Syncovery (64-bit)

最新版本 ReShade 4.9.0

ReShade 4.9.0

ReShade 4.9.0
Syncovery 是 Windows PC 的文件同步和備份軟件! Syncovery 會以您需要的方式複制您的文件。備份數據並同步 PC,Mac,服務器,筆記本和在線存儲空間。推薦給公司和私人用戶。瀏覽許多功能,並立即下載 Synology!

Syncovery 功能:
同步在不同位置的文件和完整的文件夾結構,如 PC 和筆記本電腦。 64 位 I / O 確保支持大於 4GB 的文件。將完整的選項設置保存為配置文件,即時訪問所有保存的設置。您甚至可以使用一個命令運行多個配置文件。檢測移動的文件。如果您通過將文件移動到不同的位置來重新組織文件夾,超級靈活文件同步程序將檢測到這一點,并快速執行相同的步驟,例如,在您的筆記本電腦上。沒有多餘的複制!與調度程序。在每天的方便時間或按照您的希望頻繁安排您的數據在備份硬盤上的同步。靈活而靈活。如果由於其他軟件訪問這些文件而無法複製某些文件,則同步器將繼續複製剩餘的文件,然後重試所有被鎖定的文件,直到所有文件都已成功複製。可以指定重試時間的限制。但是,在重試階段,同步器只使用最少的 CPU 資源。保留每個文件的多個備份版本(可選)此功能不會覆蓋備份文件,而是將其重命名,直到達到可選數量的不同備份版本。您還可以指定將這些較舊的備份版本放在哪裡(與原始文件夾位於相同的文件夾中,或放在其子文件夾中,或放在完整配置文件的一個子文件夾中)。數據庫感知。一種特殊的技術可以防止複制數據庫文件(包括 SQL Server 數據庫文件)時的任何數據損壞同步器將等待複製,直到它完全獨占訪問該文件。在復製過程中,數據庫服務器將無法使用該文件。所以,使用這個軟件作為數據庫文件的備份工具的一個先決條件是它們有時候不會被使用(例如在晚上)。可以使用回收站來覆蓋舊版本的文件。這是一個相當獨特的功能,因為大多數程序將永久替換舊版本的文件。使用超級靈活的文件同步器,您將有機會檢索覆蓋的文件,如果您選擇適當的選項。多個文件掩碼(包含和排除)文件掩碼是透明(和迅速!)處理。即使你指定了多餘的文件掩碼,也不會有奇怪的副作用。選擇基本文件夾項目。想只同步一些文件夾?無需為每個文件夾單獨運行。只需指定包含這些文件夾的基本文件夾,然後選擇“僅從基本文件夾中選擇的項目...”。使用已廢棄的文件夾最小化加載。如果偶爾將廢棄的文件移動到特定的文件夾,這通常會導致傳統的文件同步器出現問題。他們會將過時的文件從筆記本電腦中復製到您將其移出的文件夾中。不再!如果使用上述的“選擇基本文件夾項目”選項,則可以為每個文件夾旁邊的灰色複選標記放置過時的文件。這些文件夾然後被考慮到移動文件到他們,但不是複製文件。因此,同步器在您的筆記本電腦上執行與您以前在 PC 上執行的過時文件相同的操作,但是它不會浪費任何時間在兩台機器之間複製所有過時的文件。使用夏令時無需擔心由於如果文件大小匹配,精確的 1 小時時差可以忽略不計,如果兩台計算機的文件系統關閉一個小時,則不會有任何問題。如果這只適用於某些文件,那很好!忽略偏移是以一種靈活的方式完成的,而不是在一個小時內增加一個固定的數字。輕鬆恢復磁盤完整。您只需騰出更多的空間,並要求軟件繼續複製。它可以暫停在一個文件的中間,直到額外的空間被釋放。無人值守模式。在這種模式下,沒有問題。您可以預先指定哪些類型的文件可能會被覆蓋。可以選擇創建精確的鏡像。如果需要,您可以選擇創建一個精確的數據鏡像,即使這意味著某些文件被刪除或替換為較舊的文件。注:30 天試用版.



