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最新版本 Blender 4.0.0 (64-bit)

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pgAdmin 4 6.160 查看版本資訊

更新時間:2022-11-19
更新細節:

What's new in this version:

Supported Database Servers:
- PostgreSQL: 10, 11, 12, 13, 14 and 15
- EDB Advanced Server: 10, 11, 12, 13, 14 and 15

New features:
- Added support for storing configurations of pgAdmin in an external database
- Added the ability to generate ERDs for tables
- Add the possibility to configure the Oauth2 claim which is used for the pgAdmin username

Housekeeping:
Fixed:
- Ensure that the browser tree should auto scroll to the selected node when expanding the server node
- Use SocketIO instead of REST for schema diff compare
- Ensure that users can use custom characters as CSV field separators/CSV quotes when downloading query results
- Ensure that the save button should be disabled by default on the Sort/Filter dialog in the query tool
- Fix an issue where the save button is enabled when the table properties dialog is opened
- Ensure that the spinner should be visible on the browser tree on node refresh
- Ensure the Generate ERD option is hidden if the connection to the database is not allowed
- Reposition the select dropdown when the browser is resized
- Ensure that autocomplete works properly with objects starting with double quotes
- Ensure that pgAdmin routes should have the SCRIPT_NAME prefix
- Ensure that the appropriate permissions are set on the key file before trying an SSL connection with the server in server mode
- Fixed an issue where parameters for roles were not visible
- The container deployment document should include the server.json file format
- Fixed an issue where the dependents tab wasn’t working for PG 15
- Ensure that the browser path column in the search object shows the complete path
- Fixed an issue where the result grid was not working properly while trying to edit data by hitting Enter key
- Fixed an issue where the screen was freezing while closing the wcDocker panel
- Fixed an issue where AutoComplete was not working correctly due to incorrect regex
- Fixed an issue where the ‘Confirm on close or refresh’ setting was ignored when closing the query/ERD tool opened in the new tab
- Fixed an issue where pgadmin does not respect reverse proxy any more
- Fixed SocketIO calls when pgAdmin 4 server is running from a sub directory
- Ensure that the load file paths are children of the storage directory
- Use the shared server username when opening query tool
- Fixed an issue where the ‘save_password’ column threw an error for the shared server when using an external database
- Ensure that the correct error message in ERD for permission denied should be shown

rekordbox 6.6.7 查看版本資訊

更新時間:2022-11-16
更新細節:

What's new in this version:

Fixed:
- Bug fixes and stability improvements

rekordbox 6.6.6 查看版本資訊

更新時間:2022-11-08
更新細節:

What's new in this version:

New:
- DDJ-FLX4 compatibility added
- Firmware Update Manager installer included

Improved:
- ACTIVE CENSOR icon in the track list now takes precedence over the phrase analysis/vocal position analysis icons

Fixed:
- Tracks would repeat playing when Tutorial menu screen is displayed
- Occasionally BPM changed when using Slip Reverse in DVS RELATIVE mode with SYNC turned on
- Improved stability and fixes for other minor issues

pgAdmin 4 6.150 查看版本資訊

更新時間:2022-10-21
更新細節:

What's new in this version:

New features:
- Added support for IAM token based authentication for AWS RDS or Azure DB
- Added support to specify the background fill color to the table nodes in the ERD tool
- Allow reordering table columns using drag and drop in ERD Tool
- Add option to generate SQL with DROP table DDL in ERD Tool
- Added high availability options to AWS deployment
- Expose the Gunicorn limit_request_line parameter in the container, with the default set to the maximum 8190

Housekeeping:
- Use SocketIO instead of REST for fetching database tables data in ERD
- Ensure that the tooltips are consistent throughout the entire application
- Remove Python’s ‘Six’ package completely

Fixed:
- Ensure consistent orderings for ACLS when comparing schemas in the schema diff
- Ensure that the result grid column should take width as pre preferences setting on first execution
- Fixed an exception occur while taking backup and SSL certificates/keys are not found in the specified path
- Fixed intermittent error shown while OAuth2 login
- Ensure that the path to the psqlrc file is correct when multiple users open the PSQL tool at the same time
- Ensure that the continue/start button should be disabled if the user stops the Debugger for the procedures
- Ensure that the query tool creates a new tab with the appropriate user when pressing Alt+Shift+Q
- Added the close button for all the notifications of the notistack
- Added the ability to display the selected text from the query tool in the find/replace box
- Ensure that the search filter should be cleared when a new row is added to the user management
- Ensure that the user management dialog should not allow the same email addresses with different letter casings when creating users
- Fixed XSS vulnerability issues
- Ensure that the scroll position should be preserved for the result set in the query tool on tab change
- Ensure that the default value for a column should be used if it is made empty
- Fixed an issue where user was unable to select privileges in Safari
- Fixed console warning shown while updating database node from browser tree
- Fixed an issue where the prompt is not visible when clicking on the ‘save results to file’ button on the large data
- Fixed error occurring while LDAP authentication for a user with multiple email attributes
- Fixed an issue where notifications disappeared quickly
- Ensure that the correct value should be returned if an exception occurs while decoding the password
- Fixed the issue while downloading the file from the file manager
- Ensure that the login form is hidden if the authentication source is OAuth2 or Kerberos
- Fixed an issue where the password recovery link was not working.Ensure that scroll bar on browser tree should be visible on windows resize
- Fixed the cross-site scripting vulnerability
- Fixed an issue where filtered rows were not working

rekordbox 6.6.5 查看版本資訊

更新時間:2022-10-11
更新細節:

