Modo 14.1 軟體 Download 下載

檔案名稱 Modo14.1v2_Windows.msi

Modo 14.1 軟體下載

軟體資訊
檔案版本 Modo 14.1

檔案名稱 Modo14.1v2_Windows.msi
檔案大小
更新日期 2020-09-06
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軟體介紹 & 更新資訊

Modo 14.1
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What's new in this version:

Bug-Fixes:
- Deleting filtered items in the item list using the Delete key did not display a warning
- Exiting Slave Mode caused Modo to crash
- Iridescence Materials did not work with Group Masks in the Shader Tree
- Viewport interaction was slow compared to previous versions of Modo
- UV handle positions ignored the aspect ratio of the image
- Expanding the Modo interface immediately after scene load with the pointer over the Shader Tree caused Modo to crash
- Enabling Use Image Ratio in the UV view places snapping and element action centers incorrectly
- The Modo introduction screen was occasionally blank on start-up
- Calling sel.hide() or sel.unhide() in a Python script caused Modo to crash
- AVP: Multiple shader groups made viewport interaction sluggish
- Certain test scripts failed due to strict references to file types rather than Int codes
- Logging into Modo on more than two machines at the same time displayed the wrong error message
- Adding a vertex map texture automatically created a weight map
- Using Replace Icon With Image File in the Preset Browser did not apply image files as thumbnails for .lxo presets
- Adjusting the thumbnail size in the Preset Browser caused Modo to crash
- Applying a Vert Merge and Poly Subdivide positioned geometry incorrectly
- Schematic: Dragging a channel output to another node’s title bar created a green link incorrectly
- Using the Quick Align tool with snapping enabled did not display a gizmo as expected
- Duplicate layered materials referenced from the Library folder did not render correctly
- Child items in the viewport were not updated as expected when the parent was deselected
- The Coplanar Polygons tool did not select all coplanar polygons
- Sliding an edge selection in a certain scene caused Modo to crash
- Importing a mesh containing hidden polygons using layer.import() revealed hidden polygons on the target layer
- Adding a Freeze mesh operation to a certain scene caused Modo to crash
- Zooming out and zooming back in on an object using the Shift+A keyboard shortcut caused the Move tool handles to freeze
- Moving UVs was less responsive than in Modo 13.0 builds
- The Space Navigator rotation override could not be set per viewport
- The option to use the legacy FBX plug-in for import was still accessible in the FBX I/O preferences
- Camera background/foreground images did not work as expected in the path tracer
- Schematic: New nodes could not be connected to existing floating elbows
- Rendering certain scenes in the Preview renderer caused Modo to crash
- Rendering certain scenes using the RTX path tracer caused Modo to become unresponsive
- Mesh Ops: Edge Selection Sets were not preserved on both the source and driver meshes when processed by a Boolean
- Certain legacy scenes did not load as expected in later releases
- Pressing Delete while editing text occasionally deleted the wrong characters or caused Modo to crash
- Curve Fill Holes did not work as expected for curves on the X or Y axes
- Add Layer was occasionally replaced by … (ellipsis) in the UI
- Assigning a Light Path Expression (LPE) to a selected light displayed an error
- Path Tracer: Diffuse coefficient renders produced incorrect output
- Right-clicking on a tool property while editing it occasionally caused Modo to crash
- Mouse scroll did not work as expected in embedded viewports
- Using the Tack tool with Copy Geometry and Make Bridge enabled caused Modo to crash
- Switching from interactive to value sliders did not update the tool handles as expected
- Playblasts did not match the output from the AVP
- Schematic: Links between nodes in the Schematic viewport were occasionally disconnected on load
- Solid Drill slowed down the AVP when a Default material was assigned
- Performing a Merge operation on polygons removed and associated materials
- Performing an undo after using the Mirror tool caused Modo to crash
- Using an Edge Chamfer with profiles did not handle corners well in certain scenarios
- Viewport selection was slower in Modo 13.2 compared to previous versions
- Performing a Jitter mesh operation followed by a Subdivide operation caused the mesh UVs to distort
- When used with area falloffs, the Bevel mesh operation used the BevelVertexWeight() command instead of BevelPolygonWeight() to compute falloffs, which resulted in incorrect weights
