FastStone Capture 歷史舊版本 Page1

最新版本 FastStone Capture 10.3

FastStone Capture 歷史版本列表

FastStone Capture 是一個功能強大,輕巧,但功能齊全的屏幕捕捉工具和屏幕錄像機。它允許您輕鬆捕獲和註釋屏幕上的任何內容,包括窗口,對象,菜單,全屏幕,矩形 / 手繪 / 固定區域以及滾動窗口 / 網頁。它還允許您記錄所有的屏幕活動,包括屏幕上的變化,從麥克風的講話,鼠標移動和點擊成高度壓縮的視頻文件。您可以選擇發送捕獲到編輯器,文件,剪貼板,打印機,電子郵件,Word / Powe... FastStone Capture 軟體介紹


Select Version 查看版本資訊

更新時間:2023-11-02
更新細節:

What's new in this version:

Enhanced Screen Recorder:
- Audio indicator is displayed on the control bar during screen recording
- In video editor, auto-preserve annotation objects for re-editing after editor is closed

Enhanced Draw tool:
- Increased maximum font size of text objects to 200 pt
- Text input box is resizable
- Image and Emoji objects can be flipped and rotated (left/right)
- Added 3D arrows to Emoji list
- Enhanced window border capturing on Windows 10/11

Now it is possible to:
- Use Ctrl+Click to select and open multiple recent files
- Add MS Paint as an external editor on Windows 11
- Made other improvements and bug fixes

FastStone Capture 10.3 查看版本資訊

更新時間:2023-11-02
更新細節:

What's new in this version:

Enhanced Screen Recorder:
- Audio indicator is displayed on the control bar during screen recording
- In video editor, auto-preserve annotation objects for re-editing after editor is closed

Enhanced Draw tool:
- Increased maximum font size of text objects to 200 pt
- Text input box is resizable
- Image and Emoji objects can be flipped and rotated (left/right)
- Added 3D arrows to Emoji list
- Enhanced window border capturing on Windows 10/11

Now it is possible to:
- Use Ctrl+Click to select and open multiple recent files
- Add MS Paint as an external editor on Windows 11
- Made other improvements and bug fixes

USB Network Gate 10.0.2593 查看版本資訊

更新時間:2023-11-02
更新細節:

What's new in this version:

USB Network Gate 10.0.2593
- Added: Minor bug fixes and performance improvements


USB Network Gate 10.0.2450
Added:
- automatic encryption for connections with password authentication
- support for Windows 11
- support for ARM-based systems

Improved:
- SDK versions for Windows, macOS and Linux can now be activated with the same Activation Key
- TLS 1.2 (or higher) is now used as a secure protocol for encrypted connections

Fixed:
- BSOD when using the device isolation functionality
- issues with enabling isolation for USB scanners when working with .NET Framework and UWP applications
- memory leak when connecting to the USB 3.0 Virtual Hub
- issues with freeing up computer resources after USB port unsharing
- Lots of minor bug fixes and performance optimizations


USB Network Gate 9.2.2420
- Fixed: some minor bugs and glitches
- Fixed: BSOD when reconnecting to a remote USB webcam
- Improved: responsiveness when working with remote USB HID devices over low-speed connections


USB Network Gate 9.2.2372
- Added: the possibility of simplified software update installation
- Improved: compatibility with software drivers of older versions
- Fixed: issues with installing the Device Isolation Components via the software GUI


USB Network Gate 9.2.2333
- Improved: Device Isolation Components compatibility with third-party software
- Fixed: issues with automatic connection of shared USB devices in a Remote Desktop session
- Fixed: USB device isolation issues
- Lots of minor fixes and enhancements


USB Network Gate 9.1.2306
- Change log not available for this version


USB Network Gate 9.0.2236
- Change log not available for this version


USB Network Gate 9.0.2205
- Added: USB device isolation. The list of supported device types includes (but is not limited to): USB flash drives, external hard drives, 3D mice, USB cameras, USB printers, USB scanners, USB audio cards, and USB microphones. Available in USB Network Gate for Windows 8 and later.
- Per-session USB device isolation. The connected remote USB device is accessible only during a specific session (e.g. an RDP session).
- Per-user USB device isolation. The connected remote USB device is accessible only to a specific user.
- Fixed: BSOD when sharing Genius cameras
- Fixed: BSOD when unplugging the shared USB CDC device from the server computer
- Fixed: An issue with using the installer language in the software GUI on 64-bit Windows platforms

Godot Engine 4.1.3 (64-bit) 查看版本資訊

更新時間:2023-11-02
更新細節:

What's new in this version:

- Godot 4.1.3 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Godot Engine 4.1.2 (64-bit) 查看版本資訊

更新時間:2023-10-04
更新細節:

What's new in this version:

