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最新版本 Modo 15.0

Modo 15.0

Modo 15.0
PDF 代表便攜式文檔格式,它是由 Adobe 創建的,以減輕文檔交換。 doPDF 是一個免費的 PDF 創作者,做名稱建議,創建 PDF 文件。一旦安裝,它將允許您將任何類型的可打印文檔轉換為 PDF 文件。 doPDF 將自己安裝為虛擬 PDF 打印機驅動程序,以便安裝成功後,將顯示在“打印機和傳真”列表中以及所有程序的列表中。使用 doPDF 可以通過兩種方式將其轉換為 PDF 格式:

1. 通過虛擬打印機驅動程序打印到 PDF doPDF
您可以按照打印到普通打印機的方式來執行此操作,只是結果將是 PDF 文件,而不是打印的紙片。

2。使用 doPDF 啟動窗口
doPDF 有一個可執行文件(可從啟動程序組訪問),以便啟動轉換嚮導.



doPDF 的主要功能:

預定義的頁面大小
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PDF 輸出預設
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自動更新
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圖形縮放比例
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Addin Microsoft Office
安裝期間可以安裝 Microsoft Office 的 novaPDF 加載項。這允許 doPDF 提供從 Office 應用程序(Word,Excel,PowerPoint,Publisher,Visio)到 PDF 的一鍵轉換.

PDF 鏈接和書籤(僅限 Office)
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總是使用這個文件夾
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Embed 字體子集
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打開 PDF 閱讀器
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ScreenShot

軟體資訊
檔案版本 Modo 15.0

檔案名稱 Modo15.0v1_Windows.msi
檔案大小
系統 Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
軟體類型 免費軟體
作者 Softland
官網 http://www.dopdf.com
更新日期 2021-04-07
更新日誌

What's new in this version:

MeshFusion:
- MeshFusion has received a major revamp in Modo 15.0, with the UI being simplified and an emphasis being placed on a viewport-centric workflow for editing models. The inclusion of new selection modes such as Auto-Select, Source Select and Edit Attributes also now allows users to directly interact with their models, making it easier than ever to just click on a patch or source mesh to edit Surface Strips and Skirts. MeshFusion's UI has also had a major overhaul, with windows and menus being simplified and compacted, making navigation easy and quicker than ever before.

Select Source Mode:
- Select source is a new mode in Modo 15.0, that allows you to select your source meshes in the viewport, instead of from the items list. Multiple source meshes can be selected and edited at the same time, making it easier and quicker to use MeshFusion than before.

Edit Attribute Mode:
- Edit Attribute is another new mode in Modo 15.0 that helps to make usability a breeze. Edit Attribute allows you to isolate and edit single strips, patches and corners, making detailed edits and detailing a much simpler task.

Edge Weighting and Zero SubDivision:
- MeshFusion also now supports truly accurate Edge Weighting. When used in conjunction with MeshFusion's zero subdivision functionality, this allows for traditional cage-mesh boolean operations without subdivision surfaces while also allowing you to take full advantage of MeshFusion's powerful tools such as Fusion Strips and Patches.

Direct Modeling:
Chamfer Edit Enhancements:
- The Chamfer Edit tool has been updated to allow the editing of rounded bevels. By ensuring that source segments are set to the same segment amount used, you are now able to change the offset, segment amount and curvature of a beveled edge with ease, making editing complex models a smoother and speedier process.

Cage Mode:
- Modo 15.0 now allows you to enable cage mode by setting the subdivision level of a mesh to zero. This UX change cuts down on the amount of mouse clicks needed before a tool is ready to use and in turns allows your workflow to become more streamlined and efficient.

UnSubdivide:
- UnSubdivide is a brand new modeling tool in Modo 15.0 that allows you to reconstruct subdivisions in reverse and output a low density mesh. Perfect for creating low poly meshes for baking and optimization, this tool is available as a traditional tool in the modeling tool box, or as a procedural tool in the Mesh operation window.

Procedural Modeling:
Create Vertex MeshOp:
- This simple operator creates a single vertex and can be positioned in your scene by inputting coordinates in the X, Y and Z parameters

Offset Curve by Mesh:
- Bezier, B-Spline and Polyline curves are now supported by the Offset Curve by Mesh operator

Procedural Loop Slice:
- Loop Slice has now been added as a procedural tool, allowing you to create evenly spaced edge loops by a specific count number. Additional parameters such as Preserve Curvature and Split have also been included in the procedural version of this tool, to allow for in depth and advanced editing while using a procedural workflow.

