Krita (32-bit)

最新版本 Krita 3.0 (32-bit)

Krita 3.0 (32-bit)

Krita 3.0 (32-bit)
Krita 是一個免費的數字繪畫和插圖應用程序。 Krita 提供 CMYK 支持,HDR 繪畫,透視網格,碼頭,過濾器,繪畫助手,以及許多您期望的其他功能。 Krita 是一個免費的素描和繪畫程序。這是創建與以下類型的藝術思想:概念藝術,紋理或亞光繪畫,插圖和漫畫。

Krita 特點:

Interface 和 Workspace
Krita 有一個用戶友好的界面。在設置菜單中,您可以選擇顏色主題,要使用的工具欄和泊塢窗,以及編輯鍵盤快捷鍵。將一組給定的泊塢窗保存為一個工作空間並在它們之間切換。畫布可以很容易地旋轉和鏡像。 OpenGL 畫布支持高位深度監視器。有大量的選項可用來創建一個沒有分心畫布的繪畫模式.

環繞模式
現在很容易創建無縫的紋理和圖案。按下     當繪畫切換環繞模式時鍵。圖像將沿 x 和 y 軸進行自我引用。繼續繪畫,立即觀看所有參考資料。沒有更笨重的抵消,看看你的形像如何重演。你甚至可以畫邊,它會自動開始畫在上面。這是你必須為自己看到的功能之一.

多刷引擎和混合模式
刷引擎不僅僅是一個典型的刷模式,更改設置。包括引擎是像素,塗抹,複製,過濾,毛,陰影,紋理,粉筆,顏色污跡,曲線,變形,dyna,實驗(煉金術),網格,粒子,草圖,和噴刷。畫筆設置可以保存為預設和共享。有一個驚人的混合模式可用。混合模式按類別排列,並將您的收藏夾存儲在列表頂部.

高級選擇和蒙版工具
Krita 提供了許多選擇畫布部分的方法來編輯它們。您可以選擇矩形和圓形等形狀,選擇顏色,選擇顏色,按顏色選擇,由 Bezier 選擇。您可以添加,刪除或相交到您的選擇。您還可以通過上下文單擊圖層並單擊“選擇不透明”按層內容進行選擇。您可以自行創建透明圖層,也可以將其添加到現有圖層。這是非破壞性更改的好工具.

對稱工具和繪圖輔助工具
比基本鏡像更進一步的對稱工具。通過能夠確定您需要的軸數來完全控制。修改原點中心,角度和平滑參數。輕鬆切換頂部工具欄中的 x 和 y 鏡像按鈕。具有磁性設置的透視網格和形狀等繪圖輔助工具.

過濾器和效果
過濾器可以直接用在圖層上,也可以用作過濾器蒙版或圖層。過濾器的效果是在圖像本身上預覽的。有波,油畫,浮雕等特效。還包括諸如水平,亮度 / 對比度和 HSV 的調整。額外的工具,可用於選擇顏色,如阿爾法和顏色轉移.

Layer 和顏色管理
Krita 有柵格,矢量,過濾器,編程,組和文件支持圖層。每個圖層都具有可見性,編輯鎖定,透明度鎖定和 Alpha 鎖定的設置。可以將圖層拖放到其他應用程序中。矢量圖層支持文本,矢量形狀和過濾器上矢量形狀。 Krita 支持以下用於創建和編輯圖像的顏色模型:RGBA,Gray,CMYKA,Lab,YCbCr,XYZ,8 位整數,16 位整數,16 位浮點,32 位浮點。 Krita 總是使用色彩管理。

也可用:下載 Krita for Mac

ScreenShot

軟體資訊
檔案版本 Krita 3.0 (32-bit)

檔案名稱 krita-3.0-x86-setup.exe
檔案大小 61.52 MB
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 開源軟體
作者 Krita Team
官網 http://www.krita.org
更新日期 2016-05-31
更新日誌

What's new in this version:

- Krita 3.0 is finally here! Releasing round version-number releases is always exciting for any kind of project. It’s like the start of a new beginning! And 3.0 presents a lot of new beginnings to us as well: First, we have now our own repository, for our code, as well as our own wiki, for the manual! So we started this release with a Spring-cleaning: Porting to Qt 5 and KDE Frameworks 5, necessary to keep Krita easy to maintain in the future. But also cleaning out the code. We removed lines of dustbunny code and reorganized all the files. We also started work on making OSX a first-class platform for Krita, but though we’ve already done lots of work, that is still a work in progress.
- And of course, rewriting the core rendering system, for what you have all been waiting for. If you haven’t already, check out the Krita 3.0 Video Review from GDQuest…

