indicator on timeline is not adjustable after selecting an overlay clip
- Corrected a phenomenon associated with text shadow types
- Corrected a phenomenon that the underline is shown in white when None color is set
- Corrected a phenomenon of moving to the right when entering text longer than screen width and pressing enter key in the middle after selecting Set text location > Center


GOM Mix Pro 2.0.2.1
- Corrected an error that the FLV file is recognized as 4.16 seconds file.
- Corrected an error that audio file volume can not be adjusted
- Corrected an error that audio plays from the beginning regardless of indicator position


GOM Mix Pro 2.0.2.0
Update new contents:
- Added 43 kinds of Media Sample
- Added 8 kinds of Default Image Shape
- Added 20 kinds of Default Image / 88 kinds of Aminated Image
- Added 12 kinds of Templete Frame
- Added 5 kinds of Overlay Clip Frame
- Added 6 kinds of Overlay Clip Opening/closing
- Texture Type > Credit cookies - Added 36 kinds of background / 17 kinds of Border
- Fill Text/Fill Backgroud - added 10 kinds of Image Type

Additional features and stability improvements:
- Added 'None Color function' in Text/Image
- Added 'Apply to all text' function in Fill Text
- Added 'Ignore animation' function in Animated Image
- Added 'Empty Folder' function in user folder (Mouse Right-click)

Customer feedback and correction of errors:
- Corrected an error that does not apply to the volume changed after clicking the +, - buttons of the volume control
- Corrected an error that an image size is changed when using the Transition
- Corrected an error that certain audio file is not playing
- Corrected an error that 4K video playback is not soft
- Corrected an error that memory usage over when playing 4K video without audio
- Corrected an error that spacebar shortcut error in Japanese input
- Corrected an error that numeric key error in Japanese input
- Corrected an error that certain fonts are not show
- Other error corrections and usability improvements


GOM Mix Pro 2.0.1.9
Additional features and stability improvements:
- Added media source sorting function to current project/user folder
- Improved selection of overlapped text/image in the timeline. (If you right click on the text/image position of the timeline, you can select the desired text/image.
- Added Easing function in Appear/Disappear on text/image
- Added 6 effects in Appear and 3 effects in Disappear on text/image
- Added detailed adjustment function on the volume control pop-up of the timeline toolbar

Customer feedback and correction of errors:
- Corrected an error that certain GIF images don’t move
- Corrected an error that certain templates are stored as paid versions when saved after used
- Corrected an error that right/bottom area is cut when an image is added
- Corrected an error that an image size is changed when a project is opened
- Corrected an error of image size when image transition of certain files is used
- Other error corrections and usability improvements


GOM Mix Pro 2.0.1.8
Additional features and stability improvements:
- Improved rotation setting (Click - button from 0 degree to turn counterclockwise)
- No longer supporting Facebook upload in accordance with Facebook policy

Customer feedback and correction of errors:
- Fixed an error of screen off when selecting text/image from the preview screen
- Fixed an error that text/image list is not loaded
- Fixed an error that Appear/Disappear rate of text/image is inconsistent
- Fixed an error of template background image overlap
- Other error corrections and usability improvements


GOM Mix Pro 2.0.1.7
Additional features and stability improvements:
- Add scale of zoom in / out for timeline
- Improved behavior when adding a quantity of large capacity images

Customer feedback and correction of errors:
- Fixed an error that encoding is completed immediately after starting
- Fixed an error that encoding is completed immediately after using Intel Quick Sink
- Fixed an error that there is no response when clicking while adding large files
- Fixed an error that audio is cut when encoding a project adjusted speed
- Fixed an error of image quality deterioration caused by Frame Rate issue
- Fixed an error of playing a preview of sound effects
- Fixed an error of color reversal when setting wipe and fade out
- Fixed an error that appeared when applying filters to media under 1 second
- Other error corrections and usability improvements


GOM Mix Pro 2.0.1.6
Addition and improvement of functions:
- Added 21 overlay clips (8 frame, 5 opening / closing, 8 conversion)
- Added 16 kinds of template frame
- Added 8 kinds of filters (4 types of color type, 4 types of texture type)
- Added detail setting of 4 filters (noise, halftone, split, embossing)
- Changed the motion of selecting area. (The motion of selecting area by dragging over an existing timeline clip has been changed. Check out the changed motion >)
- Added output setting guide Tool Tip
- Added Import / Export Progress Bar

Customer feedback and correction of errors:
- Corrected the error that vertical images are outputted smaller than they are set
- Fixed the memory leak error occurred when adding media samples
- Fixed the error occurred when selecting timeline during crop setting
- Fixed other errors and improved usability


GOM Mix Pro 2.0.1.5
Addition and improvement of functions:
- Addition of clip speed setting function
- You can set the speed only when the output format is MP4
- Please wait a little longer for OGM/FLV)
- Improvement of file drag drop motion

