System Mechanic Free

最新版本 iClone 8.11.1015.1

iClone 8.11.1015.1

iClone 8.11.1015.1
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ScreenShot

軟體資訊
檔案版本 iClone 8.11.1015.1

檔案名稱 iClone_Trial_Hub.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 未分類
作者 iolo technologies
官網 http://www.iolo.com/products/system-mechanic/
更新日期 2022-10-17
更新日誌

What's new in this version:

iClone 8.11.1015.1
Fixed:
- Motion blur still appears in rendered videos of stationary objects with motion blur enabled and having switched the viewing camera
- TAA does not take effect for rendered videos
- Watermarks appears when purchased content are applied

Panels turn white and the application freezes after the following procedure:
- Switch to the MD layout in iClone
- Apply a character with iMD data to the scene
- Resize the downsize and enlarge the application window
- Defective animations on AccuRIG characters sent to Unreal via Live Link


iClone 8.1.0929.1
- Major new functions such as Snap to Surface for Motion Director, Subdivision for significantly higher quality of characters, and several enhancements and bug fixes


iClone 8.02.0718.1
Added:
- The new Root Bone option in the Import FBX panel can be used to import the correct root motion

Enhanced:
- Layer keys are now kept after deploying and replacing motions
- New Auto Transition Selected Clips function in the Timeline's right-click context menu can be used to create a fade-in and fade-out effect between the tail of the selected front clip and head of the selected back clip. Feedback Tracker
- Soft-cloth calculations are now multi-threaded, resulting in big improvements in performance.

Fixed:
- Perform actions can't be deployed if it contains iAnim data (for example, Machines of War content pack). Feedback Tracker
- Soft-cloth weight maps with black and white gradients result in faulty data.
- Running LiveFace in offline mode opens a dialog window warning of improper serial number.
- Bake Substance Texture button label does not fully show. Feedback Tracker
- Application tends to freeze when there are too many animation keys in the imported motion file (using Import External Motion).
- Attaching multiple props to a character's pelvis, waist, or spine and adjusting accessory pivots, then exporting an FBX to adjust the hand motions, and bringing the said motions back into iClone via the Motion Pipeline causes an error in the application of the motion.
- Normal maps do not bake correctly for characters imported via Transformer. Feedback Tracker
- The Speed Info heads-up-display remains empty after having deployed two characters, applying iMD to the latter character and starting Motion Director.
- Can't Undo after applying and removing a character, then rotating the camera via 3DConnexion.
- Applying iMD and opening the Behavior Manager results in missing data.
- Disabling Auto-align Playhead, applying motion to the character, and double-clicking on any Motion Layer Track to set keys, causes the motion to distort.
- If the FPS for the project and the Export FPS settings don't coincide, then the exported length of the motion is incorrect.
- After applying Motion Loop, clip alignment region for two adjoining clips do not include the loop offset.
- Motion for UV animated objects contain errors when played back.
- When two clips' transition regions overlap, changing the trailing transition of the front clip causes the transition to move to the head of the clip.
- Unable to control material animations with LUA for materials that have illegal characters in their names rectified by the system.
- Ordering the Material list by shader type and converting multi-selected materials to a different shader does not affect all selected materials. Feedback Tracker
- Unable to drag FBX into the viewport after Visual > IBL > Show Sky is enabled.
- Applying external motions with Z-rotations for the hips to a character, and performing Hip to Root results in an improper orientation of the root Z-axis
- Morph tracks do not update for CC characters that have added/removed custom morphs in MC.
- Certain prop Perform motions causes the application to crash. Feedback Tracker
- Failure to apply Extended/Standard Facial Profiles for CC characters that have custom eyes and teeth applied
- Importing an iC7 prop with Perform motions to iClone 8, and calling Perform motions causes the program to crash
- Suppress Shadow Flicker feature has no effect


iClone 8.01.0601.1
Added:
- Support for 3dconnexion (can be toggled on/off in the preference panel)
- Scene Manager now supports reordering with drag-and-drop

