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Lansweeper 9.5.10.1 查看版本資訊

更新時間:2022-04-21
更新細節:

What's new in this version:

- Fixed: LAN-13095 If the Lansweeper server has an older OS than the Windows machines it’s running deployments on, the deployments can fail with the following preliminary checks error: “Task Registering Error. The current version of the native library (1.4) does not support the original or minimum version of the .NET Framework NGEN v4.0.30319 task (1.x/1.x).”

Lansweeper 9.5.0.4 查看版本資訊

更新時間:2022-04-15
更新細節:

What's new in this version:

Added:
- LAN-12980 A drop-down menu is now available in the Software tab of Windows asset pages to customize whether the software list shows all software, just desktop software or just Microsoft Store apps
- LAN-12980 A new Type column in the Software tab of Windows asset pages and in Windows software reports now indicates whether the software is desktop software or a Microsoft Store app
- LAN-9064 Lansweeper now scans Local Computer certificates of Windows computers
- LAN-12867 There is now a separate scanned item interval called SOFTWAREMSSTOREAPPS to control if and how often Microsoft Store apps are scanned. This item is disabled by default in new Lansweeper installations and updated installations that had not already scanned Store apps.

Changed:
- LAN-12939 For performance reasons, LsAgent client installations now only refresh their scanning settings once every 24 hours
- LAN-12939 For performance reasons, the minimum scan interval of LsAgent client installations is now 4 hours
- LAN-12951 The ConfigUser InfoUsers In Groups tab of Linux asset pages is now more logically sorted based on user group first, then username

Fixed:
- LAN-12034 An Excel export of a report with a very large output can take a long time to complete
- LAN-12756 Automated cleanups of Windows assets can fail due to the following underlying error: “The DELETE statement conflicted with the REFERENCE constraint FK_tblHyperVLog_tblAssetsScanned”
- LAN-12882 Azure Virtual Machine asset pages do not properly list the number of scanned processor cores
- LAN-12937 Changes made to the extended display scanning setting under ConfigurationGeneral are not logged in the tblConfigLog database table
- LAN-11967 Character encoding issue in the Comments field in the Summary tab of asset pages
- LAN-12648 Credential-free Device Recognition (CDR) is supposed to improve serial number data detected through Bonjour, SNMP and UPnP where possible, but does not always do so for assets that have been in the Lansweeper database for a while
- LAN-12805 DbUpdateException errors can occur when a Lansweeper scan server processes Windows driver data scanned by LsAgent
- LAN-12753 Domain-joined non-Windows assets are scanned too frequently by Active Directory Domain scanning targets, due to the targets not respecting the Min. Time Between Scans for non-Windows assets
- LAN-12984 If a scheduled deployment runs multiple times on assets in a report, new deployment log entries are not always generated for all assets in the report output, even though the deployments are executed in the background
- LAN-12903 If an item is disabled for scanning, its related tab on Windows asset pages fails to indicate this
- LAN-10816 If in a workgroup environment you log into the Lansweeper web console with a local Windows user and don’t include the machine name or . in the username input box, the login is incorrectly handled and a duplicate user entry is generated in the background
- LAN-12869 Lansweeper fails to scan Azure Active Directory user group memberships
- LAN-12685 Microsoft Store apps whose publisher cannot be detected are not always listed under the SoftwareAuthorization menu
- LAN-803 Running deployments on a Windows computer and then deleting the computer's asset results in orphaned deployment log entries with an empty asset name
- LAN-12681 Scanned software is sometimes stored in the tblSoftwareUni database table with an incorrect OSType, due to software packages with the same name being found on multiple OS platforms
- LAN-12794 Scheduled tasks used for running deployments are not always cleaned up on the client machine after the completion of the deployment
- LAN-12935 The built-in report “Assets: All licensed assets in Lansweeper” does not show all licensed assets, as it fails to list monitors that have extended display data
- LAN-12880 The built-in report “Windows: Laptops and desktops list” incorrectly identifies Microsoft Surface tablets as desktops
- LAN-12698 The Cloud prerequisite checks popup freezes if the Lansweeper database is hosted in SQL Server 2008
- LAN-12899 The ConfigUser Info tab of Linux asset pages is not highlighted when active
- LAN-12930 The Lansweeper installer erroneously prevents reinstallation of just the scanning service or web console when LocalDB is used as database server, even if an existing LocalDB database is in fact present to perform such a reinstallation
- LAN-12949 The Lansweeper web console can in some cases fail to load due to an underlying Cloud license check failure, a failure that should not be blocking for loading the local console
- LAN-12527 The Scanning Status dashboard widget fails to show a warning if a size-limited SQL database server is used to host the Lansweeper database and that server’s limit is (almost) reached
- LAN-12876 The test output of an LDAP(S) configuration is sometimes just an error icon without any further info on the connection failure
- LAN-12876 The test output of an LDAP(S) configuration sometimes indicates a connection failure when the domain can actually be successfully connected to during scanning
- LAN-12557 Users that log into the web console with integrated Windows authentication do not appear in the built-in report “Users: Logins into the Lansweeper web console”
- LAN-12585 Web console notifications are sometimes generated indicating that LsAgent or LsPush scans are overloading the scan server when it’s actually another process causing the server overload
- LAN-12858 When performing certain actions on help desk tickets, like changing the ticket type through Edit Ticket, the edit popup freezes

