cocos creator setparent

Besides creating nodes by using the scene editor, we can create nodes ... getScene(); var node = cc.instantiate(this.tar...

cocos creator setparent

Besides creating nodes by using the scene editor, we can create nodes ... getScene(); var node = cc.instantiate(this.target); node.parent = scene; node. ,We use parent nodes to hold similar nodes together. In real projects we have many more options that can fit specific needs. Let's go over the details of parent-child ...

相關軟體 Cocos Creator 資訊

Cocos Creator
Cocos Creator 是一個完整的遊戲開發工具包和工作流程,包括一個遊戲引擎(基於 Cocos2d-x),資源管理,場景編輯,遊戲預覽,調試和發布一個項目到多個平台. 我們首次引入了實體 - 組件結構和數據驅動的工作流程到 Cocos2d- x 系列。使用 JavaScript,您可以立即編寫組件腳本。編輯器和引擎擴展也是使用 JavaScript 編寫的,因此您可以用一種編程語言製作遊戲並... Cocos Creator 軟體介紹

cocos creator setparent 相關參考資料
Change node's parent and keep position - Cocos Creator ...

Cocos Creator · darksepho October 24, 2017, 1:05pm #1. Hi, I want to change a node's parent but I also want it to keep the same position on screen. Right now ...

https://discuss.cocos2d-x.org

Creating and Destroying Nodes · Cocos Creator

Besides creating nodes by using the scene editor, we can create nodes ... getScene(); var node = cc.instantiate(this.target); node.parent = scene; node.

http://docs.cocos.com

Node Tree · Cocos Creator

We use parent nodes to hold similar nodes together. In real projects we have many more options that can fit specific needs. Let's go over the details of parent-child ...

https://docs.cocos.com

Node · Cocos Creator

setParent Set parent of the node. attr Properties configuration function ... getChildByUuid Returns a child from the container given its uuid. getChildByName ...

https://docs.cocos.com

Node类型 - Cocos Creator - Cocos2d-x

parent Node 该节点的父节点。 _name String; _objFlags Number; isValid Boolean 表示该对象是否可用(被destroy 后 ...

https://docs.cocos.com

Parent Child Relationship · GitBook - Cocos Creator - Cocos2d-x

Cocos2d-x uses a parent and child relationship. This means that properties and changes to the parent node are applied to its children. Consider a single Sprite ...

https://docs.cocos.com

Parent Child Relationship · GitBook - Cocos2d-x Docs

Cocos2d-x uses a parent and child relationship. This means that properties and changes to the parent node are applied to its children. Consider a single Sprite ...

https://docs.cocos2d-x.org

What is the equivalent to SetParent keep position true ...

Cocos has a function called setParent like Unity but in unity exists SetParent(Transform parent, bool worldPositionStays);

https://discuss.cocos2d-x.org

创建和销毁节点· Cocos Creator

... start: function () var node = new cc.Node('Sprite'); var sp = node.addComponent(cc.Sprite); sp.spriteFrame = this.sprite; node.parent = this.node; }, }); ...

https://docs.cocos.com

常用节点和组件接口· Cocos Creator

更改节点的父节点. 假设父节点为 parentNode ,子节点为 this.node. 您可以: this.node.parent = parentNode;. 或 this.node.removeFromParent(false); parentNode.

https://docs.cocos.com