Animation & Rigging:
Animation Editor:
- The animation workspace this release has also had a major overhaul. The lower collapsible Graph Editor viewport layout has been replaced with a new layout that contains the Graph Editor and Dopesheet along with a Channels viewport, allowing for quick and easy navigation that is both beginner and seasoned professional friendly.

Command Regions and Rig Clay Enhancements:
- This powerful tool allows you to do away with the clutter of controllers on a rigged mesh, and is now supported in the 2D model view; adding more flexibility to the types and complexity of rigs that you can create.
- This tool has also had its procedural workflow updated, with Mesh Operation nodes having been added for Polygon, Edge and Vertex Command Regions.

Rendering and Shading:
Interactive mPath Renders:
- Modo's mPath renderer has an interactive mode, which allows you to pan, zoom, and rotate the camera in the Render viewport without adjusting the camera in the scene. See Rendering with mPath.

Viewport:
AVP Depth of Field:
- This new addition to the advanced viewport now allows users to refine camera settings within the 3D viewport properties window, without the need to fire off a render. This powerful new tool is supremely useful for setting up renders or laying out scenes in a higher detail without the hassle of waiting for a test render.

Workflow and User Experience:
Licensing Modo:
- How Foundry products are activated has also had an update, with the introduction of Cloud based licensing in addition to our traditional RLM licensing, making it easier than ever before to activate and manage your products. The activation window has also had a total revamp, making it easier to log into your Foundry account, select products to activate and see the expiry dates of your licenses.

FBX Loader:
- Modo's FBX importer has been updated to show import progress through sub-monitors. This gives you the ability to view what part of the FBX file is being imported, allowing for a more granular view of the loader.

Quick Command Buttons:
- The Quick Commands buttons have now been split up, and now sit above their relevant panels instead of being grouped together. This makes the UI easier to navigate, making their respective functions quicker and easier to use.

Python 3 Support:
- Modo 15.0 also now supports Python 3 as well as Python 2. This can be easily changed in the system dropdown menu, and it's easy to now switch between the two.

Modo 15.0 相關參考資料
Course - Modo 15.0 Release | Foundry Learn

This video series showcases all the features new to Modo 15.0. Take a look to find out more about the new ...

https://learn.foundry.com

Foundry MODO - 佳能國際股份有限公司

MeshFusion 在Modo 15.0 中進行了重大改進,簡化了UI,並重點關注以視埠為中心的工作流程,以便於編輯模型。包括新的選取模式,如Auto-Select,Source ...

https://condata-ai.com

Foundry MODO - 貼文| Facebook

Modo 15.0 has been released! ​ ​ With a re-envisioned MeshFusion, expansion of Rig Clay, refined form presets, powerful new modeling tools and mPath ...

https://zh-tw.facebook.com

Foundry MODO - 首頁| Facebook

Modo 15.0 has been released! ​ ​ With a re-envisioned MeshFusion, expansion of Rig Clay, refined form presets, powerful new modeling tools and mPath ...

https://zh-tw.facebook.com

Modo 15.0 - Designing The Future | Foundry

Modo 15.0, Designing The Future. The first of three releases in the Modo 15 series, 15.0 introduces ...

https://campaigns.foundry.com

Modo Creative 3D Modeling Software | Foundry

MODO 15.0 - WHAT'S NEW. Modo 15.0 introduces new workflow paradigms that define the future of design and content-creation. With a reinvisioned MeshFusion, ...

https://www.foundry.com

Release Notes for Modo15.0v1 - Foundry Learn

Release Notes for Modo15.0v1. Release Date. 18 March 2021. System Requirements. Officially Supported Operating Systems. • macOS 10.14.x, 10.15.x, and ...

https://learn.foundry.com

What's New in Modo 15.0 - Foundry Learn

Modo 15.0 now allows you to enable cage mode by setting the subdivision level of a mesh to zero. This UX change cuts down on the amount of mouse clicks ...

https://learn.foundry.com