GDevelop 5.0.0 Beta 131 查看版本資訊

更新時間:2022-04-07
更新細節:

What's new in this version:

GDevelop 5.0.0 Beta 131
Improved the game publishing on Liluo.io:
- Display a summary of the game that will be live before publishing
- Add a helper message explaining how to change the game thumbnail
- Add an option to save project when publishing
- Allow to set if your game should be discoverable on the categories pages of Liluo.io or not
- Allow to specify a "nice URL" (also called "slug") for your game Liluo.io address
- From your "Game Details" dashboard, you can now select a username and a game name to create a custom unique URL for your game on Liluo.io

Editor improvements:
- Allow to define a default value in behavior properties for a "string with options" property
- Update the button label in the dialog of an extension to show if the extension will be updated or (re)installed
- Display an icon for the Home tab (instead of the label "Home")
- Improve the events sheet search with new shortcuts
- Show again the buttons to paste/copy a variable in the variable editors when no variables are shown
- Add autocompletion for the "Simulate control" action of the Top Down movement behavior

Game engine improvements:
Top-down movement extension improvements:
- Add a condition to check which key was used or simulated and actions to change the current velocity
- Fix the velocity value that wasn't exactly 0 when moving horizontally or vertically
- Add a condition to check if the mouse is inside the window

New extension: CloneCamera:
- Copy the camera settings of a layer and apply them to another layer
- Add the SmoothCamera extension to follow an object
- Exponential following (a bit like lerp but frame rate independent)
- Linear following for old school games
- Jump stabilization for platformer games
- Noise extension: Add 4d noise, looping, multiple generators
- Noise looping allow to generate maps acting like a globe
- Several noise generators can be used by giving them a name

A new extension: Draggable Physics:
- Enables users to click and drag on objects to move them. The object will retain velocity when the click is released, which can allow users to fling objects across the screen.
- This extension will only work on objects that have the physics behavior
- This extension is similar to the standard "draggable" behavior, but that behavior will not work on objects using the physics behavior

A new Extension: Object Spawner:
- Can be used to create enemies, NPCs, environmental objects, etc

Updated the "object selection" example:
- A new advanced scene details avanced object picking concepts by using collision conditions
- It provides methods to select instances including "any matching", "any not matching", "all matching", and "none matching"
- Add an example for the Text Input object

Fixed:
- Fix the camera rounding to work when following objects with even dimensions and pixel perfect mode is enabled

Internal changes (for developers):
- Add Linux zip and deb target to the packaged desktop app


GDevelop 5.0.0 Beta 130
UI Improvements:
- Add D as shortcut to toggle disabled event, also added in right click context menu in the event sheet
- Allow users to reorder editor tabs by dragging them (not available on touchscreens)
- Add possibility to replace text in text events (Comments and Groups names) with search and replace
- Add a "get started" button at the center of empty lists for variables, behaviors, effects and events
- Make context menus in scene editor and in object list consistent
- Fine tune search in instruction selector and stores to better handle short words in main field
- Clarify separation between object and instance in instance properties panel
- Show warning when accessing builds for a game you don't own

Game management improvements:
- Allow game owners to share their ownership with other users
- When you are defined as a game owner, you can now edit the game details as well as publish new builds to it
- Make your game thumbnail configurable in the icons dialog, used for Liluo's game listing
- Allow defining up to 4 genres for a game, to be displayed on the game's page, as well as for future listing in categories pages

Engine improvements:
- Add an action to ensure the camera is inside specified boundaries
- Add size actions and conditions for Sprites and Tiled Sprites objects:
- Add conditions for the height and width of Sprites,
- Add action to set the size of Sprites and Tiled Sprites
- Allow extensions to use the Audio category
- Add possibility to use custom collision masks for draggable behavior
- Added a toggle in draggable behavior parameters so that users can chose to use custom collision mask or not

Extensions, assets, and examples:
- MarchingSquares: Collision optimization
- Add a "pop-up" extension: this exposes the browser native popups as actions
- Add a new "Swipe" example for mobile and desktop: this shows how to use the Swipe extension
- You can swipe on a touch screen or with the mouse. You can get using expressions values like the direction, angle, and positions.