ScreenShot

軟體資訊
檔案版本 ReShade 4.9.0

檔案名稱 ReShade_Setup_4.9.0.exe
檔案大小
系統 Windows XP 64 / Vista 64 / Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 未分類
作者 Super Flexible Software
官網 https://www.syncovery.com/
更新日期 2021-01-04
更新日誌

What's new in this version:

- Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading significantly. By default the cache is stored in %TEMP%, so that it can be shared across all ReShade installations. To override the location, change the "IntermediateCachePath" option under "[GENERAL]" in ReShade.ini . There is a new button on the Settings tab to clear the cache (sometimes necessary to ensure changes to effect files are applied).
- Improved HLSL and GLSL loop code generation for simple condition expressions
- Improved general frame update performance slightly
- Changed editor window to support opening multiple tabs pointing to different files
- Changed logging to use Win32 API directly (to allow multiple editors to open the log simultaneously)
- Changed texture pooling to not share textures within the same effect file
- Renamed screenshot config section to "SCREENSHOT" instead of "SCREENSHOTS" (setup tool will update your config automatically)
- Renamed depth buffer detection related config options to all reside within a "DEPTH" section instead of separate "D3D9/10/11/12/OPENGL/VULKAN" sections
- Renamed all references to "shaders" to "effects"
- Cleaned up punctuation in log messages

Added:
- effect caching
- support for D3D12on7 (ReShade now works in Cyberpunk 2077 on Windows 7)
- depth buffer copy before clear in OpenGL (depth buffer detection now works in Minecraft)
- ReShade FX support for rectangular matrices and integer matrix multiplication
- error to log when trying to capture screenshot for 16-bit back buffer (which is not supported)
- option to move all techniques from an effect file simultaneously in the UI technique list by pressing the shift key
- text logging for some common back buffer formats
- debug names to D3D11 and D3D12 objects in release builds to simplify debugging with the debug layers
- option to filter application list in setup tool using custom search terms (start typing into the text box at the bottom of the application list to filter it)
- warning message box to setup tool when enabling global Vulkan layer

Fixed:
- local network traffic (on localhost) counting towards the network detection heuristic
- This means that depth buffer detection is no longer blocked in games that run local servers in single player, like in Minecraft
- mouse cursor being locked in a small portion of the screen in some games
- corrupted depth data in D3D12 apps (e.g. Cyberpunk 2077)
- ReShade not showing up in D3D9 apps that do not have an override window set for presentation (e.g. MPC-HC)
- progress bar for compiling effects not actually showing any progress
- enabling an effect not auto-selecting the relevant tab in the variable list if the tab UI is used instead of the tree UI
- disabling "Load only enabled effects" option not reloading skipped effects
- potential crash when an INI file is loaded while effects are still being loaded
- OpenGL context creation using incorrect profile flags when game is using OpenGL 3.0 or 3.1
- OpenGL compatibility flag not being set in some cases for legacy contexts
- global app config options being read from wrong section in DXGI
- D3D11 texture description not being overwritten for "ID3D11Device3::CreateTexture2D1" calls
- "vkDestroyDevice" hook not being called
- hook error logged on Windows 7 when "CreateDXGIFactory2" is called
- it being possible to move variable editor splitter outside window area
- preprocessor hanging when encountering macro with an unterminated argument list
- duplicate sample and storage references in effect passes
- crash if an invalid sampler or storage is referenced in effect pass
- setup tool exception when extracting repository without a dedicated "Textures" directory

ReShade 4.9.0 相關參考資料
Download ReShade 4.9.0 - MajorGeeks.Com

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reshade 4.9.0 https://reshade.me/releases/7022-4-9 [spoiler]

https://forums.guru3d.com

ReShade

Version 4.9.0 was released on January 3rd 2021. Use preset files (*.ini) that can be created from ReShade's in-game user interface to share your configurations.

https://reshade.me

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ReShade 4.9.0 - MajorGeeks

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