unity editor component
The CustomEditor attribute informs Unity which component it should act as an editor for. The CanEditMultipleObjects attribute tells Unity that you can select ... ,2019年3月14日 — Editor Scripting can help you customize and extend the Unity editor to make it easier ... New context menu option for the RigidBody component ...
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unity editor component 相關參考資料
Creating components with scripting - Unity - Manual
become components when you save them in your project. In technical terms, any script you make compiles as a type of component, so the Unity Editor treats your ... https://docs.unity3d.com Custom Editors - Unity - Manual
The CustomEditor attribute informs Unity which component it should act as an editor for. The CanEditMultipleObjects attribute tells Unity that you can select ... https://docs.unity3d.com Editor Scripting - Unity Learn
2019年3月14日 — Editor Scripting can help you customize and extend the Unity editor to make it easier ... New context menu option for the RigidBody component ... https://learn.unity.com Unity - Scripting API: Editor - Unity - Manual
You can attach the Editor to a custom component by using the CustomEditor attribute. There are multiple ways to design custom Editors. If you want the Editor to ... https://docs.unity3d.com Unity - Scripting API: Editor.CreateEditor - Unity - Manual
//Creates an Editor for selected Component from a Popup tmpEditor = Editor.CreateEditor(selectedTransform); } else selectedTransform = null; } // If there isn't a ... https://docs.unity3d.com Unity Custom Inspectors Tutorial: Getting Started ...
跳到 Editor Scripting — This makes it clear that the script is a custom editor for the TankController script. To specify the type of component you want to edit, you ... https://www.raywenderlich.com Unity Editor 自製編輯器(三) - Custom Inspector | 遊戲開發筆記 ...
2018年3月7日 — 這篇文章為 Unity Editor 自製編輯器 的系列文章第三篇。 ... 上,我們在Camera 的Inspector 中會看到多一個Camera Follow 的Component 。 https://dotblogs.com.tw Using Components - Unity - Manual
Editing Components. One of the great aspects of Components is flexibility. When you attach a Component to a GameObject, there are different values or Properties ... https://docs.unity3d.com |