Fixed:
- Fix the "Is moving" condition of platformer characters by removing the 1 pixel per frame detection limit
- This can be important for games with low resolution
- Fix text input wrongly staying visible even if hidden or layer visibility turned off
- Fix rendering so that sprites no longer bounce by one pixel when the camera is moving and pixel perfect is activated
- Fix extensions scene lifecycle events launched more than once after a hot reloading
- Fix some missing translations in the Pathfinding behavior
- Fix resource list not updated when adding some with tab opened
- Fix duplicated extension after rename
- Fix a crash on Windows when the Documents folder is missing
- Fix various typos


GDevelop 5.0.0 Beta 129
UI Improvements:
- Add D as shortcut to toggle disabled event, also added in right click context menu in the event sheet
- Allow users to reorder editor tabs by dragging them (not available on touchscreens)
- Add possibility to replace text in text events (Comments and Groups names) with search and replace
- Add a "get started" button at the center of empty lists for variables, behaviors, effects and events
- Make context menus in scene editor and in object list consistent
- Fine tune search in instruction selector and stores to better handle short words in main field
- Clarify separation between object and instance in instance properties panel
- Show warning when accessing builds for a game you don't own

Game management improvements:
- Allow game owners to share their ownership with other users
- When you are defined as a game owner, you can now edit the game details as well as publish new builds to it
- Make your game thumbnail configurable in the icons dialog, used for Liluo's game listing
- Allow defining up to 4 genres for a game, to be displayed on the game's page, as well as for future listing in categories pages.

Engine improvements:
- Add an action to ensure the camera is inside specified boundaries
- Add size actions and conditions for Sprites and Tiled Sprites objects
- Add conditions for the height and width of Sprites,
- Add action to set the size of Sprites and Tiled Sprites
- Allow extensions to use the Audio category
- Add possibility to use custom collision masks for draggable behavior
- Added a toggle in draggable behavior parameters so that users can chose to use custom collision mask or not

Extensions, assets and examples:
- MarchingSquares: Collision optimization
- Add a "pop-up" extension: this exposes the browser native popups as actions
- Add a new "Swipe" example for mobile and desktop: this shows how to use the Swipe extension
- You can swipe on a touch screen or with the mouse. You can get using expressions values like the direction, angle, and positions.

Fixed:
- Fix the "Is moving" condition of platformer characters by removing the 1 pixel per frame detection limit
- This can be important for games with low resolution
- Fix text input wrongly staying visible even if hidden or layer visibility turned off
- Fix rendering so that sprites no longer bounce by one pixel when the camera is moving and pixel perfect is activated
- Fix extensions scene lifecycle events launched more than once after a hot reloading
- Fix some missing translations in the Pathfinding behavior
- Fix resource list not updated when adding some with tab opened
- Fix duplicated extension after rename
- Fix a crash on Windows when the Documents folder is missing
- Fix various typos


GDevelop 5.0.0 Beta 128
- Let users define the game description
- Let users define an orientation on mobile
- Let users define if their game can be played with a keybord, a gamepad or a mobile
- Improve wording and design across the publishing flow to Liluo
- Improve the export to warn when the game is too big to be uploaded
- Display game consolidated analytics on the analytics page of the game dashboard

New "Text Input" object:
- This object displays a field where the player can type a text
- The cursor can be moved and the text can be selected and entered like any other input field according to the platform. For example, you can use all the usual keyboard shortcuts or emoji pickers on desktop. On mobile, all the usual gestures are supported, emoji pickers, text selection, clipboard...
- You can choose between different input field types: text, text area, email, password, phone number... This allows the keyboards to be adapted on mobile devices. The password field will also hide what is entered by the user.
- Because the object is way more convenient to use (and actually works on mobile devices) than the Text Entry object, it is recommended you use it almost always instead of the Text Entry object.
- This object has 2 limitations, because it's using the native capabilities of the platform to display a "native" input field: the Z order can't be changed (the object is always displayed on top of the game) and no effects can be displayed. Because it's handled by the operating system, it may also slightly differ on each platform.
- It's recommended you avoid displaying the object outside of a menu or a static UI, as it may not always display exactly at a position synchronised with the rest of the rendering of the game, especially if used in a fast paced or moving scene.

