Syncovery (64-bit)

最新版本 ReShade 5.6.0

ReShade 5.6.0

ReShade 5.6.0
Syncovery 是 Windows PC 的文件同步和備份軟件! Syncovery 會以您需要的方式複制您的文件。備份數據並同步 PC,Mac,服務器,筆記本和在線存儲空間。推薦給公司和私人用戶。瀏覽許多功能,並立即下載 Synology!

Syncovery 功能:
同步在不同位置的文件和完整的文件夾結構,如 PC 和筆記本電腦。 64 位 I / O 確保支持大於 4GB 的文件。將完整的選項設置保存為配置文件,即時訪問所有保存的設置。您甚至可以使用一個命令運行多個配置文件。檢測移動的文件。如果您通過將文件移動到不同的位置來重新組織文件夾,超級靈活文件同步程序將檢測到這一點,并快速執行相同的步驟,例如,在您的筆記本電腦上。沒有多餘的複制!與調度程序。在每天的方便時間或按照您的希望頻繁安排您的數據在備份硬盤上的同步。靈活而靈活。如果由於其他軟件訪問這些文件而無法複製某些文件,則同步器將繼續複製剩餘的文件,然後重試所有被鎖定的文件,直到所有文件都已成功複製。可以指定重試時間的限制。但是,在重試階段,同步器只使用最少的 CPU 資源。保留每個文件的多個備份版本(可選)此功能不會覆蓋備份文件,而是將其重命名,直到達到可選數量的不同備份版本。您還可以指定將這些較舊的備份版本放在哪裡(與原始文件夾位於相同的文件夾中,或放在其子文件夾中,或放在完整配置文件的一個子文件夾中)。數據庫感知。一種特殊的技術可以防止複制數據庫文件(包括 SQL Server 數據庫文件)時的任何數據損壞同步器將等待複製,直到它完全獨占訪問該文件。在復製過程中,數據庫服務器將無法使用該文件。所以,使用這個軟件作為數據庫文件的備份工具的一個先決條件是它們有時候不會被使用(例如在晚上)。可以使用回收站來覆蓋舊版本的文件。這是一個相當獨特的功能,因為大多數程序將永久替換舊版本的文件。使用超級靈活的文件同步器,您將有機會檢索覆蓋的文件,如果您選擇適當的選項。多個文件掩碼(包含和排除)文件掩碼是透明(和迅速!)處理。即使你指定了多餘的文件掩碼,也不會有奇怪的副作用。選擇基本文件夾項目。想只同步一些文件夾?無需為每個文件夾單獨運行。只需指定包含這些文件夾的基本文件夾,然後選擇“僅從基本文件夾中選擇的項目...”。使用已廢棄的文件夾最小化加載。如果偶爾將廢棄的文件移動到特定的文件夾,這通常會導致傳統的文件同步器出現問題。他們會將過時的文件從筆記本電腦中復製到您將其移出的文件夾中。不再!如果使用上述的“選擇基本文件夾項目”選項,則可以為每個文件夾旁邊的灰色複選標記放置過時的文件。這些文件夾然後被考慮到移動文件到他們,但不是複製文件。因此,同步器在您的筆記本電腦上執行與您以前在 PC 上執行的過時文件相同的操作,但是它不會浪費任何時間在兩台機器之間複製所有過時的文件。使用夏令時無需擔心由於如果文件大小匹配,精確的 1 小時時差可以忽略不計,如果兩台計算機的文件系統關閉一個小時,則不會有任何問題。如果這只適用於某些文件,那很好!忽略偏移是以一種靈活的方式完成的,而不是在一個小時內增加一個固定的數字。輕鬆恢復磁盤完整。您只需騰出更多的空間,並要求軟件繼續複製。它可以暫停在一個文件的中間,直到額外的空間被釋放。無人值守模式。在這種模式下,沒有問題。您可以預先指定哪些類型的文件可能會被覆蓋。可以選擇創建精確的鏡像。如果需要,您可以選擇創建一個精確的數據鏡像,即使這意味著某些文件被刪除或替換為較舊的文件。注:30 天試用版.