Reflection of customer feedback and correction of errors:
- Correction of errors when applying fade in / out
- Correction of screen errors when applying some filters for switching videos
- Correction of errors that normal images are recognized as moving images
- Correction of encoding errors due to memory problems
- Correction of audio sync errors
- Correction of other errors and improvement of the use


GOM Mix Pro 2.0.1.4
- Fixed error that audio not playing in some video
- Fixed error that audio not playing: Hamomy02.mp3


GOM Mix Pro 2.0.1.3
Addition and improvement of functions:
- Added crop function
- Added custom setting of rotation function
- Changed rotate media icon to video adjustment icon
- (Reverse/Rotate can be set in video adjustment
- The Playback speed setting is in preparation. Please wait a moment.)
- Added 2 kinds of vintage, 2 kinds of camera/film filter
- Added 8 kinds of pastel filter
- Added 8 kinds of gradient cellophane filter


GOM Mix Pro 2.0.1.2
- Fixed freeze error when encoding at 1080p
- Fixed errors related to background music from certain types of formats
- Improved the stability of Preview


GOM Mix Pro 2.0.1.1
- Fixed overlay clip track errors


GOM Mix Pro 2.0.0.10
- Fixed and improved additional package installation errors

IObit Malware Fighter Free 10.0.0.939 查看版本資訊

更新時間:2022-11-23
更新細節:

FreeNAS 13.0-U3.1 查看版本資訊

更新時間:2022-11-23
更新細節:

What's new in this version:

- Bugfix for replacing multipath drives
- Fixed a bug with VNET for jail installations
- Fixes to the SMB shadow copies module
- iSCSI configuration bug fixes NAS-104954

IObit Malware Fighter Free 9.4.0 查看版本資訊

更新時間:2022-10-31
更新細節:

SnapGene Viewer 6.1.2 查看版本資訊

更新時間:2022-10-13
更新細節:

What's new in this version:

Fixed:
- a regression with copying and pasting primers that include spaces in their name into Excel
- a stability issue when saving gels with 20 or more lanes
- an issue that prevented running SnapGene on Ubuntu 22
- Removed vector orientation controls for TA, GC, and TOPO cloning which did nothing and would be of limited value since these techniques only support a single insert
- computing contig assemblies on macOS
- an issue with simulating blunt TOPO cloning where the insert is used directly and a stability issue if the insert was flipped
- Convert spaces to underscores when encoding the sequence name in the LOCUS when exporting to GenBank
- stability issues when choosing primers for TA and TOPO cloning
- an issue that allowed the number of fragments in the overlap assembly cloning dialog to be reduced to 1 which would result in a crash
- a regression with using linear fragments directly in various cloning dialogs
- an issue with adding an open document to more than one lane in an agarose gel
- displaying transformation strains in menus on Windows
- an issue where the Golden Gate dialog would sometimes report an incorrect fidelity
- Added missing paid feature logos to some menu actions that are not available in SnapGene Viewer
- an issue where the TA cloning dialog should offer to add 3' A's to blunt fragment that is being used directly
- Improved display of mismatching bases when viewing an alignment to a reference sequence in dark mode
- the download link when attempting to import a Vector NTI Express database if Java is not installed
- an issue where documents were sometimes duplicated in the Window menu
- an issue that prevented showing separators the side toolbar
- Improved displaying secondary structures when using display scaling on Windows
- an issue where the commands to show or hide quality data for sequences aligned to a reference had no effect

SnapGene 6.1.2 查看版本資訊

更新時間:2022-10-13
更新細節:

What's new in this version:

Fixed:
- a regression with copying and pasting primers that include spaces in their name into Excel
- a stability issue when saving gels with 20 or more lanes
- an issue that prevented running SnapGene on Ubuntu 22
- Removed vector orientation controls for TA, GC, and TOPO cloning which did nothing and would be of limited value since these techniques only support a single insert
- computing contig assemblies on macOS
- an issue with simulating blunt TOPO cloning where the insert is used directly and a stability issue if the insert was flipped
- Convert spaces to underscores when encoding the sequence name in the LOCUS when exporting to GenBank
- stability issues when choosing primers for TA and TOPO cloning
- an issue that allowed the number of fragments in the overlap assembly cloning dialog to be reduced to 1 which would result in a crash
- a regression with using linear fragments directly in various cloning dialogs
- an issue with adding an open document to more than one lane in an agarose gel
- displaying transformation strains in menus on Windows
- an issue where the Golden Gate dialog would sometimes report an incorrect fidelity
- Added missing paid feature logos to some menu actions that are not available in SnapGene Viewer
- an issue where the TA cloning dialog should offer to add 3' A's to blunt fragment that is being used directly
- Improved display of mismatching bases when viewing an alignment to a reference sequence in dark mode
- the download link when attempting to import a Vector NTI Express database if Java is not installed
- an issue where documents were sometimes duplicated in the Window menu
- an issue that prevented showing separators the side toolbar
- Improved displaying secondary structures when using display scaling on Windows
- an issue where the commands to show or hide quality data for sequences aligned to a reference had no effect