UI improvements:
- Improve user experience with translation
- Disable auto translating in search results to prevent crashes due to conflicts between search results highlight and dom handling by translators
- Add language selector in Preferences dialog
- Automatically set gdevelop language on first use based on browser language
- Show a warning message and a warning underline in the events sheet when a variable name looks wrong (quotes, spaces, wrongly looking expression)
- Sort actions/conditions in categories add icons to their groups
- This should make it easier to identify and find actions/conditions. Categories give more clarity and icons help to identify what's available without reading everything.
- Add autocompletion for external layout fields
- Clarify actions in object removal dialog regarding references
- Do not select sprite when using mouse middle click to pan in the scene editor
- Also select the instance under the cursor when doing a right click in the scene editor
- Improve copy pasting objects on the scene
- When pasting objects, the pasted objects are selected
- Fix the possibility to undo/redo an object paste
- Move the deprecated property of the platformer object behavior into a specific group
- Select parameter content when editing it from the event sheet
- UI minor improvements and fixes
- Change help link for light object
- Set new object default name depending on its type
- Make object input sticky at the bottom in ObjectGroupEditor
- Force loss of focus on sliders when mouse is up
- Add possibility to close editor tabs with mouse middle click
- Use user preferred theme to set IDE loading screen background color
- Use the extension name as file name when saving it
- When browsing search results in event sheet, start from currently selected event
- Rework slightly the true/false and yes/no fields to make clearer they are switches
- Add an expression to use Tween easing functions
- This is useful to do easing with other formulas rather than the classic "lerp".
- Improve search and highlight results when searching for a condition/action/object/group
- Switch the game engine documentation to TypeDoc
- This adds link between types, a more readable rendering, a better search and, more generally, makes the game engine documentation much easier to browse.
- Increase contrast of the buttons to add events

Extensions, assets and examples:
- Update Extended variables extension
- Add functions to copy variables to another one, type and value(s) are copied
- Rework the sentences to fit the wording style from the engine
- Add backward compatibility
- Update ExtendedMath: Change ToFixed() to return a string instead of a number
- "ToFixed()" now returns a string instead of a number. This matches the javascript function and is helpful because whole numbers will now show the right number of zeroes.
- NOTE: This is a breaking change. If you upgrade to this version, make sure to update every expression that uses "ToFixed()".
- Add various improvements to Drag Camera With Pointer extension
- Allow user to specify mouse button to use for dragging the camera
- Cleaned up logic to use fewer events
- Added prefix to variables to prevent collision with user variables (best practice)
- Updated descriptions
- New extension CameraZoom to zoom at a given speed
- Add actions to zoom with a specified anchor point
- [GamePad] Remove console.error when no buttons are pressed

Fixed:
- Fix the platformer extension to avoid characters to be pushed downward when colliding a jumpthru while landing on another platform at the exact same time
- Fix displaying the "game update" link for Liluo.io when the user is not the owner of the game
- Fix usage of the legacy trajectory for platformer objects for old project files.
- Fix shortcuts removed by user still displayed, even if not working
- Fix various UI alignment issues
- Action/condition icon aligment
- Aligment of true/false or yes/no switches
- Fix scrollbars shown when the action/condition parameters editor is too tight
- Fix help buttons for some objects
- Fix resources sometimes duplicated when scanning resources in the project folder on Windows


GDevelop 5.0.0 Beta 127
UI improvements:
- Improve the search accuracy and speed for the Example & Extension lists. The search results now display with text highlights.
- Group fields inside some object editors to make it easier to find them and quickly understand their usage
- Display objects in categories when creating a new object
- Improve consistency of behavior descriptions by starting them with a verb
- Improve the display of the list of functions (and behavior methods) in an extension
- Show an icon when a condition, action or expression is set to be private
- Show icons according to the kind of function

Make the usage of timers clearer:
- Update the sentence "Start (or reset) the timer" in the events sheet
- Add warnings that timers must be started using an action

Platformer-related improvements:
- Reorganise some platformer actions/conditions/expressions in different groups

Add an option to allow the platformer objects to go down from a jumpthru platform:
- When activated, you can press the Down key and the character will fall from the jumpthru.
- Add an action to change the current horizontal speed of a Platformer object (useful to "dash" horizontally)
- Add actions to abort a jump and change the fall speed immediately of a platformer object
- This is useful to allow to "dash" toward the ground
- Add a parameter "try to preserve the current air speed" in the "max falling speed" action for Platformer object
- This is useful to allow "gliding" or reducing the fall speed (for wall sliding) without riskying the object to go back up in the air
- Add an option to automatically grab platform ledges
- Platform ledges can be grabbed without having the left or right key pressed when this option is activated

