Blockbench 4.5.0 軟體 Download 下載

檔案名稱 Blockbench_4.5.0.exe

Blockbench 4.5.0 軟體下載

軟體資訊
檔案版本 Blockbench 4.5.0

檔案名稱 Blockbench_4.5.0.exe
檔案大小
更新日期 2022-11-10
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    版本確認
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    檔案準備中
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軟體介紹 & 更新資訊

Blockbench 4.5.0
GOM Media Player 是一款內置流行視頻和音頻編解碼器的免費多媒體播放器。  GOM Media Player 支持 AVI,DAT,MPEG,DivX,XviD,WMV,ASF 等文件格式。用戶不必分別安裝編解碼器。GOM Media Player 能夠通過跳過損壞的幀來播放不完整或損壞的 AVI 文件。它也可以播放鎖定或部分下載的文件。其他功能包括拖放支持,HTTP 流媒... GOM Media Player 軟體介紹

What's new in this version:

Export:
- Added FBX exporter. FBX files can be directly imported into game engines such as Unreal Engine, and support animations!

Minecraft Java Block/Item Features:
- Predicate Override Editor
- Texture MCMeta Support
- Face Property Editor
- Option to open java-block parent model
- Option to auto-generate cullfaces for block models
- Added invisible item frame display reference
- Keeping track of model credit field

New Features:
- Added per-cube UV mode to allow both Box UV and Per-face UV within the same model
- Locators and null objects are now displayed as icon in the viewport
- Added detachable project tabs
- Added selection modes in Select window

Animations:
- Add option on animators to rotate in global space
- Add chift+click on time code to select keyframe columns
- Shift+click to range-select keyframes vertically
- Support query.time_stamp
- Switch keyframe when switching graph editor channel
- Improved keyframe value slider accuracy

Image Editor:
- Track image projects in recent models
- Added Move mode for Copy Paste Tool
- Added painting pixel grid in 2D editor
- Added 2D space mirror painting
- Added option to adjust texture opacity
- Option to rotate textures
- Added image edit options to texture context menu
- Saving all textures in image editor now marks project as saved
- Only auto-center UV editor on zoom when already near center
- Selecting Texture skin preset now opens a new 2D image editor

Other Changes:
- Change Center All to Center Lateral
- Allow moving bones in skin mode
- Converting project now creates copy in new tab by default
- Added new icon for bedrock block model format
- Added new icon for Collada exporter
- Added format description to project dialog
- Added attachables to description of bedrock entity format
- Added setting for model export scale
- Shared models no longer include absolute asset paths
- Don't append semicolon to instruction if it's a command
- Small UI tweaks and performance improvements

Qualify-of-life Changes:
- Allow setting position of mesh face UV via position field
- Automatically detect and load layered textures on bedrock entity models
- If no elements are selected, scale the entire project
- Save selected tool when switching modes
- Added additional options to plugin window side menu
- Resizing folded top or bottom panel will now unfold panel

Technical Changes:
- Update electron to 21
- Add Blockbench.readFile alias
- Add cancel_on_click_outside option for dialogs
- Add support for range type in dialog forms
- Add full_width property in dialog forms
- Added amend edit interval options
- Added image_editor format feature
- Automatically add new actions to already customized toolbars
- Improve hybrid parent menus
- Added option on orbit controls to disable updating camera
- Add failsafe and warning for plugin BarItems without correct ID
- Improve compatibility for custom cube-like elements

Fixed:
- Fixed shift key not working to apply texture to all faces on drop
- Fixed issue where action descriptions say Cubes instead of Elements (in en)
- Prevent dialogs from sticking out of the main window when their size dynamically changed
- Brush outline position was inaccurate when zooming in UV editor, removed outline while zooming
- Fixed #1629 Image editor disappears when enabling quad view
- Fixed issue with cube mirror painting on both axes
- Fixed #1620 Incorrect numbers in status bar when using shape tool
- Fixed fading corners on hollow rectangles when using shape tool
- Fixed visual errors after flipping groups
- Fixed converting to bedrock block undoing removed faces
- Fixed model loaders not disappearing from start screen when deleted
- Fixed missing "Folder" translation in texture dialog
- Fixed #1626 "Rectangle selection" typo
- Removed maximum background size
- Fixed mirror painting offset when using a smooth brush
- UV Overlay button is visible in image editor
- Fixed issue with vertex snapping cube pivot points in java block/item
- Fixed #1613 Duplicate texture ids when merging projects
- Fixed issue where changing loop cut offset would move cut in inconsistent directions
- Fixed incorrect molang expression validation errors
- Fixed UV editing of mesh vertices not working on tall textures
- Fixed #881 Skin explode does not return to correct position after saving model in exploded state
- Fixed Pick Color Opacity not working when opacity is 0

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Older versions of Blockbench

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[Issue][BETA] FBX imported to UE5 100x smaller than normal

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