Polycount Wiki

2015年3月14日 — Topology is the layout of a model, how vertices and edges are placed to create the mesh surface. See the T...

Polycount Wiki

2015年3月14日 — Topology is the layout of a model, how vertices and edges are placed to create the mesh surface. See the Topology page for tutorials.,2018年9月9日 — For most modern game characters, a high poly model is first created using a combination of modeling and digital sculpting software. These high ...

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Polycount Wiki 相關參考資料
Category:Glossary - Polycount Wiki

A glossary of game terms, derived from the old Polycount glossary. See also the GameDev.net glossary. Pages in category Glossary.

http://wiki.polycount.com

Category:Topology - Polycount Wiki

2015年3月14日 — Topology is the layout of a model, how vertices and edges are placed to create the mesh surface. See the Topology page for tutorials.

http://wiki.polycount.com

Character - Polycount Wiki

2018年9月9日 — For most modern game characters, a high poly model is first created using a combination of modeling and digital sculpting software. These high ...

http://wiki.polycount.com

FaceTopology - Polycount Wiki

2018年5月28日 — See the Polycount thread Face Topology Breakdown Guide. Topology from the announcement trailer for Assassin's Creed IV: Black Flag.

http://wiki.polycount.com

Polycount - Wikipedia

Polycount is a website and community of professional & hobbyist artists that specialize in creating 3D art for video games.

https://en.wikipedia.org

Polycount Wiki

2021年9月1日 — The Polycount Wiki is a catalog of information aimed at game development artists; whether professional, student, or hobbyist.

http://wiki.polycount.com

Polycount Wiki | Topology, 3d modeling tutorial, Character ...

with obrolan forum, plus minus no 1 dan 2 shoulders from japan. Maya Modeling. Choose board. Save. Saved from wiki.polycount.com ...

https://www.pinterest.com

Polycount:About

2021年5月20日 — Contents · 1 The Polycount Crew · 2 History · 3 Using the Polycount ...

http://wiki.polycount.com

Topology - Polycount Wiki

2017年3月7日 — Topology is the layout of a model, how the vertices and edges are placed to create the mesh surface. Good topology is essential if you want ...

http://wiki.polycount.com

Tutorials - Polycount Wiki

2016年3月26日 — A list of tutorials and training websites for game artists.

http://wiki.polycount.com