Other improvements:
- Allow the possibility to choose a start scene in the project manager
- Allow to set a default value for boolean parameters in extensions functions (or custom behavior methods)
- Allow to set an empty color property value in custom behaviors
- Also fix the color property condition in behaviors
- Allow to edit the public information of a published game directly from the Game Dashboard
- This will be useful if you want to publish easily online - more about that soon

Extensions, assets, and examples:
- Add support for vertical slider and many improvements to the slider extension
- Dozens of fixes (notably fixed a bug in a parameter option for thumb shape)
- Improved performance of the rendering
- New animated halo when the slider is used
- Sliders can also be rotated to any angle
- Add an action for change the fire rate in the Fire Bullet extension
- Update various examples to use the new timer conditions
- Update the auto-typing example to use the behavior of the same name

Fixed:
- Fix jumping again disallowed when a platformer object is falling, even if jumping was allowed again at the beginning of the jump
- Fix Physics2 behavior editor overflowing on small screens
- Remove the ability to install extension via a shortcut or click outside to prevent mistakes
- Fix the "Animation" field not shown as a number field in the instance properties editor and wrong values displayed in it
- Fix buttons layout on mobile or small screens in the behaviors editor
- Fix locked instances wrongly moved when using keyboard in the scene editor
- Fix focus loss when editing the name or path of a new project
- Remove the duplicate "Angle" action and condition for Tiled Sprite objects
- Fix the error variable to set it to a predefined value if web request couldn't be sent
- Remove offending name from project name generator

Internal changes (for developers):
- Add developer documentation about jump trajectory theory in the Platform extension
- Make various CI fixes in GDevelop-Extensions repository


GDevelop 5.0.0 Beta 126
Game building and publishing:
Publishing to the web is now giving you a stable, unique URL to your game:
- A unique URL is now available for each game, hosted on liluo.io (more about it later!)
- The list of "builds" has been improved to allow opening web builds and decide which one to publish live on the stable url. This allows to continue making regular exports (you will get an "instant-build" URL) to the web and choose which one to show to your players (the unique URL).
- The list of builds per game is now in the game dashboard

Engine improvements:
- Add a condition to the Platformer character behavior to check if a control is pressed (or simulated)
- Improve calculations for the Top Down movement, the Platformer and the Pathfinding behaviors to make them more precise when accelerating or decelerating
- This makes the movement less prone to approximations when there is a drop in your game framerate, making your game more precise.
- Add support for rotating, scaling and flipping a Shape Painter object
- A custom center point can be set (and will be at the center of the drawing if not specified)
- The collision mask is now a rectangle surrounding what is drawn on screen
- If this changes something in your game, or you want another collision mask, you can use the action to set a custom rectangle as the collision mask of the object
- Improve the timer conditions to allow to check if the value of the timer is greater or less than a value

Extension discovery:
- Add buttons to add an extension, or a behavior to an object, when adding a condition or an action in the event sheet
- Open extension details first when clicking on an extension imported from the extensions library, in the project manager
- This is useful to read again the extension description and learn how to use it
- Change the way filters are applied when searching for extensions/behaviors/examples in the stores (you can now search them by typing in the search box, and click one to apply it)

Miscellaneous:
- Add logs to audio actions when trying to manipulate a sound/music on a non-existing channel
- Add autocompletion for fields and expressions asking for a function parameter name
- Update the new behavior method dialog "step icon" to be hollow
- Make the GDevelop Windows version signed with a certificate to avoid warnings when opening the installer
- The Windows warning should be gone once a sufficient number of people install the app ????
- Improve the mouse conditions to autocomplete possible values
- Add possibility to use Cmd+Enter/Ctrl+Enter to apply changes or validate a dialog.
- Show objects position instead of origin in the in-game debugging view
- Still show the "origin" point for rotated/scaled Sprite objects.
- Add missing keys in the keyboard expression autocomplete
- Allow multi-selection and sorting in the instances list
- Also allow to lock/unlock by clicking on the lock icon
- Add context menu items to collapse all events and expand events to certain levels
- Group properties in some behaviors for enhanced clarity
- Also allow custom behaviors made in the editor to define property groups
- Also allow actions/conditions/expressions created in the editor to be sorted in groups
- Add notification badge on user chip and achievements (to know when you get a new achievement)
- Improve the homepage layout to make the "Create blank project" easier to find

