GeoGebra

最新版本 ReShade 5.5.0

ReShade 5.5.0

ReShade 5.5.0
GeoGebra 是動態的數學軟件為各級教育,幾何,代數,電子表格,圖形,統計和微積分在一個簡單易用的軟件包中匯集在一起。 GeoGebra 是幾乎每個國家的數百萬用戶迅速擴大的社區。 GeoGebra 已成為全球領先的動態數學軟件提供商,支持科學,技術,工程和數學(STEM)教育和創新教學和學習。把世界上領先的動態數學軟件和教材交到學生和老師手中!

GeoGebra 簡介:
圖形,代數和表格相連,完全動態易於使用的界面,但功能強大許多創作工具創建互動學習材料作為網頁提供世界各地數百萬用戶的許多語言的開放源碼軟件免費提供給非商業用戶注意:需要 Java 運行時環境.

也可用:下載 GeoGebra 為 Mac

ScreenShot

軟體資訊
檔案版本 ReShade 5.5.0

檔案名稱 ReShade_Setup_5.5.0.exe
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 開源軟體
作者 International GeoGebra Institute
官網 http://www.geogebra.org/
更新日期 2022-11-20
更新日誌

What's new in this version:

Features:
- Added support for navigating the overlay using a XBox controller (to open/close press left + right shoulder buttons and the start button simultaneously)
- This is only active when "[INPUT] GamepadNavigation=1" is set in ReShade.ini!
- Controls are as follows: www.dearimgui.org/controls_sheets/imgui%...%20v6%20-%20Xbox.png

Fixed:
- hooking in Evoland and other D3D10/11 games on Windows 7
- crash with DXVK 2.0 (or other Vulkan games using the "VK_EXT_graphics_pipeline_library" extension)
- crash on startup in Toontown Rewritten
- tree and cloud rendering artifacts in Minecraft
- bad performance while the "Add-ons" window in the overlay is visible
- ReShade rendering applied multiple times to the same frame in games using "D3DPRESENT_DONOTWAIT" or "DXGI_PRESENT_DO_NOT_WAIT" present flag
- modifying resource description in "create_resource" event having no effect in D3D10/11
- "swapchain::get_current_back_buffer_index()" result being out of date in "present" event in D3D12/Vulkan
- "command_list::copy_texture_region" not always performing blitting in Vulkan when texture dimensions do not match
- "effect_runtime::get_texture_binding" not working for textures with a semantic
- crash in Vulkan when destroying shared resource
- crash when binding nullptr constant buffer in D3D11
- nullptr descriptor heap being bound sometimes after D3D12 mipmap generation
- format conversion for formats from "GL_NV_depth_buffer_float" OpenGL extension and "GL_ALPHA", "GL_LUMINANCE", "GL_INTENSITY" and "GL_LUMINANCE_ALPHA"

Miscellaneous:
- Added "vkAcquireNextImageKHR" hook to update back buffer index in Vulkan
- Added support for imgui command user callbacks
- Added support for "command_list::copy_buffer_to_texture()" from buffer resource to back buffer in OpenGL (compatibility OpenGL contexts only)
- Added support for push descriptors with multiple descriptor ranges (see "pipeline_layout_param_type::push_descriptors_ranges")
- Added support for creating multisampled textures in OpenGL
- Added "bind_*" events for D3D10/11/12 "ClearState" command
- Added "push_descriptors" event for "ID3D12GraphicsCommandList::Set(Compute/Graphics)Root(ShaderResource/UnorderedAccess)View"
- Added "bind_descriptor_sets" event for "ID3D12GraphicsCommandList::Set(Compute/Graphics)RootSignature"
- Improved D3D12/Vulkan barrier access to "resource_usage" enum conversion
- Changed preset saving to skip "TechniqueSorting" key when it is equivalent to the "Techniques" key
- Removed automatic D3D12 descriptor state backup and restore in "render_effects" and "render_technique" (this is better done properly inside add-ons using these)

ReShade 5.5.0 相關參考資料
5.5 - ReShade Forum

2022年11月19日 — Changelog 5.5.0: Features: Added support for navigating the overlay using a XBox controller (to open/close press left + right shoulder ...

https://reshade.me

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Steam Workshop::Black Mesa Reshade 5.5.0.

IMPORTANT Reshade is an external program used to enhance or add graphic visual effects to many video games, including GTA V, Call of Duty and Black Mesa

https://steamcommunity.com

Steam 创意工坊::Black Mesa Reshade 5.5.0.

IMPORTANT Reshade is an external program used to enhance or add graphic visual effects to many video games, including GTA V, Call of Duty and Black Mesa

https://steamcommunity.com