Ashampoo Snap

最新版本 GameMaker Studio 2023.2.0.71

GameMaker Studio 2023.2.0.71

GameMaker Studio 2023.2.0.71
Ashampoo Snap 是截圖和視頻捕捉的高端軟件解決方案!圖像和視頻比單純的文本更快速,更親切和更簡潔地傳達信息。使用 Ashampoo Snap 創建圖像和視頻,精確地展示你的意思告訴! Ashampoo Snap 使用戶能夠捕捉像素的完美準確性,編輯和共享屏幕內容作為單個圖像或視頻。該應用程序具有強大的圖像編輯功能。下載 Ashampoo Snap 離線安裝程序設置!

Ashampoo Snap 功能:

捕獲和編輯任何屏幕內容
沒有比使用 Ashampoo Snap 更容易創建屏幕截圖和視頻的方法 10. 捕獲和編輯您在屏幕上看到的任何內容.

靈活性和捕捉精度
使用捕捉功能精確捕捉像素。整個屏幕,單個網站或個別部分 - 使用 Snap 將其轉換為圖像或視頻。與定時器一起工作,通過網站自動滾動或使用智能文本識別,可能性是無止境的。只需一次點擊或擊鍵即可完成 Snap 10 的功能!

所有您需要的信息都可以通過單個圖像
Snap 10 輕鬆地與其他人共享相關信息。使用箭頭,圖形,自動編號和更多選項將您的圖像變成不言自明的傑作。省時省力,省去繁瑣的描述!顯示,不要告訴 - 快速,簡單,重點.

創建自己的實時視頻
實時編輯您的視頻,並添加文字,圖紙或語音解說。後處理現在是可選的!在您的視頻中直觀地顯示鼠標點擊和按鍵 - 完美的教程。 N 不要忘記使用新的視頻水印來保護您的 IP6

Works 使用任何顯示器
當在多顯示器環境中工作時,您可能會面臨十幾種不同的屏幕分辨率和 DPI 設置。捕捉自動適應您的顯示設置,在任何顯示屏上都能獲得完美結果!

完美的網頁內容
Snap 10 不僅可以捕捉互聯網圖像,還可以在源頁面上以圖形方式將信息包含在圖像中或通過元數據。捕捉保持組織。如果需要共享圖像,Snap 可以根據需要自動添加相應的鏈接。你想要捕捉整個網站,只有文本元素或捕獲多個窗口? Ashampoo Snap 10 使它成為可能!

視頻編輯為完美的電影
即使已經很好的視頻可以做一點點拋光:剪出不必要的場景,刪除廣告或將您的視頻分成單獨的情節。隨著 Ashampoo Snap 10,你不需要任何額外的軟件!巧妙的編輯器可以幫助您只保留視頻中最重要的部分和亮點。然後,簡單地附加另一個視頻或導出您最寶貴的時刻作為 GIF 動畫!

Safely 發送或上傳到雲
您是否想從任何地方訪問您的圖像? Ashampoo Snap 10 已經涵蓋了:通過電子郵件發送圖像,保存到 Ashampoo Webspace 或上傳到所有常見的雲服務(DropBox 的,微軟的 OneDrive,谷歌驅動器)。如果需要,可以在發送電子郵件或上傳圖片之前對圖片進行優化.

注意:如果您請求免費試用密鑰,可以延長 10 天,並可額外延長 30 天.

ScreenShot

軟體資訊
檔案版本 GameMaker Studio 2023.2.0.71

檔案名稱 GameMaker-Installer-2023.2.0.71.exe
檔案大小
系統 Windows 7 / Windows 8 / Windows 10
軟體類型 未分類
作者 Ashampoo
官網 https://www.ashampoo.com/en/usd/pin/2024/multimedia-software/snap-10
更新日期 2023-03-07
更新日誌

What's new in this version:

- Particle Asset Type And A New Editor
- No Enforced Sign-In During Startup
- New Launch Options When Doing Builds
- Asset Browser UI/UX Tweaks
- HTML5 Extensions Can Inject Into The Index File
- Misc Changes To Be Aware Of

