CINEMA 4D

最新版本 GameMaker Studio 2.2.1 Build 375

GameMaker Studio 2.2.1 Build 375

GameMaker Studio 2.2.1 Build 375
Cinema 4D 使得最簡單易用的專業 3D 軟件比以往更有效率。新工具以及擴展和完全重新編制的功能可幫助您更快,更輕鬆地將您的想法變為現實。改進的工作流程可幫助您實現最緊密的最後期限.

MAXON 為專業 3D 藝術家提供最好的電影 4D。如果你想創造先進的 3D 圖形,但需要幫助,以確保您快速,輕鬆地創建令人 ja 目結舌的圖形,那麼這是您的選擇.

快速工作,播放更多
平滑的工作流程帶來創意的生活。這就是為什麼工作流程在 Cinema 4D Release 17 中處於領先地位。革命性的 Take System 將節省寶貴的時間。新的顏色選擇器可以完成所有你一直想要的顏色,以及你甚至不知道你想要的東西!與 Sketchup 和 Houdini Engine 集成使 Cinema 4D 成為您理想的中心。讓創意流動起來.

具有實時反饋功能的內置樣條工具
Release 17 附帶一個完整的樣條工具包 - 無需切換到外部工具。使用 Cinema 4D 的新型鋼筆工具,草圖,平滑,弧形工具和布爾命令輕鬆創建和修改樣條.

直觀而高效的有機建模
Cinema 4D 第 17 版中的許多新功能和改進使雕刻成為一種真正的樂趣。例如,使用 Sculpt PoseMorph 來加速角色動畫。使用邊緣檢測輕鬆雕刻硬表面模型。版本 17 使 Cinema 4D 的雕刻變得前所未有的簡單.

使用新的變體和公式著色器改變可用性和可用性
發布 17 提供了新的和擴展的著色器,以提高可用性和性能。使用新的“材質覆蓋”功能,您可以輕鬆覆蓋所選材質的特定通道,從而創建粘土或磨砂渲染.

極大地改進了運動跟踪功能
將 3D 素材集成到視頻中變得更加簡單。 Cinema 4D 中的運動跟踪功能通過增加糾正鏡頭失真的功能和添加直觀的工具來快速消除問題跟踪點而得到增強.

注意:42 天試用(需要激活),之後可以使用演示版本。演示版本的一些限制.

也可用:下載 CINEMA 4D 為 Mac

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2.2.1 Build 375

檔案名稱 GameMakerStudio-Installer-2.2.1.375.exe
檔案大小 182 MB
系統 Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64
軟體類型 未分類
作者 MAXON Computer
官網 https://www.maxon.net/en/products/cinema-4d/overview/
更新日期 2018-12-06
更新日誌

What's new in this version:

Release Notes:

Beta Channel:
- Added a new Preference to opt-in to the beta release programme
- For more info, see this FAQ

Updated macOS IDE's Mono version:
- The installer will now try to download and use v5.10.1.57 - if you have to install Mono manually, please install this version first
- Fixes a number of issues with building large projects in the Mac IDE - please note that we are aware these large projects currently build very slowly using the Mac IDE
- Also stops Mojave warnings that GMS2 is not optimised for Mojave and/or uses old components
- Note: Asset compiler errors are no longer shown as a dialog, now an .saencryptedreport file is written to a location specified in your Output Window - attach this to a Helpdesk ticket instead

Systems for avoiding project-saving issues:
- Changed the way saving is done, so we now save to a temporary location, then attempt to modify/remove the old files (a few times, if required), only throwing an error if the files continue to be locked externally
- Note: Reduces likelihood of issues for users who have agressive antivirus/anti-malware software or still continue to use OneDrive/Dropbox/Google, etc., folders for working on their projects
- Note: Also means if saving does fail it will only be the temp new files which are affected and your originals are still there, with the recent changes still in memory, so you can try saving again
- Fixed a number of project-saving and stability issues with the resource tree, especially if you had created custom tree views in your projects
- Added a new system to detect projects which have been corrupted by this issue and GMS2 will now offer to fix the project for you during a project load
- Note: We would suggest choosing "No", then immediately closing GMS2 and taking a backup of the project first, then load the project again and say "Yes"
- Added extra logging into ui.log for when your machine has access permissions issues with GMS2's files/folders or if tools have been lost from your GMS2 installation

Android Adaptive Icons Support:
- Added Game Options > Android > Adaptive Icons for generating new icons or importing existing ones
- Use the foreground/background pickers and the Generate button at the top of the page to create icons and view them in the mask preview area
- Scroll down the page if you want to import existing icons instead, then they will appear in the mask preview area too
- Note that this feature requires you to be using a 2.2.1+ runtime also, otherwise the icons won't end up in your .apk

Fixes for Ctrl+Shift+F:
- Fixed a variety of bugs with this tool
- Added the ability to select text in output windows, the debugger, etc., and Ctrl+Shift+F will use this string
- Fixed Ctrl+F so it moves the cursor to the first match after the current caret location, not the first match in the file

Misc:
- Preferences: Added new Workspace background stretch mode - Screen Stretch. Resizing left/right docks won't cause your wallpaper to move also. Is now the default if you have not set this Preference previously
- Game Options: Changed Main > Game Speed to default to 60fps in new projects, not 30
- Game Options: Removed the checkbox for MOGA Gamepads from Android, as this is no longer relevant in 2.2.1+ runtimes, as we have changed the gamepad integration
- Game Options: Added a checkbox into iOS > Social for whether you want Push Notification support included in your game or not
- Game Options: Added a checkbox into iOS to control whether you want the iPhone X home bar to require a double-tap to wake, rather than a single-tap
- Game Options: Removed the architectures for MIPS and ARMv5 from Android, as these are no longer supported by Google in their current build tools
- Object Editor: Can now press Delete on an event to remove it
- Object Editor: Fixed an issue with some inherited instance variable values not being shown correctly when in the room editor
- Code Editor: Added new DnD nodes for "Get Draw Font" and "Get Text Alignment"
- Resource Tree: Fixed an issue which could cause the tree to be locked in "reorder mode" when clicking off a resource to confirm a rename
- Resource Tree: Fixed an issue where cloning the Default view would leave the resource tree blank

Bugs:
- There are a lot of bugs fixed in the IDE and the runner for this release, so we would strongly recommend you check the change log pages and be aware of anything which applies to your project(s)
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page

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