Fixed:
- Importing a character with special characters in the naming of its bones will cause a crash in the application
- Linking a lens flare to a spotlight, and pressing the Modify > Link ("...") button will cause a crash in the application
- Eyeballs and eyebrows of certain Humanoid characters drift away when imported into CC 4 and iClone 8. Feedback Tracke
- Duplicating a character with motion, breaking it's clip into two segments, and joining the latter clip segment with the former causes an error for the character
- Application crashes when certain FBX files are imported as props and applied with FBX motions
- Props with Transform keys fail to carry animation when they are exported in FBX. Feedback Tracke
- Certain FBX can not read Characterization profiles made in 3DXchange
- Error as a result of saving a CC character as a project in iClone 8 that was rescaled in iClone 7. Feedback Tracke
- Axial errors occur for FBX motion files exported from iClone there were originally imported from Motion Builder via Motion File Import
- Character spring effects recorded in Motion Director may be missing or experience juddering if the scene is heavy and the FPS drops too low
- Replacing the character removes sound clips. Feedback Tracke
- Applying iMotionPlus containing voice onto characters and reimporting the saved project, degrades the sound quality while increasing its volume
- Activating Proportion > Adjusting Full Body scale for an old Standard character with body resized does not keep individual scales for different body parts
- Applying Flatten All Layers on multi-selected clips will remove some random clips. Feedback Tracke
- Error in the Transform track after executing Insert Frame
- Error in the Transform track after executing Delete Range
- CPU threads over 50 will cause motion-related functions to lose effect like applying motion, modifying motion, etc. Feedback Tracker 1, Feedback Tracker
- Unable to use the Curve Editor to change the character's Path Position curve from non-linear to linear under the influence of Pick Path. Feedback Tracke
- The camera in the toolbar needs to maintain its start position when Motion Director starts and stops
- Skin color can be baked to the Diffuse map when Skin Color is deactivated
- Activating subdivisions on the eyeballs and turning the head will cause a delay in the motion of the eyeball's reflective highlights
- The facial slider parameter cannot be adjusted with the mouse wheel, up/down arrow keys, and page up/down keys
- If Motion Director does not have data, and Add Macro is launched in Replay mode, then the Add button is disabled
- After using waypoints to move the character and when two waypoints are close to each other, the viewport does not show the waypoint, however, the character continues to move in its direction
- Flatten All Motion with Constraints has no effect on props
- Applying DRM motion to the characters, saving the rlPose using Content Manager, and applying the pose makes a blocking message appear
- Opening the application without launching Motion Director, deploying two characters with iMD applied on either one, and using Ctrl+R leads to a lack of data for the Speed info
- Unexpected reflective artefacts exist for videos exported from certain projects
- Using F10 to preview a particle project causes visual discrepancies with the particle effects in the viewport
- Application crashes when rendering video with physical simulation of certain hair. Feedback Tracker 1, Feedback Tracker 2, Feedback Tracker 3
- The Content Manager initializes failed on a weak internet connection


iClone 8.0.0511.1
One stop character animation:
Body animation:
- No tool can be faster and easier than iClone for creating quality character animation with smooth motion blend, interactive target reach, footstep system, and mocap data correction.

Facial animation:
- Powerful facial tools with proven proficiency on muscle level facial editing, facial puppeteering, multi-pass facial mocap, and accurate lip-sync animation.

Play2Animate:
Motion director:
- Dreaming of animating characters like playing games? Motion Director lets you smoothly pilot your 3D characters with XBox or PS game controllers, mouse click waypoints to direct movements, or just let AI control autonomous behaviors.

Play2Animate:
Device live:
- Lens, layout, and control 3D scenes like a movie director with iClone. Connect and map all UI commands to custom peripheral devices. Operate drone camera with a gamepad, fade or switch lights with knobs and sliders, scrub timeline with Space Mouse, or trigger performances with the push of a button.

Perform2Animate:
Motion live:
- Motion LIVE for iClone is a full body motion capture platform that connects motion data streams from all industry leading mocap devices, to simultaneously animate 3D character faces, hands and bodies. Additionally, users can choose to export their animations as FBX or BVH, or Live Link to other 3D tools like Unreal Engine.

Comprehensive Realtime Production:
- iClone is like a swiss army knife for fast animation production with a powerful character animation system and beyond including all critical features for storytelling, scene construction, physics simulation, multi-camera directing, and visual effects.