- The Transform tool Use World Transform property did not work correctly when using secondary falloffs
- Mix Mode in the Transform tool properties did not work as Use World Transforms did not work correctly when a secondary falloff was added
- Modo did not perform well when removing many edges from a mesh
- Texture Locator transform properties did not update with the correct value at a given frame when scrubbing the timeline
- OCIO settings were not saved between sessions
- Fur could not be rendered in certain scenes
- Axis Slice and other slice mesh operations caused mesh UVs to distort
- The wrong tooltip displayed when the cursor hovered over gang edit icons
- The Modo layout Discard button in the render passes form did not fit on the screen
- Working with command regions in the Advanced viewport became difficult due to the way the regions obscured meshes
- Item shape drawings had additional gamma correction applied in the Advanced viewport
- There was no option to switch automatically from IK to FK on a given frame
- Animation layers did not work with channel based actors
- Mouse and stylus actions could often be interpreted as drag and drop instead of single-click, which resulted in failure of selection redirection or adding commands to items
- Edge Bevel operations caused one polygon to be assigned an incorrect ptag
- Selecting a bezier curve in Polygons selection mode sometimes changed the curve’s shape
- Input fields lost focus if the cursor moved to the top of the screen
- When a non-square image with Use Image Aspect was enabled in the background of the UV viewport, tool handles were drawn incorrectly
- Modo crashed when importing a sub-scene and then performing an undo
- Ignore Scale Groups had no tooltip
- Grease Pencil did not support images with the same aspect ratio as the camera, causing distorted brush shapes
- The Advanced viewport became slow when material display was set to Full
- Rename commands on procedural vertex maps did not work
- The IK solver could not be reset from FK correctly when the IK was using a locator with an up vector
- Edge Chamfer performed poorly in certain scenes
- Bezier effector bends became stepped at extreme values
- Strange refraction behavior occurred in certain scenes using the mPath Renderer
- Loaded image sequences used color management when they should not be color managed
- Textures were re-read on each frame in an animation render causing decreased render performance and increased network traffic
- Bridge with profile set to Reverse Direction used an incorrect Profile
- Vertex Slide did not slide correctly when Merge Vertices was enabled and Stop at Edges was disabled
- In UV view with Inactive disabled and Snapping enabled, you could still see the highlight for inactive meshes
- The UV viewport Backdrop Image property reset between Modo sessions
- Rotating the gizmo in the 3D viewport for the Create UV Map operation caused a drop in performance
- Modo crashed when connecting a mesh to a Weight Map falloff
- Changing texture locator values while previewing in certain scenes caused Modo to crash
- The uv.relax command did not support mode and boundary settings
- AVP did not work with component Selections Transparency settings from the Preferences
- Modo was unstable when using certain internal scene files
- When a weight map was selected, it overrode Ghost and X-Ray view modes in the Vertex Map viewport
- The Multi-cut option of the Edge Slice tool did not work when Work Plane > Lock Plane to Origin was enabled
- AVP: Scenes with a normal map and a metallic constant appear black in the AVP
- The Topology Pen snapped to the background mesh
- AVP: Modo renders handle negative values incorrectly in layer masks
- New features including Unbevel and Partial Element Selection are not accessible from outside the Modo layout
- Modo crashed when setting the Sides property of Lace Geometry to two or below
- Modo locked up when launched for the first time with both plug-ins available and no config.cfg file
- Activating the UV Relax tool with Angle Based mode enabled caused Modo to crash
- The frame rate dropped when playing animations with the Mesh properties visible on the screen
- The Slide tool had inconsistent handles when used in different states
- Rendering an animation auto-saved images when using a Denoiser, which used up a lot of disk space
- Markup had no basic text tool similar to the Modo paint tools
- Markup had no autosave feature
- The render items values did not match the saved values of the imported .lxp presets
- Light linking for mPath renders did not work as expected
- Modo crashed when drawing with the Pen tool in the AVP