What's new in this version:

New:
- RMX EFFECTS are now available for Free and Core plans with mouse operation
- Note: RMX EFFECTS may not be availablewhen MIDI/HID devices, such as controllers or CDJs, are connected
- Added an option to hide playlists in Cloud Library Sync
- Added [Batch Auto Upload setting] for playlists in Cloud Library Sync
- Ability to change trigger timing to add a track to [Histories] in PERFORMANCE mode

Improved:
- Audio processing to enable the EQ adjust of HELIX/VINYL BRAKE in BEAT FX
- Ability to delete [Histories] by folder

Fixed:
- Occasionally unable to log in to Beatport/Beatsource
- Search filter in Beatport/Beatsource Offline Locker worked incorrectly
- On Mac, occasionally the sound was muted for a moment when playing certain tracks
- On Mac, audio may not be output when turning on Beat FX FILTER
- Fixture information on the FIXTURE LIBRARY screen may not be displayed correctly in LIGHTING mode
- Occasionally unable to copy Venue on the FIXTURE LIBRARY screen in LIGHTING mode
- Tracks would disappear from Search results on a CDJ/XDJ when loading them from the Search results when using PRO DJ LINK
- Occasionally effects such as TRANS and ROLL were off beat
- Occasionally it would take time to start sync when using SYNC MANAGER
- The filter function in the attribute column worked incorrectly
- Occasionally audio device changed to external USB audio unexpectedly
- Improved stability and fixes for other minor issues

Blender 3.3.1 (64-bit) 查看版本資訊

更新時間:2022-10-05
更新細節:

What's new in this version:

- Regression: The start frame of NLA tracks can not be negative
- Cycles shows transmission in displaced shader as black
- Cryptomatte layers saved incorrectly with EXR DWA compression
- Cryptomatte EXR Output Bit Depth should always be 32bit- Banding
-like effect in Cycles using OpenVDB volumes
- Texture bake fills black when set clear texture
- The eevee view model failed to load the texture, causing the model to be purple
- EEVEE: Fix attributes node on Alpha Clip/Hashed materials.
- Regression: “Copy Location” constraint doesn’t work if the control object is a vertex and we’re in edit mode- UI: Add shift-click hint to library overrides button tooltip
- Fix: Spreadsheet row filters unimplemented for boolean type
- OBJ exporter does not properly export “image sequence” texture names
- New 3.1+ OBJ exporter UI fields order could be improved
- Some C++ importers/exporters (e.g. OBJ) reset file dialog Sort By mode
- Fix: link drag search feature only works forgeometry nodes groups. [rB568265964e9]
- Sync markers option doesn’t work when sliding keyframes with a keyboard entry
- GPencil: Copy paste stroke(s) does not respect autokeying value
- GLibC Compat: Add deprecated memory hooks symbols removed from 2.34
- Cleanup: quiet missing-variable-declarations warning
- Fix compilation on Linux, glibc 2.34, and CentOS libraries
- Stereo Top/Bottom Render (Cycles) Missing Z Channel:
- Incorrect strip length when timecodes are used
- 3.3LTS: crash when entering sculpt mode of a wire mesh if it is a “custom object” of a bone
- Regression: Blender Crashes When snap roll a bone in armature
- Color picker colors drift value for some OCIO configurations
- vse group strips expanding in length on cancelled movement
- GPencil: Important feature request for Blender 3.3 LTS: Add new option “Forced Intersection”
- Regression: VSE doesn’t interpolate Scene Strip anymore
- Regression: Crash on connecting UV sphere node to transform node
- Regression: Crash when left click on Point Density node
- GPencil: Add frame number to Trace operator
- Regression: Tiled rendering is not applied to texture baking in 3.x onwards, causing crash on large bakes
- Regression: Denoising depth pass: different result from 3.2.2 (ok) to 3.3
- Add oneAPI to the ‘cycles_device’ command line argument help text
- obj: support importing multiple files at once
- GPencil: Allow import several SVG at time
- C++ exporters (OBJ/Collada/USD/Alembic) do not remember the path/filename on subsequent exports
- Regression: Drag and Drop seems to be broken for image files from desktop
- glTF exporter: Fix crash when original texture export is packed
- glTF exporter: Fix default sheen factors
- glTF exporter: optimized animation size option was not saved when ‘remember export settings’
- UI Animation Render: Attribute error when running in background
- glTF exporter: avoid crash when apply modifiers + shapekeys
- Regression: baking procedural texture in more than 2048 pixels fails
- Regression: Can’t save second Viewlayer as .exr
- No option to restore previous trackpad behavior on Windows since multitouch support
- glTF exporter: Fix color attribute export
- Regression: Export UV Layout is blurry
- UV editor: Console warning when hovered over tools
- EEVEE: Screen Space Refraction Artefacts when the viewport is narrow and non square
- Regression: Right aligned header
- Moving bone to another layer doesn’t trigger a depsgraph update
- Blender 3.2.1 – Animation on nodes gets bugged out when dealing with Node Groups (duplicate node names)
- GPencil: Active layer separation freezes blender if layer is empty
- GPencil: Crash when sculpting after “bake object transform to grease pencil”
- Cycles: increase min-supported driver version for Intel GPUs
- Regression: useless Snapping menu in the adjustment popup of Edge bevel weight operator
- Fix typo and and incorrect property initialization
- Fix curves sculpting in deformed space when using Subdivide node
- GPencil: framechanging does not evaluate keyframed layer transform correctly (if this would result in identity matrix)
- Regression: Console flooded with warnings when fluid type is Domain
- GPencil: Fix unreported memory leak in Fill inverse
- Curve draw tool’s cursor depth mode use a random Z value when viewport camera is orthographic
- Node editor: Add driver to socket slots list?
- Fix missing Outliner updates when adding nodetrees
- Geometry Nodes in searching pulls nodes from other node add-ons
- Regression: Screw Modifier Calculate Order is broken
- New OBJ importer handles UVs incorrectly when some faces of an object don’t have UVs
- Grease Pencil: New lines in Multiframe editing appear as Onion skinning overlay
- Grease Pencil: Selecting strokes in Edit Mode imprecise if layer transforms are animated
- Rain Test Animation demo crashes Blender 3.3
- Cycles: Spurious recompiles on Metal in Blender 3.3.x on macOS 13.0
- Regression: Incorrect context for running data unlink
- Regression: Deleting Object in outliner with a specific filter setting crashes Blender