Extensions, assets and, examples:
- Update flexbox extension with various improvements
- Show the options in the parameters of the Gamepad extension
- [SpriteMasking] Fix unmasking being limited to sprites
- [Noise] Add octaves handling to make procedural generation easier
- [MarchingSquare] Various improvements:
- Add an action to set the field value of a grid point.
- Add expressions for the grid dimension (the number of rows and columns)
- Add an action to "clamp" the field with an upper and lower bound
- Add the "Multiplication" and "Division" operations for the "merge" action
- Fix: the field is cleared if its size is changed so that its size actually updates
- Add DiscordRichPresence extension
- Add space-asteroids example from GDevelop's Youtube tutorial
- Update IAP example to 1.1.0
- Mainly a simplification of the example
- Add circular pong example
- Paint example

Fixed:
- Display timed out builds instead of infinite loader
- Fix crash on web-app for users using automatic page translations
- Fix some typo in the interface or codebase
- Fixes presence of ghost collision masks for objects with platform behavior
- Fix the special 'Not' condition not working with some conditions related to objects
- Fix the expression to get the user home path
- Fix toolbar not centered on the extensions screen
- Fix wrong network preview address shown when running in VirtualBox/VMware

CudaText 1.160.0.0 (64-bit) 查看版本資訊

更新時間:2022-04-06
更新細節:

What's new in this version:

Added:
- mouse buttons Extra1/Extra2 are supported in the hotkey input dialog; note that you must press buttons while mouse pointer is over editor control; these mouse buttons work as equavalent to keyboard buttons BrowserBack/BrowserForward
- improved keyboard 'accelerators' in the menu 'File / Open recent'
- improved API to open a file-pair: app now suggests to install new lexer also for the 2nd file
- improved API to show 'decorations on gutter'
- more stability of the multi-threaded parser (before, file ~/cudatext.error could appear, please report if that file appears again with new info)
- the minimal size of "unprinted spaces/ line ends" dots changed from 2 px to 1 px
- lexer PHP: folding of 'case' blocks

- change: lexer PHP: simpler highlight HereDoc blocks
- fix: "Open URL" in context menu was disabled if menu is called by ContextMenu key

CudaText 1.159.2.0 (64-bit) 查看版本資訊

更新時間:2022-04-06
更新細節:

What's new in this version:

Added:
- more stability of the multi-threaded parser (before, file ~/cudatext.error could appear, please report if that file appears again with new info)
- the minimal size of "unprinted spaces/ line ends" dots changed from 2 px to 1 px
- lexer PHP: folding of 'case' blocks

- change: lexer PHP: simpler highlight HereDoc blocks
- fix: "Open URL" in context menu was disabled if menu is called by ContextMenu key

Lansweeper 9.4.0.8 查看版本資訊

更新時間:2022-03-31
更新細節:

What's new in this version:

Added:
- LAN-12485 An extended display scanning option is now available under ConfigurationGeneral to retrieve additional data for a wide variety of common monitor models
- LAN-9933 Lansweeper can now perform custom file scanning for Linux computers, like it already could for Windows computers
- LAN-8207 Lansweeper can now scan users from Azure Active Directory, using a new type of scanning target
- LAN-8616 Lansweeper now scans users, user groups and user logon information of Linux computers, like it already did for Windows computers
- LAN-9816 Lansweeper now supports using the LDAPS protocol for scanning and otherwise connecting to on-premises Active Directory domains