ScreenShot

軟體資訊
檔案版本 ReShade 5.6.0

檔案名稱 ReShade_Setup_5.6.0.exe
檔案大小
系統 Windows XP 64 / Vista 64 / Windows 7 64 / Windows 8 64 / Windows 10 64
軟體類型 未分類
作者 Super Flexible Software
官網 https://www.syncovery.com/
更新日期 2023-01-16
更新日誌

What's new in this version:

Features:
- Added "[APP] ForceDefaultRefreshRate" global config option
- Added error message to overlay when there were errors loading some add-ons
- Added optional add-on initialization entry points: Add-ons can now export a "AddonInit" and/or "AddonUninit" function, which ReShade will call after loading/before unloading, to allow for more complicated code than valid inside DLLMain
- Added preprocessor support for variadic macros
- Added preprocessor support for backslash at end of line to skip to the next
- Added error tooltip to file list in technique context menu
- Added error coloring to file list in technique context menu for effects that failed to compile
- Added option for stats overlays (clock, FPS, frametime) to only show while main overlay is open (filled out checkbox)
- Added global alpha support in VR and increased overlay window resolution
- Changed technique search in overlay to include effect file name in filtering
- Changed technique ordering to keep the declaration order specified within an effect file
- Changed preprocessor to concatenate in macros without expanding arguments (to follow behavior of the C preprocessor)

Fixed:
- crash with DLSS 3
- crash in Crusader Kings II
- crash in Phantasy Star Online 2
- duplicated input in some games (e.g. Payday 2)
- ReShade not showing up in some D3D11 VR games
- screen not updating in RPCS3 when using certain add-ons
- depth buffer detection in Quake
- effects declaring the same texture semantic multiple times failing to compile in D3D9
- shader interface matching when system value semantic contains a trailing zero
- whitespace in macro definition ending up in replacement text
- preprocessor crash if encountering end of file in a preprocessor statement
- preprocessor ignoring multiple pragma directives
- line numbers preprocessor generates for lines directly following an include statement
- add-on information missing in overlay when file version info is not using default translation
- technique context menu not working for techniques with "enabled" annotation
- open code editors for included files not updating after effect reload
- code editor colorization for preprocessor directives with spaces in them
- preset shortcut keys in config getting duplicated with each load
- GPU timestamp queries returning invalid results sometimes in D3D10/11
- push descriptor bindings in OpenGL add-on events
- 32-bit value count for push constants in D3D9 add-on events
- missing value conversion for some D3D9 dynamic states

Miscellaneous:
- Added "dot" intrinsic overload that accepts scalars to ReShade FX
- Added special behavior when calling "reshade::api::effect_runtime::render_effects" with no render target view: This now effectively disables effect rendering done by ReShade altogether, which can be useful if doing that manually via calls to "reshade::api::effect_runtime::render_technique"
- Added support for "#pragma reshade showfps" and "#pragma reshade showclock" directives again
- Added "create_swapchain" add-on event in OpenGL (called during "wglSetPixelFormat")
- Added support for creating resource views with a default resource view description (which will create a view encompassing the entire resource)
- Added render buffer creation in OpenGL for "reshade::api::resource_type::surface" and fixed automatic mipmap levels
- Added log message when resizing VR effect runtime
- Added internal compiler error to effect error list when pipeline creation failed
- Moved "AddonPath" option to "ADDON" config section
- Changed ReShade icon
- Changed log fallback filename (will now attempt to open ReShadeX.log where X is a number greater or equal 2 if ReShade.log is in use)
- Changed add-on manager to avoid loading add-on DLLs for disabled add-ons entirely
- Changed file list in technique context menu to show relative paths
- Changed preprocessor defines hidden in the overlay to include those starting with "INCLUDE_GUARD_"
- Changed "present" event in VR to be called separately for both eye submits
- Changed D3D11 state block implementation
- Changed Vulkan copy command hooks to call events for image layer ranges rather than single layers
- Simplified texture mapping using add-on API in D3D12 (can now create CPU-visible textures, ReShade will translate that into a D3D12 buffer behind the scenes)
- Improved "wglSwapMultipleBuffers" implementation to behave more like the original
- Removed automatic D3D12 pipeline backup and restore in "reshade::api::effect_runtime::render_effects" and "reshade::api::effect_runtime::render_technique" (better handled in add-on code)
- Removed stats overlay settings in VR (since those cannot be seen there anyway)

ReShade 5.6.0 相關參考資料
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