pgAdmin 4 6.140 查看版本資訊

更新時間:2022-09-22
更新細節:

What's new in this version:

New features:
Housekeeping:
- Port schema diff to React
- Remove Backgrid and Backform
- Port the remaining components of the ERD Tool to React
- Updated keyboard shortcut documentation
- Remove Alertify from pgAdmin completely
- Port search object dialog to React

Fixed:
- Ensure that if big animal authentication is aborted, API calls should be stopped
- an issue where pgAdmin failed to start due to bin path migration
- an issue where backup does not work due to parameter ‘preexec_fn’ no longer being supported
- Ensure that the browser tree should be refreshed after changing the ownership
- the error message displayed when clicking the cloud server for which deployment is in progress
- an issue where the wrong SQL displayed in difference if the user create an RLS policy on the table without a column
- Ensure that the dump servers functionality works from setup.py
- Ensure that the Import/Export server menu option is visible
- API test case for change password in the server mode
- an issue with the non-visibility of columns added prior to import/export data
- an issue where textarea of the JSON Editor does not resize with dialog
- ModuleNotFoundError when running setup.py to load/dump servers
- Replace the language selection ‘Brazilian’ with ‘Portuguese (Brazilian)
- an issue where server names with special characters are not displayed correctly in the process tab
- an issue where ERD throws an error if variable is added to the column
- an error while saving changes to the ERD table
- a redirect vulnerability when the user opens the pgAdmin URL

SplitCam 10.6.25 查看版本資訊

更新時間:2022-09-09
更新細節:

What's new in this version:

New:
- Keyboard navigation in dialog boxes. TAB, SPACE and ENTER keys are handled. For slider controls also added handling of left and right ARROW keys.
- Layer position can be fixed or floating with additional settings. From the layer context menu select Position->Float, then select the floating parameters such as speed and direction.
- Added new floating layer type: Random. The layer disappers and then is shown in random palces on the scene.

Updated:
- Change Scene Pause notification icon color from yellow to blue
- Reduce flickering when resizing the main application window
- Better mask and background effects memory menagment: lower RAM requirements, free resources after an effect have been disabled
- Tidy up layer properties panels: text, timer and webcam
- Tidy up the previews in the Add a webcam dialog
- Tidy up the Pause settings dialog
- Preserve settings of a togglable effect when the effect is disabled in the quick access panel
- Iris Color effect updated with better precision and better performance
- Disable Cloud Open hamburger menu command when user is not logged in
- Special treatment for text selection frame when managing layers
- Bongocam servers updated
- General optimizations of effects for better performance
- Lips Size effect updated
- UI elements presentation updates: match the background color and text size of controls to the background of their parent UI elements
- Changed colors of resource panel values
- Only check for program update once every 24 hour independent of previous check result
- Only update ingest and restream servers once every 24 hour independent of previous update result
- Reduce program startup delay by lazy downloading of cloud projects
- New version of WinSDK v10.0.22621.0 is used to build projects
- (AMD) Force High Performance GPU usage for SplitCam. Requires driver v.13.35 or higher
- (NVIDIA) Force High Performance GPU usage for SplitCam. Requires driver v.302 or higher
- Show first frame of a video file when it is added to scene in paused state
- On SplitCam close reset virtual SplitCam camera image to default for all supported resolutions
- Clear layer selection when clicked empty space on the scene
- Croma Key effect has been updated
- Limit the max value of blur setting in the scene pause params

Fixed:
- Update layers view if part of the main window is hidden off the screen when the layers are changed
- Correctly redraw scene controls after the main app window is resized
- Prevent layer from moving a tiny bit when it is selected for the first time
- Hitting Escape key when combobox is in focus closes dialog
- Display correct symbol of 'degree' when drawing current layer rotation angle
- Fixed resizing just added layer
- Fixed pause button of the Slide Show source
- Restored pausing video by pressing Spacebar on the selected layer
- Not all canvas effects are visually updated when their settings are changed in the Effects dialog
- Scene thumbnails generation
- Wrong PDF layer size after adding to a scene
- Positioning of some main window elements when the main window is resized
- Media lists are not updated when a new layer is added and the main window is partly off the screen
- When the main window is resized and part of the main window is off the screen then the hidden part is not updated
- Address flickering and spontaneous disappearance of Colors button and Resources panel
- Duplicate characters when entering text in the the browser source layer
- Copy and paste functionality in the web browser source layers
- When working with web browser source the pragram UI was being frozen for short periods of time
- When web browser source layer was cropped and resized the mouse events were treated incorrectly in regard to their position
- Layer transparency effect
- Make cropping to work correctly with zoomed in layers
- Prevent detection of fantom faces by floating layers
- Fixed program crashing when some of effects with face detection are enabled
- Rounding layer corners was not working on cropped layers
- Flickering image in video driver clients
- Background Blur and Aura effects cannot be disabled from the layer's Effects pane
- Broken layer selection on the scene after rearranging media source item
- Web camera was stopped when scene transition is running
- High CPU load with paused image source layers