Extensive add-ons:
Character creation:
- iClone is perfectly coupled with Character Creator (CC), enliven all character types made by CC and also access shared folders for character assets, motion data, and facial resources between iClone and CC

Pipeline | plugins | scripts:
- iClone provides an open API for python scripting, Unreal Live Link, and free plugins for NVIDIA Omniverse render and more

Pipeline to 3d universe:
- iClone and CC seamlessly work together as one big design-to-animation character platform and greatly ease the in-and-out productivity with many other 3D applications


iClone 7.93.5904.1
Fixed:
- Exporting Game Base Characters in USD format results in a loss of animation, reset of character position, with offset to the hair and eyeballs
- No suitable thumbnails for ActorCore MaterialModifier.iSubstance


iClone 7.93.5902.1
General:
- Added: Compatibility with IC Omniverse Connector v7.93
- Added: New MaterialModifer.iSubstance for Actorcore characters. ActorBuild and ActorScan characters can use RGB Mask and Color ID Mask to quickly partition the materials and adjust colors.
- Note: There is currently no support for Toon Figures Vol.1 content pack
- Added: AccuLips now works for Actorcore characters (ActorBuild and ActorScan)
- Note: There is currently no support for Toon Figures Vol.1 content pack
- Added: ExpressionPlus now works for Actorcore characters (ActorBuild and ActorScan)
- Note: The current priority is to give support for upcoming content packs. For packs that have already been released, please wait for the next Smart Gallery content update announcement.
- Enhanced: Optimized Restore Project order of operation: When the saved project is designated for restore, the process will run from start to finish without interruption from pop-up messages.
- Fixed: Saved projects not appearing in the File > Recent Projects list
- Fixed: Bake All Substance Textures command for Subtance materials does not obey the settings for Substance Output Size, instead it is overriden by Preference > Realtime Render Options > Max Texture Size.

Facial Animation:
- Fixed: Viseme Track > Talking Style Editor settings are not being saved with iTalk, iMotionPlus, and FBX files
- Note: Talking style settings are currently baked frame by frame when saved, which will cause the preset to reset to Global_100. If you need to store the preset settings, then you'll have to save the scene as an iProject. Feedback Tracker

Material:
- Added: New Resource Map section under Modify > Material for content production
- Added: New hotkey (Shift + B) for Paint Material tool

Export FBX:
- Enhanced: Export FBX > Blender Preset will now export JSON files
- Fixed: Characters exported with the Export FBX > Unity Preset from iClone have different bone names compared to exported FBX characters from Character Creator (also using Unity Preset)
- Fixed: Failure to export embedd ToKo_Lewis (AccuLips_Demo_Lewis_ToKoMotion.iProject) to FBX

Crash:
- Fixed: iClone crashes as a result of executing Export FBX on certain characters with the Unreal or Unity preset. Feedback Tracker
- Fixed: Certain audio files imported via Create Menu > Create Script > Audio File crashes iclone. Only uncompressed audio WAV files are supported for the time being. Feedback Tracker1, Feedback Tracker 2
- Fixed: iClone crashes as a result of applying Paint Material to objects that have undergone Consolidate Materials
- Fixed: Application crashes as result of applying certain eyebrow content (i.e. Old_Sparse.rlHair from Beard & Brows Builder pack) and exporting the character in FBX format to Unreal.


iClone 7.92.5425.1
- 36 new expressions loops (.iTalk) for the Replica Studios plug-in. Several bug fixes..


iClone 7.91.5223.1
Fixed:
- Morph Creator not launching when a prop is selected and Modify > Animation > Morph Creator button is pressed. Feedback Tracker 1, Feedback Tracker 2, Feedback Tracker 3


iClone 7.91.5208.1
- Compatible with the enhanced Smart Gallery, and bug fix


iClone 7.81.4501.1
Enhanced:
- FBX asset renaming is now structurally compatible with Unreal

Fixed:
- Unable to pick bones in the viewport under Edit Motion Layer mode
- Picking a Substance material causes some projects to crash
- iClone and Character Creator crashes from repetitive docking and undocking of the Smart Gallery, Curve Editor, and Live Link panels
- Some projects lag on playback
- UV adjustments not taking effect for some props
- Some characters exported in FBX fail to load into Blender
- $time variable not working for Substance materials in iClone
- Displacement channels can't utilize Substance materials and Bake Substance Texture is disabled
- Sbsar blurriness caused by failure to set the output size


iClone 7.72.3818.1
Added:
- Compatible with Smart Gallery plug-in

Enhanced:
- GI settings on default project for better visual quality

Fixed:
- Incorrect teeth position, twisted thumbs, and visual flaws of the inner eye corner for Jody

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