- The large icons for Quick Align and Ground Align were incorrect
- Enabling Stacked from the Select Error UVs in the UV layout did not work
- Modo crashed when adding a Merge mesh operation to meshes in certain scenes
- Modo crashed when grouping MeshFusion items together in the Shader Tree
- The Align Center or Align Middle Island commands could not align multiple UV islands in Polygon mode
- Bezier curve based MeshFusion Surface Strips did not create clean strips when underlying primary surfaces had planar changes
- Modo crashed when toggling Enable Embossing in Fusion items for MeshFusion
- Polygon Bevel using Thicken mode failed to output the Front / Back polygon tags
- Modo crashed on first launch when setting Usage Stats to Never
- Modo crashed when enabling Sharp Bezier Corners on bezier curves
- Certain scenes did not release RAM after rendering the scene, causing increased memory usage even after the render had completed
- Editing files on disk did not update the images in the viewport or render windows until Modo was restarted
- In some situations Edge Chamfer produced uneven edges
- Modo crashed after performing an Edge Chamfer in certain scenes
- Modo crashed after performing a cube Boolean operation on a mesh
- Modo crashed when the Fusion Polygon Set was changed from Fusion! To Fusion+
- Modo crashed when quickly selecting different Bridge tool profiles
- Surface Strip creation occasionally failed on MeshFusion items
- Scenes with disabled elbow links reloaded schematic links incorrectly
- Modo crashed when clicking Simulate in certain scenes
- Modo crashed in certain scenes when moving certain polygons
- Enabling Render Curves and triggering a render resulted in a crash
- The Modo introduction screen occasionally failed to load content
- Modo crashed when importing certain .dxf files
- Modo crashed when using the UV Unwrap tool on scenes with degenerated polygons
- The endpoint on closed loops was incorrectly facing the wrong direction
- Modo crashed randomly upon instancing an Assembly
- Solidworks loader DLLs required an update to SW2020
- The Merge command merged bezier control points when it should not
- CloudPreset load: A corrupted .json file caused Modo to crash
- Modo crashed when adding a mesh containing curves as a Surface Strip
- The Recolor To effect in the Shader Tree did not handle oversaturated values consistently between Preview renders, and the Default and Advanced viewports
- Exporting .fbx files did not retain material information
- The mesh had to be selected and deselected in order for command regions to work properly
- Edge Chamfer offset edges asymmetrically
- Enabling Show Selection Normals in the 3D viewport Visibility options, when you had an operation and a face of the base mesh selected, resulted in a crash
- The item.delete item:[name] command did not delete an item unless the item was selected
- Modo crashed when changing the Depth value in the assembly
- Some scenes were too slow to transfer items using the layer.import command
- Image clip previews in the Preset Browser did not update after they were modified on disk
- Radial Sweep did not work as expected with Square enabled on arcs that were less than 360 degrees
- Calling MM_Destroy from a thread caused a crash during ray evaluation
- Edge Align did not always preserve the UV island position in UV space
- Adding mesh operations occasionally caused Modo to crash
- Motion Vector Output rendered curves incorrectly
- Transforming selected UVs dropped the selection
- MeshFusion: Embossing did not work as expected for the letter E
- Importing .fbx files and rearranging the scene caused Modo to crash on exit
- Selecting Render > Render Animation occasionally caused Modo to crash
- Setting a UV space control to a value less than 0.1 did not update the UI correctly
- cloudPB temporary files occasionally caused Modo to crash on restart
- Clicking the spans that close a curve did not select closed B-Spline correctly
- Replica Radial Array did not use item.refSystem() correctly
- Single-sided polygons were displayed as double-sided in the AVP
- Combinations of internal and boundary edges caused Edge Slide to behave erratically
- The Bridge tool did not work as expected with 1D Profiles
- The Pen tool in Polyline and Wall Mode > Both Sides mode only drew on one side
- MeshFusion did not work well with surface strip intersections
- Overlapping area lights in mPath occasionally caused shading artifacts

Modo 14.1 相關參考資料
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https://learn.foundry.com

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