Blender 3.2.2 (64-bit) 查看版本資訊

更新時間:2022-09-06
更新細節:

What's new in this version:


Animation & Rigging Module:
General:
- Setting key shortcuts from the "Insert Keyframe" menu is now supported
- F2 now also works for renaming markers. The old Ctrl+M key has been changed to F2, to match renaming of objects and NLA strips (see below).
- Markers are easier to select, with new operators to select all of them, or left/right of the current frame (including the current frame, if it's on a marker).
- Discontinuityer is now available in the Dope Sheet as well. As in the graph editor, it still requires the animation channels (the FCurves) themselves to be selected.
- Equalize Handles now can change the handle types, so that it always performs its job.

Proxy Removal:
- The proxy system has been fully removed, see the Core release notes for details.

NLA Editor:
- F2 now works for renaming NLA strips.
- Strip extrapolation modes "Hold" and "Hold Forward" will remain as set. Blender used to change these settings, only allowing "Hold" for the very first NLA strip, changing it without notice to "Hold Forward" whenever an animator would change the strip order and put another one in front. This behaviour has been removed, and the settings will stay at the values set by the animator.
- Bake Action is available from the Edit menu.
- Action influence is now copied to the Strip influence when pushing down to the NLA.
- An alternative Tweak mode is now available, Start Tweaking Strip Actions (Full Stack). The old behavior can be found using Start Tweaking Strip Actions (Lower Stack) and remains the default for the TAB hotkey. This new mode allows animators to enter tweak mode without disabling all the tracks above the tweaked strip, effectively animators will see the "Full Stack". Keyframing will work as expected, preserving the pose that you visually keyed. There are some limitations, so make sure to read the commit message.

Motion Paths:
- When adding Motion Paths you can now select more sensible frame ranges,
ther than simply defaulting 1-250:
- Scene Frame Range
- Selected Keyframes
- All Keyframes
- The scene range operator was removed, because the operators now automatically find the range when baking the motion paths.

Deprecation of Legacy Pose Library:
- The legacy Pose Library (Blender 2.93 and older) has been marked as deprecatedand rB81b55d79). The panel and its operators will be removed from Blender 3.3, along with the internal code supporting the functionality. The panel gained some explanation about this, a button that opens the manual at the relevant chapter, and a button to convert legacy pose libraries into modern pose assets.

Core Module:
Proxy Removal:
- Proxies have been deprecated since Blender 3.0, but their internal evaluation/management code was still there, and it was still possible to keep using existing proxies defined in older versions of Blender.
- They have now been fully removed. Existing proxies are converted to library overrides as best as possible.
- For more details, please see the relevant task.

Library Overrides:
Usability:
- Overridden properties are now editable in the 'Override' view, 'Properties' view mode of the Outliner.
- The 'override hierarchy' concept (for example, an override of a full character is an override hierarchy, which include the root collection, all of its sub-collections, objects, etc.) has become much more important. It helps data-block relationships sane, especially when re-syncing after the reference library data has changed.
- Most overrides created as part of a hierarchy are no more editable by default, but can be made editable from the Outliner contextual menu (more ways to do so are being worked on).

User Interface:
- The UI for Library Overrides in the Outliner was reworked.

The Library Overrides display mode now allows selecting between two view modes:

Properties: Displays all properties changed through library overrides, together with buttons to edit the value(s) of each property. This is an improved version of the previous display mode.

Hierarchies: Display the hierarchical al relationships between overridden data-blocks. For example to override a mesh of an object inside a collection, Blender automatically overrides the entire collection -> object -> mesh hierarchy. A column on the right allows enabling/disabling overrides. Disabling an override will revert all overridden properties.
- Other display modes no longer list library overrides. Now that there is an improved display mode dedicated to library overrides, this isn't really needed anymore.

Performance:
- Performances of library override resync process were greatly improved (over ten times faster, depending on the file),

Movie Cache:
- Fixed dead-lock in movie cache

Objects:
- New Set Parent option, Object (Keep Transform Without Inverse), and Apply option, Parent Inverse rBdb628787. The operators preserve the child's world transform without using the parent inverse matrix. Effectively, we set the child's origin to the parent. When the child has an identity local transform, then the child is world-space aligned with its parent (scale excluded).

Eevee:
- Bump node without Height plugged in is now optimized into a complete no-op like in Cycles to support the old workaround for defaulting a node group input to normal.
- Shader compilation progress was moved to the viewport engine info display. It is now a shader count instead of a progress percentage.
- Sub-Surface Scattering radius socket input is now treated as a mean radius instead of a scaling factor for the pre-computed SSS kernel (which still uses the socket default value). Manual patching of existing scene may be required.
- Materials using Shader-To-RGB nodes now never receive Screen Space Reflections or Sub-Surface Scattering effects even if the BSDFs are not connected to the Shader-To-RGB nodes.
- Displacement bump now also affects Image texture node's box projection mode.& T97916)

Grease Pencil:
Operators:
- Improved smooth algorithm.

UI:
- Scale Stroke Thickness is now visible in Pie menu.