Changed:
- LAN-9840 If you relink a Lansweeper installation with Cloud whose old data is still present in Cloud, you now get a warning and option to delete the old data first
- LAN-11061 Improved and expanded the network information scanned for Linux computers
- LAN-9293 Improved and expanded the operating system information scanned for Linux computers
- LAN-9295 Improved and expanded the processor information scanned for Linux computers
- LAN-9294 Improved and expanded the software information scanned for Linux computers, retrieving data from additional commands and directories
- LAN-9889 Improved and expanded volume information scanned for Linux computers
- LAN-9526 Improved the way password profile info is displayed on Microsoft 365 user pages
- LAN-10795 In installations with multiple scan servers, it is now possible to select a scan server from the Microsoft Cloud Service credential creation popup
- LAN-4597 Removed the report “Software: List of software by computer” from the Reports menu, if not previously modified by users of the Lansweeper installation, as it is a duplicate of “Windows: Installed software by computer”
- LAN-9296 Replaced old, deprecated commands used for scanning Linux computers with more modern ones, only using the old ones as a fallback now
- LAN-11122 Some Active Directory scanning options that were previously spread out over the ScanningScanning Targets and ConfigurationServer Options menus are now centralized in a single section of the ScanningScanning Targets menu
- LAN-8538 SSH and SSH certificate credentials are now grouped under one “SSH” scanning credential type
- LAN-11223 The “Active Directory Domain scanning options” previously found in a separate section under the ScanningScanning Targets menu are now configurable per Active Directory Domain target
- LAN-11332 The Lansweeper terms of use are no longer hard coded into the installer for review, but dynamically linked from the Lansweeper website
- LAN-12511 There is now a button directly in the upper right corner of the web console’s menu bar for linking a Lansweeper installation with Cloud, a button that takes you to the ConfigurationLink With Cloud Site menu
- LAN-12732 Visual overhaul of the information seen in the ConfigurationLink With Cloud Site menu
- LAN-10795 When creating a new Microsoft 365 or Intune scanning target, it is now possible to add a credential directly from within the target creation popup
- LAN-10795 When editing a Microsoft 365 or Intune scanning target, an option to edit the linked credential is now available from within the target popup

Fixed:
- LAN-3045 A single VMware guest’s asset name not being retrievable causes the entire scan of the guest’s ESXi or vCenter server to fail
- LAN-11364 Automated cleanups of Windows assets can fail due to the following underlying error: “The DELETE statement conflicted with the REFERENCE constraint FK_tblWindowsClusterNode_tblAssets”
- LAN-12502 Citrix XenServer hosts can fail to properly scan, with the following error occurring in the background: “Sequence contains no elements”
- LAN-4942 Configuring the Display drop-down menu in the upper right corner of reports to show All results can cause the drop-down to disappear
- LAN-12658 Deployments that contain a registry condition for a (Default) registry value fail with the following error when run: “Preliminary checks unexpectedly failed”
- LAN-12625 Deployments with an After Scanning schedule only ever run once on an asset, even if multiple scans are performed
- LAN-3869 Display issue in several scan server menus in the web console when there are lots of scan servers
- LAN-12611 Duplicate printer entries in the ConfigDevicesPrinter tab of Windows computer webpages
- LAN-7720 Editing Mode is incorrectly labeled as Mass Edit Assets mode when hovering over the Assets menu
- LAN-12395 Error in the ScanningAsset Radar Logs menu when the Lansweeper database is hosted under SQL Server 2008 or 2008 R2
- LAN-11046 Faulty input validation prevents help desk email accounts with Microsoft Graph as the outgoing but not the incoming protocol from being saved
- LAN-4297 If a performance scan of a Windows computer fails with an underlying “invalid query” error due to WMI corruption, that error is not displayed on the asset page, making the cause of the issue unclear
- LAN-4479 If Exchange scanning fails over HTTPS due to a timeout, Lansweeper does not try HTTP as it should
- LAN-4299 If Hyper-V logs were previously scanned for a guest and that guest is then removed from the Hyper-V host, the guest erroneously remains listed on the host’s Lansweeper webpage, even after a rescan
- LAN-12691 In a Cloud-linked installation with multiple scan servers, the Change Sync Server button doesn’t work, triggering a prerequisite check popup whose checks never complete
- LAN-4820 In Lansweeper installations with many scan servers, inability to view all server tabs in the ScanningAsset Radar Logs menu
- LAN-4818 In Lansweeper installations with multiple scan servers, server tabs under ScanningCompatibility & Settings are squished against the menu bar
- LAN-4930 Inability to change the Asset Radar mode after the initial Lansweeper installation, unless another compatibility check is performed first
- LAN-10169 Inability to sort the Ping column in the Assets menu
- LAN-4592 Incorrect database documentation for the tblLsAgentGroup.Status field
- LAN-12578 Incorrect saving of data in the tblSystemDriverPnpEntity and tblPrinterDriverDevice database tables used for linking system drivers and PnP drivers, printers and printer drivers
- LAN-12402 Intune and Microsoft 365 scanning can fail when using a proxy server for Internet access, even with valid proxy settings
- LAN-5094 Lack of input validation error when attempting to import a scanning credential file that contains a malformed SSH certificate key
- LAN-5035 Lack of input validation error when saving an SNMPv1/v2 scanning credential without selecting an SNMP version
- LAN-11485 Lansweeper fails to scan warranty information of Dell monitors
- LAN-9221 Linking a Lansweeper installation with Cloud can fail if the local database files are stored in a root directory
- LAN-7719 Out-of-date asset type list in the asset import template
- LAN-11124 Minor language issue in the description of the FILES item under ScanningScanned Item Interval
- LAN-12499 Missing Target description under the ScanningScanning Targets menu for AWS targets where all regions are selected
- LAN-10946 Multiple scanning credentials can be mapped to the exact same Windows computer, which should not be allowed
- LAN-5420 Performance scanning fails to take scanning exclusions into account that were set up for Linux computers
- LAN-4106 Some columns in the Assets menu don’t sort correctly when clicked
- LAN-5381 Some large values retrieved during disk scanning of Mac computers are not properly written to the Lansweeper database, due to the corresponding database fields being too small
- LAN-12042 The Asset Group, Asset Type and Report scanning targets erroneously update the Last IP Range Scan date of Windows computers that are not reachable, preventing those computers from being cleaned up by asset cleanup options
- LAN-12408 The auto-update feature doesn’t work when using a proxy server to connect to the Internet, even if the correct proxy settings are submitted under ConfigurationServer Options in the Lansweeper web console
- LAN-5557 The built-in report “Users: AD password expired” erroneously includes users whose password is set to never expire
- LAN-5537 The “Computer: Duplicate SID” report has a confusing title, as it lists duplicate local user SIDs and not duplicate computer SIDs
- LAN-5096 The Lansweeper installer does not prevent users from installing just the scanning service or web console under LocalDB when a LocalDB database is not present, allowing users to set up incomplete and broken installations
- LAN-4496 The Password Required field in the Audit tab of Active Directory user pages displays incorrect data, even though the data was correctly scanned
- LAN-10144 The Previous and Next buttons in the Credential Mapping section of the ScanningScanning Credentials menu don’t always work
- LAN-10992 The Save Log button in the Devicetester tool is grayed out and non-functional even after completing a scan test
- LAN-12575 Using the Deploy Package option in certain reports doesn’t result in deployments actually running
- LAN-11377 Values entered into ticket custom fields of the Time type are sometimes not applied as submitted
- LAN-5174 Volume size label incorrectly set to “MB” instead of “GB” for AWS instances
- LAN-4729 When an email alert in Excel format is set up and triggered for a report that contains Active Directory user images, the following error occurs: “Type Byte is not supported”
- LAN-4758 When attempting to delete an asset group that is still linked to a performance scanning target, the following web server error is generated instead of the target automatically being deleted: “The DELETE statement conflicted with the REFERENCE constraint FK_tsysPerformanceCounterTarget_tblAssetGroups”
- LAN-7694 When deleting a knowledge base article, the article count of the knowledge base category does not immediately update
- LAN-4799 When editing a location map and scrolling to the right, assets on the map can move over parts of the user interface
- LAN-4805 When submitting % as a wildcard for software version in the software license compliance module, the module fails to include in its count software installations with an empty software version
- LAN-9737 Windows autorun items with very long Command values are not properly scanned or saved to the database, due to the underlying database field being too small

