FastStone Capture

最新版本 Godot Engine 4.1.2 (64-bit)

Godot Engine 4.1.2 (64-bit)

Godot Engine 4.1.2 (64-bit)
FastStone Capture 是一個功能強大,輕巧,但功能齊全的屏幕捕捉工具和屏幕錄像機。它允許您輕鬆捕獲和註釋屏幕上的任何內容,包括窗口,對象,菜單,全屏幕,矩形 / 手繪 / 固定區域以及滾動窗口 / 網頁。它還允許您記錄所有的屏幕活動,包括屏幕上的變化,從麥克風的講話,鼠標移動和點擊成高度壓縮的視頻文件。您可以選擇發送捕獲到編輯器,文件,剪貼板,打印機,電子郵件,Word / PowerPoint 文檔或上傳到您的網站。編輯工具包括註釋(文本,箭頭線,高亮),調整大小,裁剪,銳化,水印,應用邊緣效果等等。其他功能包括圖像掃描,全局熱鍵,自動生成文件名稱,支持外部編輯器,顏色選擇器,屏幕放大鏡,屏幕十字準線和屏幕標尺。

FastStone Capture 以 BMP,GIF,JPEG,PCX,PNG,TGA,TIFF 和 PDF 格式保存圖像。內置屏幕錄像機以 WMV(Windows Media Video)格式保存視頻。 FastStone Capture 可以讓你抓住你想要的,從活動窗口到用戶指定的屏幕部分,或創建一個屏幕錄製。享受!

注意:30 天試用版.

ScreenShot

軟體資訊
檔案版本 Godot Engine 4.1.2 (64-bit)

檔案名稱 Godot_v4.1.2-stable_win64.exe.zip
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 未分類
作者 FastStone Soft
官網 http://www.faststone.org/FSCaptureDetail.htm
更新日期 2023-10-04
更新日誌

What's new in this version:

- 2D: Fix Camera2D crash when edited scene root is null
- 2D: Fix CanvasModulate logic for modulating the canvas
- 3D: Fix VoxelGI saving VoxelGIData as a built-in file when prompted to save to an external file
- 3D: Change property hint range for camera attributes exposure multiplier
- 3D: Fix Curve3D baking up vectors for nontrivial curves
- Animation: Fix Animation::subtract_variant for affine transforms
- Animation: Fix AnimationNodeTransition with negative time scale
- Animation: Remove animation tracks with correct indices
- Audio: Fix audio stream generators getting freed accidentally
- Buildsystem: Allow unbundling OpenXR (for Linux distros)
- Buildsystem: Disable C++ exception handling (off by default in 4.1)
- Buildsystem: macOS: Fix builds with XCode 15
- Buildsystem: MSVC: Pass build options configuration to Visual Studio projects
- Buildsystem: MSVC: Make incremental linking optional
- Buildsystem: MSVC: Enable /WX on LINKFLAGS with werror=yes
- C#: Fix deserialization of delegates that are 0-parameter overloads
- C#: Add missing useModelFront parameter to GodotSharp Basis and Transform
- C#: Hide hostfxr not found error
- C#: Fix compatibility with Visual Studio 2022 for macOS
- Core: Fix range error for Array.slice
- Core: Fix byte to float color conversion in DisplayServerWindows::screen_get_pixel
- Core: Fix recursion level check for array stringification
- Core: Fix global transform validity for Node2D and Control
- Core: Fix recursion level check for VariantWriter::write() with objects
- Core: Fix string conversion for -0.0 float values
- Editor: Fix history mismatch
- Editor: Improve resolution of script type icons
- Editor: Don’t use splash minimum display time in editor
- Editor: Automatically add path to built-in scripts
- Editor: Use ui_text_submit instead of ui_accept to confirm and close text prompts
- Export: Fix Windows console wrapper and icon being swapped
- GDExtension: Fix version check for GDExtension
- GDExtension: Fix overriding _export_begin, _export_file and _export_end from GDExtension
- GDScript: Fix conflict between property and group names
- GDScript: Properly track extents of constants
- GDScript: Fix POT generator crash on assignee with index
- GUI: Fix Tree performance regression by using cache
- GUI: Fix root_node_layout_direction project setting being incorrectly exposed as a range
- GUI: Fix CodeEdit completion being very slow in certain cases
- GUI: RTL: Improve performance by using list iterators for item/paragraph removal
- GUI: Enable transparent background for GUI tooltips
- Import: Use image index instead of texture index for source_images
- Input: Prevent double input events on gamepad when running through Steam Input
- Input: Android: Set echo property for the physical keyboard events
- Navigation: Fix NavigationObstacle2D debug position
- Navigation: Fix NavMesh map_update_id returning 0 results in errors
- Network: Prevent crash when accessing Node Multiplayer from thread
- Network: ENet: Better handle truncated socket messages
- Network: ENet: Properly set transfer flags when using custom channels
- Network: Web: Always return -1 as body length in HTTPClientWeb
- Particles: Add motion vector support for GPU 3D Particles
- Porting: Fix file permissions for the web platform (affects every Unix-like platform)
- Porting: macOS: Fix uncapped frame rate for windows in the non-active workspaces
- Porting: Web: Fix JavaScriptBridge.eval() never returning PackedByteArray
- Rendering: Enable depth writes during shadow pass and depth pass, disable during color pass
- Rendering: Fix motion vectors being corrupted when using precision=double
- Rendering: Remove GPU readback from NoiseTexture3D.get_format()
- Rendering: Clamp Volumetric Fog Length property to prevent rendering issues
- Rendering: Propagate error correctly when max texture size for lightmaps is too small
- Rendering: Add half-pixel offset to lightmapper rasterization
- Rendering: GLES3: Reset anisotropic filtering when changing texture filtering mode
- Rendering: GLES3: Fix multimesh rendering when using colors or custom data
- Rendering: GLES3: Fix memory access error for MultiMesh
- Rendering: Vulkan: Fix texture update
- Rendering: Vulkan: Fix crash with many Omni/SpotLights, Decals or ReflectionProbes
- Shaders: Allow more hint types for uniform arrays
- Shaders: Fix shader type detection
- Shaders: Fix Shader and ShaderInclude resource loading
- XR: Fix issue with accessing hand tracking without timing info
- XR: Ensure OpenXR classes are declared properly
- Thirdparty: FreeType 2.13.2, ICU4C 73.2, libpng 1.6.40, libwebp 1.3.2, mbedtls 2.28.4, miniupnpc 2.2.5, openxr 1.0.28, tinyexr 1.0.7
- As well as many improvements to the documentation

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