Modifiers and VFX:
New modifier: Envelope (cee6af0056)
Dot Dash modifier:
- Lowered the bounds limits for dash and gap
- New option to use Cyclic per segment

Smooth Modifier: New option to keep the overall shape closer to the original, avoiding the strokes to shrink

Build modifier:
- New Additive mode.
- Adds fade support (c4e4924096)
- Adds origin object for the building process (c4e4924096)

Performance:
- Added a cache to speed up Grease Pencil object evaluation. This is currently used only for drawing strokes and sculpting using some brushes like the push brush.
- Improve multi-user Grease Pencil data performance with modifiers. (7ca13eef7c)

Bug Fix:
- Grease Pencil edit mode overlays now support the clipping region. (69a43069e8)

Modeling:
Curve Pen Tool:
- A new "Curve Pen" tool in curve edit mode can be used to rapidly edit and create curves (336082acba).
- The tool supports quickly adding, deleting, and tweaking control points.
- Much more functionality is available with various shortcuts, and editable in the keymap for further customization.

Multi-User Data Object:
- When trying to apply a modifier to a multi-user data object users can choose to make it single user, instead of failing to apply (35f34a3cf8).
- For applying object transform the new option allows to isolate the selected multi-user data objects from the others if needed.

General:
- The "Select Similar" operator for Meshes now supports selecting by similar vertex crease values.
- NURBS curves knots generation has been improved (0602852860).
- "Cyclic" can be used with other knot options.
- "Endpoint" and "Bezier" can be used at the same time.

Modifiers:
- The Vertex Weight Mix modifier now supports Minimum and Maximum as operations that can be applied to combine input weights (fa715a158a).

Geometry Nodes:
Performance Improvements:
- Many curve nodes have been ported to a new data-block, which significantly improves performance with many curves.
- Updating the Endpoint Selection node resulted in an observed 13x performance improvement combined with the Set Position node.
- The Mesh to Curve node has improved performance, with 10x improvements possible when many curves are created.
- The Curve to Mesh node can be 4-5x faster for inputs with millions of curves (7484f274dc).
- The performance of the Resample Curves improved by roughly 6x when sampling many small poly curves (60a6fbf5b5).
- Updating the Realize Instances improves its performance by 2-3x, especially with many small curves (6c6f591f90).
- A complete list of the updated nodes can be found here.
- Many function nodes with more inputs like Map Range, Combine XYZ, and Random Value are 2-4x faster in common cases (ae94e36cfb).
- Selection inputs are now faster in general as the field system can prepare the data for nodes more efficiently.
- In a simple test with the set position node, the improvement to runtime was 1.4x with 10% of points selected, and 2.5x with 90% of points selected.
- Simple functions with a single input and output in a field network like data-type conversion can be around twice as fast in some cases (67c42e7f03).
- Writing to vertex groups inside nodes and directly with a modifier output attribute can be 3.6x faster (610ec34c1f).
- Values of zero are not written to the group anymore.
- The Mesh Line primitive was parallelized with an observed 4x performance improvement.
- A small optimization to the UV Sphere node made it 1% faster.

General:
- The Duplicate Elements can duplicate points, edges, faces, instances, and curves.
- Updating the node to use the new curves data-block improved performance by up to 150x (663bd38ed6).
- Geometry nodes has better support for byte colors, to work better with the changes in sculpt mode (b9799dfb8a).
- The Store Named Attribute node can write byte colors directly.
- The "Convert Attribute" operator can convert to/from byte colors.
- Various systems like implicit conversions and mixing byte colors work in all nodes.
- Byte colors are displayed as integers (0-255) in the spreadsheet.
- Adding a new Geometry Nodes modifier from the modifier panel doesn't automatically populate it with a new node tree anymore (08b4b657b6).
- It's now possible to specify a default name for modifier attribute inputs and outputs, used whenever creating assigning a node group to an empty modifier (0ad73bb965).

Named Attributes:
- Nodes to deal with attribute names directly are back! 3e7ee3f3bc)
- The Store Named Attribute node can create attributes with any namecomputed with string nodes).
- The Remove Named Attribute node removes any attribute, which can be helpful as a performance improvement
- The Named Attribute input node retrieves an attribute with a name for use in a field.
- The input node supports attribute search, which automatically sets its output type
- Attribute names used in node groups are visualized externally
- A new "Internal Dependencies" modifier panel shows all attribute names used by the modifier
- A node editor overlay shows attribute names used by names and node groups

Meshes:
- The Face is Planar nodes can tell when the triangles of an N-Gon don't lie on the same plane
- The Merge by Distance node now has a "Connected" mode like the weld modifier, which can be much faster

Curves:
- The behavior when writing directly to the position, handle_right, and handle_left attributes has been simplified, removing the edit-mode-like logic affecting handles
- The Set Position and Set Handle Position nodes still have the more complex behavior

Legacy Geometry Nodes:
- Most nodes from 2.93, before the fields system was introduced, have been removed
- This means that as of 3.2, geometry nodes files are not backwards compatible with files using legacy nodes. Versions 3.1 and 3.0 can be used to port files to the new system.
- This change can speed up development and remove the maintenance burden of supporting the set of legacy nodes

Node Editor:
- The readability of node link selections has been improved
- The entire link is highlighted when a connected node is selected
- Selected links are displayed on top, so they are always clearly visible
- Selected links are not faded when the sockets they are connected to are out out view
- Dragged links still get a partial highlight when they are only attached to one socket
- The look of the soft shadow behind nodes has been improved for extreme zoom levels and high resolution displays
- The dot grid background has been improved to be more visually consistent with the zoom level
- There have been small improvements to the look of the reroute node
- Curved node links always attach horizontally to the reroute node to avoid breaking the visual flow
- The label of the reroute node is now center aligned
- When creating node groups, hidden links are removed, to avoid making unused input and output sockets

