GLSL flat

You cannot exactly emulate flat without direct hardware support (presumably as indicated by supporting GLSL 1.30+). ,Thi...

GLSL flat

You cannot exactly emulate flat without direct hardware support (presumably as indicated by supporting GLSL 1.30+). ,This is a very complex issue, one that has actually had its specification language change (thanks to Vulkan actually clarifying a lot of ...

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OpenGL Extension Viewer
OpenGL Extension Viewer 是可靠的 Windows 程序,它顯示供應商名稱,實現的版本,渲染器名稱和當前 OpenGL 3D 加速器的擴展。許多 OpenGL 擴展以及諸如 GLU,GLX 和 WGL 等相關 API 的擴展已由供應商和供應商組定義。擴展註冊表由 SGI 維護,包含所有已知擴展的規範,作為相應規範文檔的修改。註冊管理機構還定義了命名約定,創建新擴展的指導原則和... OpenGL Extension Viewer 軟體介紹

GLSL flat 相關參考資料
"flat" qualifier in glsl? - Stack Overflow

2014年12月20日 — Using the flat keyword, no interpolation is done, so every fragment generated during the rasterization of that particular primitive will get the ...

https://stackoverflow.com

Emulating the GLSL flat qualifier in GLSL 120 - Stack Overflow

You cannot exactly emulate flat without direct hardware support (presumably as indicated by supporting GLSL 1.30+).

https://stackoverflow.com

GLSL fragment shader flat in are considered dynamically ...

This is a very complex issue, one that has actually had its specification language change (thanks to Vulkan actually clarifying a lot of ...

https://stackoverflow.com

How do I implement flat shading in GLSL? - Game ...

2018年2月28日 — Use GLSL's flat mode (there's a flat keyword in GLSL). Using this approach, each fragment would only pull from a single provoking vertex ...

https://gamedev.stackexchange.

How to implement flat shading in OpenGL without duplicate ...

If you don't need any other attributes (e.g. texture coordinates), then there is an option to create a cube mesh with face normal vectors, ...

https://stackoverflow.com

In a fragment shader, why can't I use a flat input integer to ...

[...] but can't use it to index an array of samplers as expected because compiler sees it as non-constant [...] In GLSL up to version 3.30 ...

https://stackoverflow.com

opengl - Flat qualifying in glsl? - Try to Explore

So I was reading The Official OpenGL Guide and in a section where they taught material lighting, they suddenly used the flat qualifier for an input ...

https://try2explore.com

OpenGL 4.0 GLSL 实现平面着色Implementing flat shading

2014年2月11日 — 在OpenGL 4.0 中使用flat模型,在其out变量前面添flat限定符即可。 vertex shader. #version 430. layout (location = 0) in vec3 VertexPosition;.

https://blog.csdn.net

Type Qualifier (GLSL) - OpenGL Wiki - Khronos Group

2021年6月6日 — Interpolation qualifiers · flat: The value will not be interpolated. The value given to the fragment shader is the value from the Provoking ...

https://www.khronos.org