Fixed:
- Asset Browser: GM no longer goes unstable when removing a colour from a Tag
- Asset Browser: Fixed cases where preview icons sometimes appear empty or show the red X until some other action triggers a refresh (or gets stuck that that way for a while on some machines)
- Building Projects: Compiler log no longer writes a redundant message for an unrecognised type tag for old Xbox One options
- Building Projects: Fixed cases where images were written out as 1-bit .pngs as of 2023.1.0 - this would result in white sprites being drawn black in-game and also iOS splash screen crashes (also added code to more reliably read these images back in if they are already in your project)
- Building Projects: [YYC] Accessing a static method in a constructor no longer causes the build to fail
- Building Projects: [HTML5] Extension Options now escape any backslashes which have been entered in the text fields
- Building Projects: [Mac IDE] iOS builds no longer fail when overriding the YYExtAppDelegateBaseClass in Igor (e.g., our Firebase extension)
- Building Projects: [Android] Fixed a a JAVA_HOME error caused by the Java location is no longer always inside a folder called "jre" [note that if using Electric Eel you might need “Update 1” to avoid this bug inside Android Studio’s tools]
- Building Projects: [Android] Added support for the newer Gradle release which Electric Eel requires during builds
- Building Projects: [Mac IDE] Fixed an Android Studio Dolphin/Electric Eel give error that the ADB executable cannot be found when checking for connected devices
- Building Projects: [iOS, tvOS] When using Xcode 14 the "App Category", "Display Name", "Version" and "Build" fields are now populated correctly
- Building Projects: [iOS, tvOS] Xcode 14 now correctly sets the initial splash screen to be the one specified in Game Options
- Building Projects: [tvOS] Fixed an issue where projects failed to build with Xcode 14, gave error 74 and a "The project is damaged and cannot be opened due to a parse error" message
- Command Line Builds: [Mac IDE] HTML5 runs no longer fail due to an incorrect webserver path being hardcoded
- Feather: array_pop() tooltip now shows its correct description
- Feather: audio_create_buffer_sound()'s return type is now the correct "Asset.GMSound"
- Feather: Fixed an issue where the autocomplete list is unreliable as to whether it listed all inherited values from a grandparent in a child (the parent was usually correct)
- Feather: GM no longer crashes when using Quick Fix actions more than 5 times in short succession
- Feather: Type-checking is correct again for built-in variables' struct members, rather than always returning "Any" like it did in the last releases
- Licensing: Free/guest users can now add and edit groups in these two editors
- Licensing: Free/guest users can now resize existing Texture Pages someone else has already added into a project
- Licensing: Free/guest users can now use the Create Local Package command
- Licensing: Free/guest users can now import SWF and Spine files
- Licensing: Free/guest users can now import projects - including old-format projects which contain additional custom Configs
- Licensing: Free/guest users can now add and edit Filter/Effect layers in rooms
- Project Export: Fixed a issue where GM has been unable to create an export of TheMol… for a few releases and additionally went unstable in Jan23 specifically as it tried to make the .yyz
- Project Import: Chinese characters in folder names no longer causes missing assets when sharing .yyzs of a project
- Project Save: The default room name is always no longer incorrectly localised for some IDE languages and so is always "Room1" again (fixes issues with sharing projects made in some languages, as seen on the line above)
- Room Editor: Layers Panel content no longer disappears when using the undo command on Room Editor operations
- Room Editor: Rooms and the Inspector no longer use different values for an instance's sprite location vs its position marker box and so cause an offset in the Room Editor when placing your instances [the inspector will now show and use the decimal places whenever present]
- Sequence Editor: GM no longer crashes when undoing-and-redoing changes to an embedded animation curve
- Syntax Errors: string_split() now correctly handles the last 2 of its 4 arguments as being optional, stops an unexpected syntax error
- Target Manager: Fixed an issue there the current target platform and device values could be shown as empty in the top-right of the GameMaker window when loading a project after a user has upgraded from a free account [as a slight aside, you can also now use the new “Update Licence” command to immediately get any new purchases]
- Undo/Redo: GM no longer crashes when using undo or redo multiple times in a row in a Room Editor and going off the end of the undo/redo list
- Workspaces: Pressing the Alt button on your keyboard when using Laptop Mode no longer unwantedly moves focus to wherever the mouse cursor is at that moment [see the Misc Change above]
- Workspaces: Scripts already open in the Debugger are again able to be opened at the same time in a workspace (you no longer have to close the Debugger copy first, like you did in 2023.1)

GameMaker Studio 2023.2.0.71 相關參考資料
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