Pipeline, Assets, IO:
Asset System & Asset Browser:
- Collection assets are now supported
- An automatic preview image is generated when using Mark as Asset
- Collection instancing can be toggled in the Adjust Last Operation panel after dropping to the 3D View
- Ability to drag materials (from Asset Browser for example) to Material slots in Properties editor

Wavefront Obj I/O:
- New experimental OBJ importer
- The new importer is written in C++ and is much faster than the Python importer, while
ing less memory as well. Import time comparisons on several large scenes:

Media Formats:
- Blender now has support for the WebP image format which works similar to PNG but compresses faster and generates smaller file sizes

Windows:
- Improved error message when monitors are connected to multiple adapters
- Faster blender launch when there are disconnected network shares

Python API:
Text Editor:
- Python exceptions from the text editor are now displayed in the info-space (as well as the console)..
- Soft keywords are now syntax highlighted

Additions:
- Context.temp_override has been added to support temporarily setting the context which can be useful after loading a file (for example) where the context is cleared making many operators fail to run.
- Context.path_resolve now supports resolving attributes such as "active_object", "scene" ... etc. Expressions such as context.path_resolve("active_object.modifiers[0].name") now work as expected
- Text.region_from_string & Text.region_as_string methods can be used to get and set the selection, optionally passing in the region to access..
- mathutils.Color gained methods to convert between the scene linear color space and sRGB, CIE XYZ, ACES and Linear Rec.709. Most values returned by Blender APIs are in scene linear color space, with the notable exception of user interface theming colors which are in sRGB.
- Persistent handlers in bpy.app.handlers can now use methods from a class

Breaking Changes:
- XrActionMapItem.user_paths collection property replaces XrActionMapItem.user_path0/user_path1. Similarly, XrActionMapBinding.component_paths collection property replaces XrActionMapBinding.component_path0/component_path1. This allows XR actions to have a variable amount of bindings instead of being limited to 2 per action.
- gpu.shader.code_from_builtin it is no longer compatible with Blender's internal gpu module and had to be removed.
- The MeshVertex.normal property is now read-only, which prevents confusion due to the way vertex normals are calculated on-demand
- Tweak events have been removed from KeyMapItem.type., EVT_TWEAK_M, EVT_TWEAK_R)
- Instead of special types, regular mouse button types should be used (LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE) with the KeyMapItem.value set to CLICK_DRAG. Directional dragging can be specified by setting KeyMapItem.direction.
- The value of motion events (MOUSEMOVE, INBETWEEN_MOUSEMOVE) is now always NOTHING, instead of the previous PRESS / RELEASE event's value
- Sequence properties frame_still_start and frame_still_end have been removed. Same functionality can be now achieved by setting negative frame_offset_start or frame_offset_end
- Adding a new Geometry Nodes modifier doesn't automatically populate it with a new node tree anymore

Deprecation:
- The primitive drawing types 'LINE_LOOP' and 'TRI_FAN' used in GPUBatch have been deprecated as they will be removed in future releases.
- Passing the context to operators as a dictionary) has been deprecated as part of the inclusion of Context.temp_override which should be used instead.
- Deprecated API

bpy.ops.object.delete({"selected_objects": objects_to_delete})
- New API

with context.temp_override(selected_objects=objects_to_delete):
- bpy.ops.object.delete()
- Mesh.vertex_colors is deprecated and will be removed in a future release. The new sculpt paint tools can now create color attributes, found in Mesh.attributes with type BYTE_COLOR and FLOAT_COLOR. Importers and exporters are recommended to support both types of color attributes, and attributes in general.
- Different from the old vertex colors, color attribute values are in scene linear color space instead of sRGB color space. For file formats that require sRGB colors, mathutils.Color.from_scene_linear_to_srgb can perform the conversion.

Blender 3.2: Cycles:
AMD GPU Rendering:
- AMD GPU Rendering for Linux has been enabled. Like Windows, this is supported for RDNA and RDNA2 generation discrete graphics cards, which includes Radeon RX 5000 and RX 6000 series, and Radeon Pro W6000 series GPUs.
- This currently requires the 22.10 Linux driver from the AMD Radeon repository.
- For RDNA1 cards, the drivers have a known bug rendering image textures with certain resolutions, where the width is not a multiple of 128. We recommend using typical texture resolutions like 128, 256, 512, 1024, 2048, 4096 as a workaround, until the driver bug is fixed.

Color Management:
- Support different color management settings for render output than viewport display. Animation rendering, compositing file output nodes and image saving now have options to override the scene color management settings. For linear file formats like OpenEXR, a different linear color space can be chosen, for example to export ACES OpenEXR files. For other file formats a different display, view transform and look can be provided, for example to create a compositing nodes to output images for multiple display targets.
- OpenColorIO color space aliases support, to create backwards compatible configurations
- Linear ACEScg color space added to the configuration, for more easily handling OpenEXR files with the ACEScg color space

Light Groups:
- Support for Light Groups, a type of pass that only contains lighting from a subset of light sources
- This can be used in order to e.g. modify the color and/or intensity of light sources in the compositor without re-rendering.

