unity editor component

The CustomEditor attribute informs Unity which component it should act as an editor for. The CanEditMultipleObjects attr...

unity editor component

The CustomEditor attribute informs Unity which component it should act as an editor for. The CanEditMultipleObjects attribute tells Unity that you can select ... ,2019年3月14日 — Editor Scripting can help you customize and extend the Unity editor to make it easier ... New context menu option for the RigidBody component ...

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unity editor component 相關參考資料
Creating components with scripting - Unity - Manual

become components when you save them in your project. In technical terms, any script you make compiles as a type of component, so the Unity Editor treats your ...

https://docs.unity3d.com

Custom Editors - Unity - Manual

The CustomEditor attribute informs Unity which component it should act as an editor for. The CanEditMultipleObjects attribute tells Unity that you can select ...

https://docs.unity3d.com

Editor Scripting - Unity Learn

2019年3月14日 — Editor Scripting can help you customize and extend the Unity editor to make it easier ... New context menu option for the RigidBody component ...

https://learn.unity.com

Unity - Scripting API: Editor - Unity - Manual

You can attach the Editor to a custom component by using the CustomEditor attribute. There are multiple ways to design custom Editors. If you want the Editor to ...

https://docs.unity3d.com

Unity - Scripting API: Editor.CreateEditor - Unity - Manual

//Creates an Editor for selected Component from a Popup tmpEditor = Editor.CreateEditor(selectedTransform); } else selectedTransform = null; } // If there isn't a ...

https://docs.unity3d.com

Unity Custom Inspectors Tutorial: Getting Started ...

跳到 Editor Scripting — This makes it clear that the script is a custom editor for the TankController script. To specify the type of component you want to edit, you ...

https://www.raywenderlich.com

Unity Editor 自製編輯器(三) - Custom Inspector | 遊戲開發筆記 ...

2018年3月7日 — 這篇文章為 Unity Editor 自製編輯器 的系列文章第三篇。 ... 上,我們在Camera 的Inspector 中會看到多一個Camera Follow 的Component 。

https://dotblogs.com.tw

Using Components - Unity - Manual

Editing Components. One of the great aspects of Components is flexibility. When you attach a Component to a GameObject, there are different values or Properties ...

https://docs.unity3d.com