You can now do proper frame-by-frame animation in Krita. Multiple layers, all sorts of playback speeds, onion skinning, on top of all of Krita’s existing paint tools:
- It’s enough to make any animator’s fingers itch!
- nimatable raster layers – Animated raster images with frames, and use the time-line docker to order them. Works in all color spaces and depths as well!
- Onion skinning – This allows you to have an overlay of the previous and next frames, an important assistant when going from rough animation to smooth animation!
- Importing image sequence – Import any set of images as an animated layer, automatically sorted by naming scheme.
- Exporting image sequence – Export the whole animation as an image sequence, for further processing in other programs.
- New dockers – timeline docker, animation docker, and animation workspace
- CSV import and export – for layered animation, for use with TV-paint, or Blender via a plugin, courtesy of Laszlo Fazekas
- Spriter scml exporter – Make the base image in Krita and then export it to this powerful cut-out animation tool for games.

Faster, Stronger, Instant:
- It is easy to make a timeline docker, but it’s not easy to have fast playback, and we know that animation in Krita would just be a gimmick without real-time playback. Therefore speeding up was paramount!
- Caching for Animation playback – Proper animation playback, in all sorts of frame-rates, relative speed-ups
- Instant Preview for Big canvases! – Utilizing the power of OpenGL 3.0 you can now draw smoothly with 1000 pixel width brushes!
- Frame dropping – For slower devices, we implemented frame-dropping, so that you can always see your animation at real-time speed!

FASTER LAYER WORKFLOW:

More Layer Actions:
- Simplified merging – One hotkey to rule them all!
- Multi-Layer Mania – Krita 2.9 had multi-layer selection and dragging and dropping. We spent this release expanding this functionality with moving, on canvas-selecting, merging, duplicating and more!
- Quick select layers – Select All/Visible/Locked layers, or select them on-canvas via Shift+R+Click
- Mass editing layer properties – Instantly rename multiple layers, or change their blending mode, or opacity, or any other property.
- Group multiple layers – Or create Clipping Groups or just ungrouping with hotkeys.

User Interface Improvements for Layer Management:
- We spent a long time discussing the most important parts to managing layers and what needs to be seen. From this, we updated the entire layers docker. This new look comes with some additional functionality.
- Clearer Layers – Condensed layers means you can see more at a time
- Color Coding – Right-clicking a layer gives you the ability to color code a layer
- Filter layers by color – You can choose to only see all blue layers, or green layers, or only blue and green layers with layer filtering.

SHORTCUT IMPROVEMENTS:

- Switch Shortcut Layout – If you are familiar with Photoshop or Paint Tool SAI’s shortcuts, you can switch the shortcut system. Accessed from the Settings → Configure Shortcuts.
- Saving and loading shortcut schemes – Share you shortcuts with friends and collegues!
- A better shortcut layout – Short cuts are now grouped!
- Selection shortcuts switch – There is a new setting in the preferences that allow you to switch the Alt and Control modifiers for the selection shortcuts
- Luminance based hotkeys – The Lighter and Darker actions are now color managed and use true luminance where ever possible.
- Redder/Greener/Bluer/Yellower/Hue/Saturation Hotkeys – New configurable actions for modifying a color’s hue, saturation, making it redder, greener, bluer and yellower.

Grids, Guides and Snapping:
- Grids and Guides docker – A Unified docker for grids and guides!
- Customize the look of Grids and Guides – Toggle Grid and Guide visibility separate and edit their look!
- Grids and Guides saved per document – None of this global grid nonsense, and you can now set-up templates.
- Snapping – The vast majority of tools now support snapping to grids and guides.
- Fast access to snap-settings! – snap-settings pop up on Shift+S.

User Interface:
- Improved popup palette – for easier reading of the preset-icons
- Compacter New Document Screen – The new document menu has been modified to fit on tiny laptop screens.
- The color space browser heavily improved – you can now get feedback about color lookup table profiles like those of the CMYK space as well as their Tone Response/Reproduction/Transfer curve.
- Loading screen – Krita now shows you what it is loading on the start-up screen!
- Improved GUI – The Crop tool, Assistant editing tool and the Straight line tool got an improved user interface, and the Straight line tool’s on-canvas preview has been improved as well.

Filters:
- Gradient map filter – It wasn’t planned, but Spencer Brown surprised us all and added it! It is still in progress, so temporarily disabled for the filterlayers.
- More Models for the HSV adjustment filter – HSV adjustment now supports HSI, HSY and YCrCb for the model
- Multi-threading with G’MIC – Make use of all your processor cores for all those fancy G’MIC filters. G’MIC is also a lot more stable now.