Shadow Caustics:
- Support for selective rendering of caustics in shadows of refractive objects.
- Example uses are rendering of underwater caustics and eye caustics.
- This is based on "Manifold Next Event Estimation", a method developed for production rendering. The idea is to selectively enable shadow caustics on a few objects in the scene where they have a big visual impact, without impacting render performance for the rest of the scene.

Note this method has a number of limitations:
- Only caustics in shadows of refractive objects work, which means no caustics from reflection or caustics that fall outside shadows. Only up to 4 refractive caustic bounces are supported.
- Caustic caster objects should have smooth normals. Bump and normal maps are ignored.
- Not currently supported for Metal GPU rendering.
- In the future this method may be extended for more general caustics.

Volume Motion Blur:
- Motion blur for gas simulations and imported VDB volumes is now supported. For this, the volumes must have a velocity field, defined either as a vector grid, or as a triplet of scalar grids for the X, Y, and Z components of the vector field. For volume objects, a parameter is available to set the velocity grid's name.
- If there is no vector grid matching the velocity grid name, the name will be used to try and find grids with the name ending either with x|y|z, or .x|.y|.z, or _x|_y|_z. For example, if the base name is velocity, then any group of 3 scalar grids named either velocityx, velocityy, and velocityz, or velocity.x, velocity.y, and velocity.z, or velocity_x, velocity_y, and velocity_z will be merged into a vector grid at render time and used for motion blur.
- For imported volumes, an option to set the unit of time in which the velocity vectors are expressed is available. Some software may export velocities scaled to seconds (SECOND) or scaled to the simulation frame time (FRAME). If it is not known what the unit of time is, and if motion blur appears too strong, then FRAME might need to be used, or if it does not seem to have any effect, then this might need to set to SECOND.

Changes:
- Support using Adaptive Sampling together with Scrambling Distance

Shader Nodes: add Alpha output to Object Info node
- Automatically unpause viewport when switching to rendered mode
- The Alembic procedural is now enabled for final renders
- Baking to UDIM tiles is now supported

Sculpt, Paint, Texture:
Color Attributes:
- Vertex colors have been refactored into generic color attributes.
- Color Attributes in UI
- Color attributes support both 8-bit byte and 32-bit floating point colors and can be stored in Vertex or Face Corner domains. The default is using Vertex -> Color setting, to reduce file sizes, RAM usage and improve color quality.
- Creating a new Color Attribute
- "Vertex color" was renamed to "Color Attribute" in various placesrB07b10638).

Painting in Sculpt Mode:
- Color attributes can be painted inside vertex paint mode or in sculpt mode using the new sculpt paint tools.
- Painting tools in Sculpt mode have advantages like masking options, face sets/masks support and faster performance. They will serve as a base for future painting improvements and modes.
- Vertex paint mode has been ported to support painting color attributes..
- Using painting tools in solid view switches viewport shading color to “Attribute”.
- This ensures that the color attributes are visible when painting, without making the visualisation mandatory in sculpt mode.
- Paint Brush - default brush for painting color attributes.
- Holding Shift key switches Paint brush to Blur.
- Can modulate wet paint effect for color smudging.
- Includes extra sliders to control the tip roundness and width
- Flow and Density also control how much color is applied during the stroke
- Showcase of different brush presets from the demo file
- Smear Brush - brush for smearing color attributes
- Has various deformation modes.
- Smear brush deformation modes

Color Filter - tool for modifying existing colors. Filter operations include:
- Fill
- Hue
- Saturation
- Value
- Brightness
- Contrast
- Smooth
- Red
- Green
- Blue
- Color filter modes
- Mask By Color - tool for creating masks from the active color attribute
- Making a mask from a color

Voxel Remesher:
- Edit Voxel Size operator now displays units properly
- Voxel Remesh default settings have been changed
- Voxel Remesher supports color attributes
- Color attributes, face sets and masks are now being preserved
- 'Fix poles' is for now disabled to drastically increase remeshing speed

User Interface:
General:
- The "Use Snap" option is no longer shared between different types of editors (3D View, UV, Sequencer and Node)
- Drag and Drop
- Dragging preview thumbnails from the File Browser and Asset Browser doesn't require clicking exactly on the preview image anymore. (Almost) the entire tile can be used to start dragging now
- It is now possible to drag materials (from Asset Browser for example) to Material Properties slots
- File Browser search now works correctly with descriptive font names
- Editor Management
- Duplicated windows using corner Actions Zones are now immediately activated.
- The "Swap Areas" operator (when used from corner action zones) can work between separate Windows
- Windows OS
- Proper handling of Full Width numbers while in Chinese IME character entry
- OneDrive link added to File Browser "System" list
- Improved numerical entry when using Chinese language
- Support for font file formats "Woff" and "Woff2"
- Adjustments to the Quick Setup screen to fit contents better, especially with High DPI monitors

3D Viewport:
- Clicking in object mode won't cycle selection on first click
- Support maintaining orthographic views when rolling 90/-90 degrees
- 3D Mouse / NDOF
- 90/-90 degree rotation is used for roll buttons
- N2D style pan & zoom is not optionally supported in the camera view instead of leaving the camera view
- Correction to font size of Side Bar tab text

Outliner:
- Objects that use the "Curve" data type in the Outliner will be displayed using their respective sub-type icon (curve, surface or font icon)

VFX & Video:
Sequencer:
- Add filter method to strip transform
- Use float for transformation offset
- Now it is possible to create a new scene base on the active strip. The new scene is assigned to the active strip.
- Add channel headers - provides ability to assign label and per channel mute / lock buttons.
- Enable edge panning for transform operator - when dragging strip out of view, it pans the view.
- Better handling of animation when transforming strips, transforming no longer extends selection
- Add frame selected operator for preview
- Thumbnail for first image now represents handle position
- Add option to limit timeline view height