- 2D: Fix Camera2D crash when edited scene root is null
- 2D: Fix CanvasModulate logic for modulating the canvas
- 3D: Fix VoxelGI saving VoxelGIData as a built-in file when prompted to save to an external file
- 3D: Change property hint range for camera attributes exposure multiplier
- 3D: Fix Curve3D baking up vectors for nontrivial curves
- Animation: Fix Animation::subtract_variant for affine transforms
- Animation: Fix AnimationNodeTransition with negative time scale
- Animation: Remove animation tracks with correct indices
- Audio: Fix audio stream generators getting freed accidentally
- Buildsystem: Allow unbundling OpenXR (for Linux distros)
- Buildsystem: Disable C++ exception handling (off by default in 4.1)
- Buildsystem: macOS: Fix builds with XCode 15
- Buildsystem: MSVC: Pass build options configuration to Visual Studio projects
- Buildsystem: MSVC: Make incremental linking optional
- Buildsystem: MSVC: Enable /WX on LINKFLAGS with werror=yes
- C#: Fix deserialization of delegates that are 0-parameter overloads
- C#: Add missing useModelFront parameter to GodotSharp Basis and Transform
- C#: Hide hostfxr not found error
- C#: Fix compatibility with Visual Studio 2022 for macOS
- Core: Fix range error for Array.slice
- Core: Fix byte to float color conversion in DisplayServerWindows::screen_get_pixel
- Core: Fix recursion level check for array stringification
- Core: Fix global transform validity for Node2D and Control
- Core: Fix recursion level check for VariantWriter::write() with objects
- Core: Fix string conversion for -0.0 float values
- Editor: Fix history mismatch
- Editor: Improve resolution of script type icons
- Editor: Don’t use splash minimum display time in editor
- Editor: Automatically add path to built-in scripts
- Editor: Use ui_text_submit instead of ui_accept to confirm and close text prompts
- Export: Fix Windows console wrapper and icon being swapped
- GDExtension: Fix version check for GDExtension
- GDExtension: Fix overriding _export_begin, _export_file and _export_end from GDExtension
- GDScript: Fix conflict between property and group names
- GDScript: Properly track extents of constants
- GDScript: Fix POT generator crash on assignee with index
- GUI: Fix Tree performance regression by using cache
- GUI: Fix root_node_layout_direction project setting being incorrectly exposed as a range
- GUI: Fix CodeEdit completion being very slow in certain cases
- GUI: RTL: Improve performance by using list iterators for item/paragraph removal
- GUI: Enable transparent background for GUI tooltips
- Import: Use image index instead of texture index for source_images
- Input: Prevent double input events on gamepad when running through Steam Input
- Input: Android: Set echo property for the physical keyboard events
- Navigation: Fix NavigationObstacle2D debug position
- Navigation: Fix NavMesh map_update_id returning 0 results in errors
- Network: Prevent crash when accessing Node Multiplayer from thread
- Network: ENet: Better handle truncated socket messages
- Network: ENet: Properly set transfer flags when using custom channels
- Network: Web: Always return -1 as body length in HTTPClientWeb
- Particles: Add motion vector support for GPU 3D Particles
- Porting: Fix file permissions for the web platform (affects every Unix-like platform)
- Porting: macOS: Fix uncapped frame rate for windows in the non-active workspaces
- Porting: Web: Fix JavaScriptBridge.eval() never returning PackedByteArray
- Rendering: Enable depth writes during shadow pass and depth pass, disable during color pass
- Rendering: Fix motion vectors being corrupted when using precision=double
- Rendering: Remove GPU readback from NoiseTexture3D.get_format()
- Rendering: Clamp Volumetric Fog Length property to prevent rendering issues
- Rendering: Propagate error correctly when max texture size for lightmaps is too small
- Rendering: Add half-pixel offset to lightmapper rasterization
- Rendering: GLES3: Reset anisotropic filtering when changing texture filtering mode
- Rendering: GLES3: Fix multimesh rendering when using colors or custom data
- Rendering: GLES3: Fix memory access error for MultiMesh
- Rendering: Vulkan: Fix texture update
- Rendering: Vulkan: Fix crash with many Omni/SpotLights, Decals or ReflectionProbes
- Shaders: Allow more hint types for uniform arrays
- Shaders: Fix shader type detection
- Shaders: Fix Shader and ShaderInclude resource loading
- XR: Fix issue with accessing hand tracking without timing info
- XR: Ensure OpenXR classes are declared properly
- Thirdparty: FreeType 2.13.2, ICU4C 73.2, libpng 1.6.40, libwebp 1.3.2, mbedtls 2.28.4, miniupnpc 2.2.5, openxr 1.0.28, tinyexr 1.0.7
- As well as many improvements to the documentation

Godot Engine 3.5.3 (64-bit) 查看版本資訊

更新時間:2023-09-25
更新細節:

Godot Engine 4.1.1 (64-bit) 查看版本資訊

更新時間:2023-07-18
更新細節:

What's new in this version:

Some of the most important changes in this release include:
- Fix for a crash due to an infinite loop in AnimationStateMachine (GH-79141). It was a gnarly issue because it was easy to trigger with a bare minimum configuration. Now circular dependencies are correctly detected preventing infinite looping.
- Command-line export of C#/.NET projects should no longer drop random files (GH-79173). Your exports may have had arbitrary resources missing (not C# scripts, but images, for instance), if you were exporting your project with CLI. This should no longer happen.
- Custom export options which you can define with an EditorExportPlugin are now correctly restored on the editor restart (GH-79025). Previously the usability of this freshly added feature was limited due to data loss between sessions.
- For Linux users there is a potential fix for freezes when interacting with menus on Wayland (GH-79143). This was a hard to identify and debug issue, but our local Wayland enthusiasts managed to pinpoint the likely cause and validate that the unwanted behavior was addressed.

Godot Engine 4.1 (64-bit) 查看版本資訊

更新時間:2023-07-06
更新細節:

FastStone Capture 10.2 查看版本資訊

更新時間:2023-07-06
更新細節:

What's new in this version:

- Fixed a bug that caused audio noise in Screen Recorder

FastStone Capture 10.1 查看版本資訊

更新時間:2023-07-01
更新細節:

What's new in this version:

Added:
- Added a Timer option to Screen Recorder. Users can schedule recordings by specifying Start/End times
- Added "Select focus area" option to Screen Focus tool. Users can press Ctrl+Shift to select screen area to focus on
- Added support for Webp format

- Made other improvements and bug fixes