Other changes:
- Added “Greater” blending mode – change the way you paint on transparent layers (example shown to the side)! Made by Nicolas Guttenberg’s dedicated tinkering!
- GBR and GIH import/export – Gimp’s brush format can now be saved and opened directly by Krita. You don’t have to rely on the make-brush menu in the predefined brush-tab.
- Move Tool Improvements – Move layer content with arrow keys, and configure the increments in all important unit-sizes!
- True luminance in the advanced selector – The HSY space color pickers are now linearised before their luma is crunched. The Gamma can be manually configured, making this picker possible to give true luminosity!
- Smoother Color Smudge – Improved the smoothness of the color smudge strokes in dulling mode.
- New pixel art presets – No need to create your own now.
- New cursor options – Added a single pixel black and white. For those who REALLY need precision.
- Removed the grids tool and the perspective grid tool. You can use the perspective grid assistant for the latter, and even get more features. For the grid tool we have replaced it with the grids and guides docker!
- Added zoom and pan tools! – These tools revived themselves during the port, and we let them be for those preferring these tools separately
- Improved Learning and Education:
- New manual website! – Pressing F1 now takes you to the new learning area on Krita.org. This has more information and should be a better resource for answering your issues. It includes a type-ahead search as well as a static navigation on the left.

Technology Upgrade:

For 3.0, we had the QT5 and KF5 port, but that is not the only thing we changed:
- Renewed Tablet Handling – We rewrote the entire tablet and input system, supporting a wide variety of drawing tablets using Qt5 now.
- Linux AppImages – Now different Linux users can have the latest version without waiting on their distribution repository updates.
- Changing Compilers for Windows – We are building and cross-compiling with MinGW instead of MSVC now. This will allow us to use VC 1.2 (a math library for speed) in the future, but more importantly, make a stable, multi-threaded version of G’MIC, and the ability to import and export PDFs with the poppler library. With this change, we aren’t able to use MSVC any longer.
- Faster startup time – More resources are loaded and managed internally. This means faster start times.
- Building Instructions – Improved building instructions for developers and technology enthusiasts.
- Build Krita on Windows and OSX – Building Krita from the source code is easier than ever. It was significantly more difficult in Krita 2.9. The instructions are in the 3rd party folder in the source code for how to do it. We even have artists building on Windows!

Krita 3.0 (32-bit) 相關參考資料
32-bit version ? : rkrita

2017年10月13日 — I could not find any recent (3.0+) 32-bit version of Krita for Linux (Mint). I tried to build on my own, with no success.

https://www.reddit.com

Download Krita Desktop 3.0 for Windows

2022年11月2日 — Changelog. We don't have any change log information yet for version 3.0 of Krita Desktop. ... Krita 64-bit. Krita is an Open Source ... 32-bit ...

https://filehippo.com

Downloading Krita 3.0 (32-bit) from FileHorse.com

Krita 64-bit is a FREE digital painting and illustration application. Krita offers CMYK support, HDR painting, perspective grids, dockers, filters, ...

https://www.filehorse.com

Downloading Krita 3.0.1.1 (32-bit) from FileHorse.com

Krita 64-bit is a FREE digital painting and illustration application. Krita offers CMYK support, HDR painting, perspective grids, dockers, filters, ...

https://www.filehorse.com

Krita (32-bit) for Windows

Key Details of Krita (32-bit) · Create your digital art with a painting tool designed especially for concept artists and illustrators. · Last updated on 2/22/2024 ...

https://download.cnet.com

Krita - KDE 應用程式

Krita 是創造概念藝術、漫畫、彩現紋理和場景繪畫的絕佳選擇。Krita 在8 位元和16 位元整數色版,以及16 位元和32 位元浮點色板中支援RGB 和CMYK 等多種色彩空間。

https://apps.kde.org

Krita 3.0 BETA builds out!

2016年4月27日 — We haven't managed to create an MSI installer next to the zip files. But we do have 32 bits builds as well as 64 builds now, and a new setup ...

https://krita.org

Krita 4.4.3 可攜式版for Windows 32-bit

2022年7月7日 — Krita 針對頻繁、長時間和集中使用進行了優化。明確支援的繪畫領域是插圖、概念藝術、啞光繪畫、紋理、漫畫和動畫。Krita 與用戶共同開發,是一款支援用戶 ...

https://www.softking.com.tw

New Krita 3.0 AlphaDevelopment Windows Builds

2016年4月19日 — We have now prepared new builds for you to test. There are four builds: with and without debugging information, and for 32 and 64 bits Windows.

https://krita.org

下載

2023年12月7日 — 作業系統:Windows 8.1 或更新/ macOS 10.12 / Linux · 記憶體(RAM):最低要求4 GB,建議不少於16 GB · 顯示卡(GPU):OpenGL 3.0 或以上/ Direct3D 11 · 數位 ...

https://krita.org