Compositor:
- Add Combine and Separate XYZ Nodes

Clip Editor:
- Fix tilt/scale slider of marker jumping on initial mouse grab
- Fix for tilt/scale slider to follow mouse exactly

Motion Tracking:
- Fixes very slow tracking with keyframe pattern matching when movie does not fit into cache

Virtual Reality:
Object Extras / Object Type Visibility:
- Object extras such as image-empties can now be shown in the VR viewport/headset display. Being able to see reference images in VR can be useful for architectural walkthroughs and 3D modeling applications.
- Since users may not want to see all object extras (lights, cameras, etc.), per-object-type visibility settings are also newly available as session options
- Xr object type visibility.png

Other Changes & Additions:
- New Camera Landmark from Session operator for VR landmarks that creates a new camera and Custom Object-type landmark from the current VR headset pose
- Support for HTC Vive Focus 3 controllers

Add-ons:
Rigify:
- Adjusted the switchable parent rig so that disabling Local Location on IK controls aligns location channels to world as intended. Added an IK Local Location option to limbs (on by default for backward compatibility) and disabled it in metarigs.

FBX I/O:
- Support for camera DoF focus distance was added, including animation, for both import and export
- Imported animations of rigs now have their FCurves properly grouped by bones
- An option to triangulate geometry has been added to the exporter
- An option to only export visible objects has been added to the exporter

BHV I/O:
- Imported animations of rigs now have their FCurves properly grouped by bones

glTF 2.0 I/O:
Exporter:
- Huge refactoring (better hierarchy / collection / instances management)
- Use rest pose for armature when 'use current frame' is off
- Add glTF settings node in shader menu
- Export armature without skined mesh as skin in glTF files
- Normalize skin weights also for all influence mode
- Manage active UVMap correclty, when there is no UVMap used in node tree
- Manage skinning when some vertices are not weights at all
- Armature exports all actions rBA787ea78, rBAa0ce684)
- Add various hooks rBA8653db3, rBAfef8f1f)
- Remove back compatibility of export_selection -> use_selection
- Weight min threshold for skinning
- Option to optimize animation size off by default
- Manage use_nla option to avoid exporting merged animations

Performance : better way to detect weird images
- Fix PBR values when emission node is used
- Fix transmission export
- Fix bone export when Yup is off
- Fix active scene export + option to use only active scene
- No texture export when original can't be retrieved
- Use color attribute API instead of vertex color

Importer:
- Fix when glTF file has no scene
- More animation hooks for user extensions

Dynamic Brush Menus:
- Fix and consistently support symmetry menus for all painting modes
- Fix brushes menu not displaying fully in sculpt mode

Collection Manager:
- An option to enable/disable the QCD 3D Viewport header widget has been added to the preferences

Node Wrangler:
- Node Wrangler now handles attributes

pgAdmin 4 6.130 查看版本資訊

更新時間:2022-08-26
更新細節:

What's new in this version:

- This release contains a number of bug fixes and new features since the release of pgAdmin 4 v6.12

New features:
- Added support to show all background processes in separate panel
- Added support to create triggers from existing trigger functions in EPAS

Housekeeping:
- Port Role Reassign dialog to React
- Port User Management dialog to React
- Port process watcher to React
- Remove the SQL files for the unsupported versions of the database server
- Port About dialog to React
- Port change user password and 2FA dialog to React
- Port change ownership dialog to React
- Update the container base image to Alpine 3.16 (with Python 3.10.5)
- Fixed improper parsing of HTTP requests in Pallets Werkzeug v2.1.0 and below (CVE-2022-29361)

Fixed:
- Ensure that an error is thrown if clipboard access is not provided and change the copy rows shortcut
- Fixed an issue where the History tab is getting blank and showing an error after some queries are executed
- Fixed an issue where OWNED BY was incorrectly set to NONE when adding user privileges on the sequence
- Fixed an issue with the error message being displayed at the right place for Azure deployments
- Fixed an issue where the Query Editor loses focus when saving a query (Alt+s)
- Fixed API test cases for Postgres 14.4
- Ensure that rename panel should work on view/edit panels
- Fixed an issue where autocomplete is not working after clearing the query editor
- Ensure that autocomplete does not appear when navigating code using arrow keys
- Fixed an issue where Alt-Shift-Q didn’t work after creating a new query
- Fixed an issue where copy and pasting a row in the results grid doesn’t set the default for boolean
- Fixed an issue with rendering geometry when selecting a complete column
- Ensure that the children of information_schema and pg_catalog node should be displayed
- Fixed column “none” does not exist issue, while comparing schema objects
- Fixed an issue where schema diff did not pick up the change in RLS policy
- Fixed an issue where the cloud deployment wizard creates the cluster with the High Availability even if that option is not selected
- Ensure that schema diff maintains view ownership when view definitions are modified
- Fixed crypt key is missing issue when logout from the pgAdmin
- Ensure that the next button should be disabled if the password did not match for Azure deployment
- Fixed an issue where Azure cloud deployment failed
- Fixed Spanish translations typo
- Ensure that If the trigger function definition is changed, drop and recreate the trigger in the schema diff
- Fixed an issue where a user could not authenticate using Azure CLI on OSX
- Ensure that the autofocus is on the input control for the master password and server password dialogs
- Pin Flask-SocketIO <= v5.2.0. The latest version does not support Werkzeug in production environments