Tableau Desktop 2022.1.0 查看版本資訊

更新時間:2022-03-31
更新細節:

What's new in this version:

Fixed:
- When filtering two marks on a view the axis labels would sometimes not appear
- When the end user selected a column header after initiating the parameter button, it would sometimes result in a crash
- The 'Exclude' option would sometimes not work in the color marks card list, when the same field was used also on the filters shelf and had 'Use All' selected

CudaText 1.159.0.2 (64-bit) 查看版本資訊

更新時間:2022-03-25
更新細節:

What's new in this version:

Added:
- more stability of the multi-threaded parser (before, file ~/cudatext.error could appear, please report if that file appears again with new info)
- the minimal size of "unprinted spaces/ line ends" dots changed from 2 px to 1 px
- lexer PHP: folding of 'case' blocks

- change: lexer PHP: simpler highlight HereDoc blocks
- fix: "Open URL" in context menu was disabled if menu is called by ContextMenu key

CudaText 1.158.2.0 (64-bit) 查看版本資訊

更新時間:2022-03-25
更新細節:

What's new in this version:

- add: default config of "detect_line" option (see the Wiki) includes 'shebang' for Bash and Python
- fix: write JSON configs (main app + Options Editor Lite) with 'flush buffers', to not wipe them by OS hard reset
- fix: too slow RegEx for 'numbers' in lexers C, C++, CSS, Lua, Python
- change: disabled highlight of Git merge conflict markers: <<<<<<< ======= >>>>>>>

Epic Pen 3.9.137 查看版本資訊

更新時間:2022-03-25
更新細節: